Remove appearance from Handle

... and pass it directly to `Renderer::draw` instead.
This commit is contained in:
Héctor Ramón Jiménez 2022-12-06 04:34:00 +01:00
parent 314b0f7dc5
commit b205a66347
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
14 changed files with 112 additions and 75 deletions

View file

@ -39,8 +39,8 @@ impl Sandbox for SvgStyleExample {
"{}/resources/go-next-symbolic.svg", "{}/resources/go-next-symbolic.svg",
env!("CARGO_MANIFEST_DIR") env!("CARGO_MANIFEST_DIR")
))) )))
.style(theme::Svg::Custom(|_theme| Appearance { .style(theme::Svg::custom_fn(|_theme| Appearance {
fill: Some(Color { color: Some(Color {
r: 0.0, r: 0.0,
g: 0.28627452, g: 0.28627452,
b: 0.42745098, b: 0.42745098,
@ -55,8 +55,8 @@ impl Sandbox for SvgStyleExample {
"{}/resources/go-next-symbolic.svg", "{}/resources/go-next-symbolic.svg",
env!("CARGO_MANIFEST_DIR") env!("CARGO_MANIFEST_DIR")
))) )))
.style(theme::Svg::Custom(|_theme| Appearance { .style(theme::Svg::custom_fn(|_theme| Appearance {
fill: Some(Color { color: Some(Color {
r: 0.5803922, r: 0.5803922,
g: 0.92156863, g: 0.92156863,
b: 0.92156863, b: 0.92156863,

View file

@ -172,11 +172,16 @@ impl Pipeline {
layer::Image::Raster { handle: _, bounds } => (None, bounds), layer::Image::Raster { handle: _, bounds } => (None, bounds),
#[cfg(feature = "svg")] #[cfg(feature = "svg")]
layer::Image::Vector { handle, bounds } => { layer::Image::Vector {
handle,
color,
bounds,
} => {
let size = [bounds.width, bounds.height]; let size = [bounds.width, bounds.height];
( (
vector_cache.upload( vector_cache.upload(
handle, handle,
*color,
size, size,
_scale_factor, _scale_factor,
&mut gl, &mut gl,

View file

@ -1,5 +1,6 @@
//! Vector image loading and caching //! Vector image loading and caching
use crate::image::Storage; use crate::image::Storage;
use crate::Color;
use iced_native::svg; use iced_native::svg;
use iced_native::Size; use iced_native::Size;
@ -78,6 +79,7 @@ impl<T: Storage> Cache<T> {
pub fn upload( pub fn upload(
&mut self, &mut self,
handle: &svg::Handle, handle: &svg::Handle,
color: Option<Color>,
[width, height]: [f32; 2], [width, height]: [f32; 2],
scale: f32, scale: f32,
state: &mut T::State<'_>, state: &mut T::State<'_>,
@ -90,18 +92,18 @@ impl<T: Storage> Cache<T> {
(scale * height).ceil() as u32, (scale * height).ceil() as u32,
); );
let appearance = handle.appearance(); let color = color.map(Color::into_rgba8);
let fill = appearance.fill.map(crate::Color::into_rgba8); let key = (id, width, height, color);
// TODO: Optimize! // TODO: Optimize!
// We currently rerasterize the SVG when its size changes. This is slow // We currently rerasterize the SVG when its size changes. This is slow
// as heck. A GPU rasterizer like `pathfinder` may perform better. // as heck. A GPU rasterizer like `pathfinder` may perform better.
// It would be cool to be able to smooth resize the `svg` example. // It would be cool to be able to smooth resize the `svg` example.
if self.rasterized.contains_key(&(id, width, height, fill)) { if self.rasterized.contains_key(&key) {
let _ = self.svg_hits.insert(id); let _ = self.svg_hits.insert(id);
let _ = self.rasterized_hits.insert((id, width, height, fill)); let _ = self.rasterized_hits.insert(key);
return self.rasterized.get(&(id, width, height, fill)); return self.rasterized.get(&key);
} }
match self.load(handle) { match self.load(handle) {
@ -128,7 +130,7 @@ impl<T: Storage> Cache<T> {
let mut rgba = img.take(); let mut rgba = img.take();
if let Some(color) = fill { if let Some(color) = color {
rgba.chunks_exact_mut(4).for_each(|rgba| { rgba.chunks_exact_mut(4).for_each(|rgba| {
if rgba[3] > 0 { if rgba[3] > 0 {
rgba[0] = color[0]; rgba[0] = color[0];
@ -142,12 +144,10 @@ impl<T: Storage> Cache<T> {
log::debug!("allocating {} {}x{}", id, width, height); log::debug!("allocating {} {}x{}", id, width, height);
let _ = self.svg_hits.insert(id); let _ = self.svg_hits.insert(id);
let _ = self.rasterized_hits.insert((id, width, height, fill)); let _ = self.rasterized_hits.insert(key);
let _ = self let _ = self.rasterized.insert(key, allocation);
.rasterized
.insert((id, width, height, fill), allocation);
self.rasterized.get(&(id, width, height, fill)) self.rasterized.get(&key)
} }
Svg::NotFound => None, Svg::NotFound => None,
} }

