Make shadow optional in renderer::Quad

This commit is contained in:
Héctor Ramón Jiménez 2024-01-20 12:11:18 +01:00
parent 83902921a3
commit b7b457a575
No known key found for this signature in database
GPG key ID: 7CC46565708259A7
8 changed files with 57 additions and 46 deletions

View file

@ -80,26 +80,25 @@ impl<T: Damage> Damage for Primitive<T> {
}
Self::Quad {
bounds,
shadow_offset,
shadow_blur_radius,
shadow: Some(shadow),
..
} => {
let bounds_with_shadow = Rectangle {
x: bounds.x + shadow_offset.x.min(0.0) - shadow_blur_radius,
y: bounds.y + shadow_offset.y.min(0.0) - shadow_blur_radius,
x: bounds.x + shadow.offset.x.min(0.0) - shadow.blur_radius,
y: bounds.y + shadow.offset.y.min(0.0) - shadow.blur_radius,
width: bounds.width
+ shadow_offset.x.abs()
+ shadow_blur_radius * 2.0,
+ shadow.offset.x.abs()
+ shadow.blur_radius * 2.0,
height: bounds.height
+ shadow_offset.y.abs()
+ shadow_blur_radius * 2.0,
+ shadow.offset.y.abs()
+ shadow.blur_radius * 2.0,
};
bounds_with_shadow.expand(1.0)
}
Self::Image { bounds, .. } | Self::Svg { bounds, .. } => {
bounds.expand(1.0)
}
Self::Quad { bounds, .. }
| Self::Image { bounds, .. }
| Self::Svg { bounds, .. } => bounds.expand(1.0),
Self::Clip { bounds, .. } => bounds.expand(1.0),
Self::Group { primitives } => primitives
.iter()

View file

@ -3,7 +3,9 @@ use crate::core::alignment;
use crate::core::image;
use crate::core::svg;
use crate::core::text;
use crate::core::{Background, Color, Font, Pixels, Point, Rectangle, Vector};
use crate::core::{
Background, Color, Font, Pixels, Point, Rectangle, Shadow, Vector,
};
use crate::text::editor;
use crate::text::paragraph;
@ -71,12 +73,8 @@ pub enum Primitive<T> {
border_width: f32,
/// The border color of the quad
border_color: Color,
/// The shadow color of the quad
shadow_color: Color,
/// The shadow offset of the quad
shadow_offset: Vector,
/// The shadow blur radius of the quad
shadow_blur_radius: f32,
/// The [`Shadow`] of the quad
shadow: Option<Shadow>,
},
/// An image primitive
Image {

View file

@ -127,9 +127,7 @@ impl<B: Backend, T> iced_core::Renderer for Renderer<B, T> {
border_radius: quad.border_radius.into(),
border_width: quad.border_width,
border_color: quad.border_color,
shadow_color: quad.shadow.color,
shadow_offset: quad.shadow.offset,
shadow_blur_radius: quad.shadow.blur_radius,
shadow: quad.shadow,
});
}