Implement Primitive::Cached
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37f0d97159
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12 changed files with 151 additions and 105 deletions
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@ -3,8 +3,8 @@ use crate::{
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Primitive,
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};
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use iced_native::{Point, Size};
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use std::{cell::RefCell, marker::PhantomData};
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use iced_native::Size;
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use std::{cell::RefCell, marker::PhantomData, sync::Arc};
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/// A simple cache that stores generated geometry to avoid recomputation.
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///
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@ -22,7 +22,10 @@ pub struct Cache<T: Drawable> {
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#[derive(Debug)]
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enum State {
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Empty,
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Filled { bounds: Size, primitive: Primitive },
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Filled {
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bounds: Size,
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primitive: Arc<Primitive>,
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},
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}
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impl<T> Cache<T>
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@ -70,7 +73,7 @@ impl<'a, T> Layer for Bind<'a, T>
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where
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T: Drawable + std::fmt::Debug,
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{
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fn draw(&self, origin: Point, current_bounds: Size) -> Primitive {
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fn draw(&self, current_bounds: Size) -> Arc<Primitive> {
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use std::ops::Deref;
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if let State::Filled { bounds, primitive } =
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@ -84,7 +87,7 @@ where
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let mut frame = Frame::new(current_bounds.width, current_bounds.height);
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self.input.draw(&mut frame);
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let primitive = frame.into_primitive(origin);
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let primitive = Arc::new(frame.into_primitive());
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*self.cache.state.borrow_mut() = State::Filled {
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bounds: current_bounds,
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