View file

@ -251,11 +251,16 @@ impl<'a> Layer<'a> {
bounds: *bounds + translation, bounds: *bounds + translation,
}); });
} }
Primitive::Svg { handle, bounds } => { Primitive::Svg {
handle,
color,
bounds,
} => {
let layer = &mut layers[current_layer]; let layer = &mut layers[current_layer];
layer.images.push(Image::Vector { layer.images.push(Image::Vector {
handle: handle.clone(), handle: handle.clone(),
color: *color,
bounds: *bounds + translation, bounds: *bounds + translation,
}); });
} }

View file

@ -1,4 +1,5 @@
use crate::Rectangle; use crate::{Color, Rectangle};
use iced_native::{image, svg}; use iced_native::{image, svg};
/// A raster or vector image. /// A raster or vector image.
@ -17,6 +18,9 @@ pub enum Image {
/// The handle of a vector image. /// The handle of a vector image.
handle: svg::Handle, handle: svg::Handle,
/// The [`Color`] filter
color: Option<Color>,
/// The bounds of the image. /// The bounds of the image.
bounds: Rectangle, bounds: Rectangle,
}, },

View file

@ -60,6 +60,9 @@ pub enum Primitive {
/// The path of the SVG file /// The path of the SVG file
handle: svg::Handle, handle: svg::Handle,
/// The [`Color`] filter
color: Option<Color>,
/// The bounds of the viewport /// The bounds of the viewport
bounds: Rectangle, bounds: Rectangle,
}, },

View file

@ -6,7 +6,7 @@ use iced_native::layout;
use iced_native::renderer; use iced_native::renderer;
use iced_native::svg; use iced_native::svg;
use iced_native::text::{self, Text}; use iced_native::text::{self, Text};
use iced_native::{Background, Element, Font, Point, Rectangle, Size}; use iced_native::{Background, Color, Element, Font, Point, Rectangle, Size};
pub use iced_native::renderer::Style; pub use iced_native::renderer::Style;
@ -200,7 +200,16 @@ where
self.backend().viewport_dimensions(handle) self.backend().viewport_dimensions(handle)
} }
fn draw(&mut self, handle: svg::Handle, bounds: Rectangle) { fn draw(
self.draw_primitive(Primitive::Svg { handle, bounds }) &mut self,
handle: svg::Handle,
color: Option<Color>,
bounds: Rectangle,
) {
self.draw_primitive(Primitive::Svg {
handle,
color,
bounds,
})
} }
} }

