Remove redundant depth bias fields in iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2020-08-27 19:15:05 +02:00
parent bae0a3e46e
commit b689778ed9
5 changed files with 0 additions and 15 deletions

View file

@ -75,9 +75,6 @@ fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline {
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
front_face: wgpu::FrontFace::Ccw,
cull_mode: wgpu::CullMode::None,
depth_bias: 0,
depth_bias_slope_scale: 0.0,
depth_bias_clamp: 0.0,
..Default::default()
}),
primitive_topology: wgpu::PrimitiveTopology::TriangleList,