Make shadow optional in renderer::Quad

This commit is contained in:
Héctor Ramón Jiménez 2024-01-20 12:11:18 +01:00
parent 83902921a3
commit b7b457a575
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GPG key ID: 7CC46565708259A7
8 changed files with 57 additions and 46 deletions

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@ -80,26 +80,25 @@ impl<T: Damage> Damage for Primitive<T> {
}
Self::Quad {
bounds,
shadow_offset,
shadow_blur_radius,
shadow: Some(shadow),
..
} => {
let bounds_with_shadow = Rectangle {
x: bounds.x + shadow_offset.x.min(0.0) - shadow_blur_radius,
y: bounds.y + shadow_offset.y.min(0.0) - shadow_blur_radius,
x: bounds.x + shadow.offset.x.min(0.0) - shadow.blur_radius,
y: bounds.y + shadow.offset.y.min(0.0) - shadow.blur_radius,
width: bounds.width
+ shadow_offset.x.abs()
+ shadow_blur_radius * 2.0,
+ shadow.offset.x.abs()
+ shadow.blur_radius * 2.0,
height: bounds.height
+ shadow_offset.y.abs()
+ shadow_blur_radius * 2.0,
+ shadow.offset.y.abs()
+ shadow.blur_radius * 2.0,
};
bounds_with_shadow.expand(1.0)
}
Self::Image { bounds, .. } | Self::Svg { bounds, .. } => {
bounds.expand(1.0)
}
Self::Quad { bounds, .. }
| Self::Image { bounds, .. }
| Self::Svg { bounds, .. } => bounds.expand(1.0),
Self::Clip { bounds, .. } => bounds.expand(1.0),
Self::Group { primitives } => primitives
.iter()