View file

@ -1,19 +1,16 @@
//! Load and draw vector graphics. //! Load and draw vector graphics.
use crate::{Hasher, Rectangle, Size}; use crate::{Color, Hasher, Rectangle, Size};
use std::borrow::Cow; use std::borrow::Cow;
use std::hash::{Hash, Hasher as _}; use std::hash::{Hash, Hasher as _};
use std::path::PathBuf; use std::path::PathBuf;
use std::sync::Arc; use std::sync::Arc;
pub use iced_style::svg::{Appearance, StyleSheet};
/// A handle of Svg data. /// A handle of Svg data.
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub struct Handle { pub struct Handle {
id: u64, id: u64,
data: Arc<Data>, data: Arc<Data>,
appearance: Appearance,
} }
impl Handle { impl Handle {
@ -39,7 +36,6 @@ impl Handle {
Handle { Handle {
id: hasher.finish(), id: hasher.finish(),
data: Arc::new(data), data: Arc::new(data),
appearance: Appearance::default(),
} }
} }
@ -52,16 +48,6 @@ impl Handle {
pub fn data(&self) -> &Data { pub fn data(&self) -> &Data {
&self.data &self.data
} }
/// Returns the styling [`Appearance`] for the SVG.
pub fn appearance(&self) -> Appearance {
self.appearance
}
/// Set the [`Appearance`] for the SVG.
pub fn set_appearance(&mut self, appearance: Appearance) {
self.appearance = appearance;
}
} }
impl Hash for Handle { impl Hash for Handle {
@ -98,6 +84,6 @@ pub trait Renderer: crate::Renderer {
/// Returns the default dimensions of an SVG for the given [`Handle`]. /// Returns the default dimensions of an SVG for the given [`Handle`].
fn dimensions(&self, handle: &Handle) -> Size<u32>; fn dimensions(&self, handle: &Handle) -> Size<u32>;
/// Draws an SVG with the given [`Handle`] and inside the provided `bounds`. /// Draws an SVG with the given [`Handle`], an optional [`Color`] filter, and inside the provided `bounds`.
fn draw(&mut self, handle: Handle, bounds: Rectangle); fn draw(&mut self, handle: Handle, color: Option<Color>, bounds: Rectangle);
} }

View file

@ -290,7 +290,7 @@ pub fn svg<Renderer>(
) -> widget::Svg<Renderer> ) -> widget::Svg<Renderer>
where where
Renderer: crate::svg::Renderer, Renderer: crate::svg::Renderer,
Renderer::Theme: crate::svg::StyleSheet, Renderer::Theme: widget::svg::StyleSheet,
{ {
widget::Svg::new(handle) widget::Svg::new(handle)
} }

View file

@ -9,7 +9,8 @@ use crate::{
use std::path::PathBuf; use std::path::PathBuf;
pub use svg::{Handle, StyleSheet}; pub use iced_style::svg::{Appearance, StyleSheet};
pub use svg::Handle;
/// A vector graphics image. /// A vector graphics image.
/// ///
@ -17,7 +18,6 @@ pub use svg::{Handle, StyleSheet};
/// ///
/// [`Svg`] images can have a considerable rendering cost when resized, /// [`Svg`] images can have a considerable rendering cost when resized,
/// specially when they are complex. /// specially when they are complex.
#[derive(Clone)]
#[allow(missing_debug_implementations)] #[allow(missing_debug_implementations)]
pub struct Svg<Renderer> pub struct Svg<Renderer>
where where
@ -146,9 +146,6 @@ where
_cursor_position: Point, _cursor_position: Point,
_viewport: &Rectangle, _viewport: &Rectangle,
) { ) {
let mut handle = self.handle.clone();
handle.set_appearance(theme.appearance(self.style));
let Size { width, height } = renderer.dimensions(&self.handle); let Size { width, height } = renderer.dimensions(&self.handle);
let image_size = Size::new(width as f32, height as f32); let image_size = Size::new(width as f32, height as f32);
@ -167,7 +164,13 @@ where
..bounds ..bounds
}; };
renderer.draw(handle, drawing_bounds + offset); let appearance = theme.appearance(&self.style);
renderer.draw(
self.handle.clone(),
appearance.color,
drawing_bounds + offset,
);
}; };
if adjusted_fit.width > bounds.width if adjusted_fit.width > bounds.width

