Merge branch 'master' into feature/performance-metrics

This commit is contained in:
Héctor Ramón Jiménez 2019-11-05 03:43:54 +01:00
commit b68ac3aa47
12 changed files with 453 additions and 118 deletions

View file

@ -1,7 +1,7 @@
use crate::{font, quad, Image, Primitive, Quad, Transformation};
use iced_native::{
renderer::Debugger, renderer::Windowed, Background, Color, Layout,
MouseCursor, Point, Rectangle, Widget,
MouseCursor, Point, Rectangle, Vector, Widget,
};
use wgpu::{
@ -29,17 +29,17 @@ pub struct Renderer {
pub struct Layer<'a> {
bounds: Rectangle<u32>,
y_offset: u32,
offset: Vector<u32>,
quads: Vec<Quad>,
images: Vec<Image>,
text: Vec<wgpu_glyph::Section<'a>>,
}
impl<'a> Layer<'a> {
pub fn new(bounds: Rectangle<u32>, y_offset: u32) -> Self {
pub fn new(bounds: Rectangle<u32>, offset: Vector<u32>) -> Self {
Self {
bounds,
y_offset,
offset,
quads: Vec::new(),
images: Vec::new(),
text: Vec::new(),
@ -127,7 +127,7 @@ impl Renderer {
width: u32::from(width),
height: u32::from(height),
},
0,
Vector::new(0, 0),
));
self.draw_primitive(primitive, &mut layers);
@ -223,7 +223,10 @@ impl Renderer {
border_radius,
} => {
layer.quads.push(Quad {
position: [bounds.x, bounds.y - layer.y_offset as f32],
position: [
bounds.x - layer.offset.x as f32,
bounds.y - layer.offset.y as f32,
],
scale: [bounds.width, bounds.height],
color: match background {
Background::Color(color) => color.into_linear(),
@ -245,15 +248,15 @@ impl Renderer {
} => {
let clip_layer = Layer::new(
Rectangle {
x: bounds.x as u32,
y: bounds.y as u32 - layer.y_offset,
x: bounds.x as u32 - layer.offset.x,
y: bounds.y as u32 - layer.offset.y,
width: bounds.width as u32,
height: bounds.height as u32,
},
layer.y_offset + offset,
layer.offset + *offset,
);
let new_layer = Layer::new(layer.bounds, layer.y_offset);
let new_layer = Layer::new(layer.bounds, layer.offset);
layers.push(clip_layer);
@ -308,7 +311,10 @@ impl Renderer {
target: &wgpu::TextureView,
) {
let translated = transformation
* Transformation::translate(0.0, -(layer.y_offset as f32));
* Transformation::translate(
-(layer.offset.x as f32),
-(layer.offset.y as f32),
);
if layer.quads.len() > 0 {
self.quad_pipeline.draw(