Fix MSAA blit vertex shader to match wgpu NDC
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3 changed files with 4 additions and 4 deletions
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@ -248,7 +248,7 @@ impl Frame {
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.transforms
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.current
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.raw
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.pre_rotate(lyon::math::Angle::radians(angle));
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.pre_rotate(lyon::math::Angle::radians(-angle));
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self.transforms.current.is_identity = false;
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}
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