View file

@ -194,7 +194,7 @@ pub use iced_graphics::widget::qr_code;
pub mod svg { pub mod svg {
//! Display vector graphics in your application. //! Display vector graphics in your application.
pub use iced_native::svg::Handle; pub use iced_native::svg::Handle;
pub use iced_native::widget::Svg; pub use iced_native::widget::svg::{Appearance, StyleSheet, Svg};
} }
#[cfg(feature = "canvas")] #[cfg(feature = "canvas")]

View file

@ -2,20 +2,22 @@
use iced_core::Color; use iced_core::Color;
/// The appearance of a svg. /// The appearance of an SVG.
#[derive(Debug, Default, Clone, Copy)] #[derive(Debug, Default, Clone, Copy)]
pub struct Appearance { pub struct Appearance {
/// Changes the fill color /// The [`Color`] filter of an SVG.
/// ///
/// Useful for coloring a symbolic icon. /// Useful for coloring a symbolic icon.
pub fill: Option<Color>, ///
/// `None` keeps the original color.
pub color: Option<Color>,
} }
/// The stylesheet of a svg. /// The stylesheet of a svg.
pub trait StyleSheet { pub trait StyleSheet {
/// The supported style of the [`StyleSheet`]. /// The supported style of the [`StyleSheet`].
type Style: Default + Copy; type Style: Default;
/// Produces the [`Appearance`] of the svg. /// Produces the [`Appearance`] of the svg.
fn appearance(&self, style: Self::Style) -> Appearance; fn appearance(&self, style: &Self::Style) -> Appearance;
} }

View file

@ -798,29 +798,6 @@ impl From<fn(&Theme) -> rule::Appearance> for Rule {
} }
} }
/**
* SVG
*/
#[derive(Default, Clone, Copy)]
pub enum Svg {
/// No filtering to the rendered SVG.
#[default]
Default,
/// Apply custom filtering to the SVG.
Custom(fn(&Theme) -> svg::Appearance),
}
impl svg::StyleSheet for Theme {
type Style = Svg;
fn appearance(&self, style: Self::Style) -> svg::Appearance {
match style {
Svg::Default => Default::default(),
Svg::Custom(appearance) => appearance(self),
}
}
}
impl rule::StyleSheet for Theme { impl rule::StyleSheet for Theme {
type Style = Rule; type Style = Rule;
@ -847,6 +824,44 @@ impl rule::StyleSheet for fn(&Theme) -> rule::Appearance {
} }
} }
/**
* SVG
*/
#[derive(Default)]
pub enum Svg {
/// No filtering to the rendered SVG.
#[default]
Default,
/// A custom style.
Custom(Box<dyn svg::StyleSheet<Style = Theme>>),
}
impl Svg {
/// Creates a custom [`Svg`] style.
pub fn custom_fn(f: fn(&Theme) -> svg::Appearance) -> Self {
Self::Custom(Box::new(f))
}
}
impl svg::StyleSheet for Theme {
type Style = Svg;
fn appearance(&self, style: &Self::Style) -> svg::Appearance {
match style {
Svg::Default => Default::default(),
Svg::Custom(custom) => custom.appearance(self),
}
}
}
impl svg::StyleSheet for fn(&Theme) -> svg::Appearance {
type Style = Theme;
fn appearance(&self, style: &Self::Style) -> svg::Appearance {
(self)(style)
}
}
/// The style of a scrollable. /// The style of a scrollable.
#[derive(Default)] #[derive(Default)]
pub enum Scrollable { pub enum Scrollable {

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@ -318,11 +318,16 @@ impl Pipeline {
layer::Image::Raster { .. } => {} layer::Image::Raster { .. } => {}
#[cfg(feature = "svg")] #[cfg(feature = "svg")]
layer::Image::Vector { handle, bounds } => { layer::Image::Vector {
handle,
color,
bounds,
} => {
let size = [bounds.width, bounds.height]; let size = [bounds.width, bounds.height];
if let Some(atlas_entry) = vector_cache.upload( if let Some(atlas_entry) = vector_cache.upload(
handle, handle,
*color,
size, size,
_scale, _scale,
&mut (device, encoder), &mut (device, encoder),