Fix MSAA blit vertex shader to match wgpu NDC

This commit is contained in:
Héctor Ramón Jiménez 2020-04-16 14:54:29 +02:00
parent b23945c78a
commit b44f14e186
3 changed files with 4 additions and 4 deletions

View file

@ -248,7 +248,7 @@ impl Frame {
.transforms
.current
.raw
.pre_rotate(lyon::math::Angle::radians(angle));
.pre_rotate(lyon::math::Angle::radians(-angle));
self.transforms.current.is_identity = false;
}