Fix MSAA blit vertex shader to match wgpu NDC
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3 changed files with 4 additions and 4 deletions
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@ -3,12 +3,12 @@
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layout(location = 0) out vec2 o_Uv;
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const vec2 positions[6] = vec2[6](
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vec2(-1.0, -1.0),
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vec2(-1.0, 1.0),
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vec2(1.0, 1.0),
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vec2(-1.0, -1.0),
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vec2(1.0, -1.0),
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vec2(1.0, 1.0)
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vec2(-1.0, 1.0),
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vec2(1.0, 1.0),
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vec2(1.0, -1.0)
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);
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const vec2 uvs[6] = vec2[6](
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