Implement Primitive::Cached

This commit is contained in:
Héctor Ramón Jiménez 2020-03-07 23:45:54 +01:00
parent 37f0d97159
commit b74e7e7353
12 changed files with 151 additions and 105 deletions

View file

@ -123,7 +123,10 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
primitives: self
.layers
.iter()
.map(|layer| layer.draw(origin, size))
.map(|layer| Primitive::Cached {
origin,
cache: layer.draw(size),
})
.collect(),
},
MouseCursor::Idle,

View file

@ -1,12 +1,10 @@
use iced_native::{Point, Size, Vector};
use iced_native::{Point, Rectangle, Size, Vector};
use crate::{
canvas::{Fill, Path, Stroke, Text},
triangle, Primitive,
};
use std::sync::Arc;
/// The frame of a [`Canvas`].
///
/// [`Canvas`]: struct.Canvas.html
@ -15,8 +13,8 @@ pub struct Frame {
width: f32,
height: f32,
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
primitives: Vec<Primitive>,
transforms: Transforms,
texts: Vec<Text>,
}
#[derive(Debug)]
@ -43,7 +41,7 @@ impl Frame {
width,
height,
buffers: lyon::tessellation::VertexBuffers::new(),
texts: Vec::new(),
primitives: Vec::new(),
transforms: Transforms {
previous: Vec::new(),
current: Transform {
@ -165,7 +163,23 @@ impl Frame {
/// [`Frame`]: struct.Frame.html
#[inline]
pub fn fill_text(&mut self, text: Text) {
self.texts.push(text);
use std::f32;
// TODO: Use vectorial text instead of primitive
self.primitives.push(Primitive::Text {
content: text.content,
bounds: Rectangle {
x: text.position.x,
y: text.position.y,
width: f32::INFINITY,
height: f32::INFINITY,
},
color: text.color,
size: text.size,
font: text.font,
horizontal_alignment: text.horizontal_alignment,
vertical_alignment: text.vertical_alignment,
});
}
/// Stores the current transform of the [`Frame`] and executes the given
@ -226,35 +240,18 @@ impl Frame {
/// Produces the primitive representing everything drawn on the [`Frame`].
///
/// [`Frame`]: struct.Frame.html
pub fn into_primitive(self, origin: Point) -> Primitive {
let mut primitives: Vec<Primitive> = self
.texts
.into_iter()
.map(|mut t| {
t.bounds.x += origin.x;
t.bounds.y += origin.y;
Primitive::Text {
content: t.content,
bounds: t.bounds,
color: t.color,
size: t.size,
font: t.font,
horizontal_alignment: t.horizontal_alignment,
vertical_alignment: t.vertical_alignment,
}
})
.collect();
primitives.push(Primitive::Mesh2D {
origin,
buffers: Arc::new(triangle::Mesh2D {
pub fn into_primitive(mut self) -> Primitive {
self.primitives.push(Primitive::Mesh2D {
origin: Point::ORIGIN,
buffers: triangle::Mesh2D {
vertices: self.buffers.vertices,
indices: self.buffers.indices,
}),
},
});
Primitive::Group { primitives }
Primitive::Group {
primitives: self.primitives,
}
}
}

View file

@ -4,21 +4,22 @@ mod cache;
pub use cache::Cache;
use crate::Primitive;
use iced_native::Size;
use iced_native::{Point, Size};
use std::sync::Arc;
/// A layer that can be presented at a [`Canvas`].
///
/// [`Canvas`]: ../struct.Canvas.html
pub trait Layer: std::fmt::Debug {
/// Draws the [`Layer`] in the given bounds and produces [`Mesh2D`] as a
/// result.
/// Draws the [`Layer`] in the given bounds and produces a [`Primitive`] as
/// a result.
///
/// The [`Layer`] may choose to store the produced [`Mesh2D`] locally and
/// The [`Layer`] may choose to store the produced [`Primitive`] locally and
/// only recompute it when the bounds change, its contents change, or is
/// otherwise explicitly cleared by other means.
///
/// [`Layer`]: trait.Layer.html
/// [`Mesh2D`]: ../../../triangle/struct.Mesh2D.html
fn draw(&self, origin: Point, bounds: Size) -> Primitive;
/// [`Primitive`]: ../../../enum.Primitive.html
fn draw(&self, bounds: Size) -> Arc<Primitive>;
}

View file

@ -3,8 +3,8 @@ use crate::{
Primitive,
};
use iced_native::{Point, Size};
use std::{cell::RefCell, marker::PhantomData};
use iced_native::Size;
use std::{cell::RefCell, marker::PhantomData, sync::Arc};
/// A simple cache that stores generated geometry to avoid recomputation.
///
@ -22,7 +22,10 @@ pub struct Cache<T: Drawable> {
#[derive(Debug)]
enum State {
Empty,
Filled { bounds: Size, primitive: Primitive },
Filled {
bounds: Size,
primitive: Arc<Primitive>,
},
}
impl<T> Cache<T>
@ -70,7 +73,7 @@ impl<'a, T> Layer for Bind<'a, T>
where
T: Drawable + std::fmt::Debug,
{
fn draw(&self, origin: Point, current_bounds: Size) -> Primitive {
fn draw(&self, current_bounds: Size) -> Arc<Primitive> {
use std::ops::Deref;
if let State::Filled { bounds, primitive } =
@ -84,7 +87,7 @@ where
let mut frame = Frame::new(current_bounds.width, current_bounds.height);
self.input.draw(&mut frame);
let primitive = frame.into_primitive(origin);
let primitive = Arc::new(frame.into_primitive());
*self.cache.state.borrow_mut() = State::Filled {
bounds: current_bounds,

View file

@ -1,14 +1,12 @@
use iced_native::{
Color, Font, HorizontalAlignment, Rectangle, VerticalAlignment,
};
use iced_native::{Color, Font, HorizontalAlignment, Point, VerticalAlignment};
/// A bunch of text that can be drawn to a canvas
#[derive(Debug, Clone)]
pub struct Text {
/// The contents of the text
pub content: String,
/// The bounds of the text
pub bounds: Rectangle,
/// The position where to begin drawing the text (top-left corner coordinates)
pub position: Point,
/// The color of the text
pub color: Color,
/// The size of the text