Make shadow optional in renderer::Quad

This commit is contained in:
Héctor Ramón Jiménez 2024-01-20 12:11:18 +01:00
parent 83902921a3
commit b7b457a575
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GPG key ID: 7CC46565708259A7
8 changed files with 57 additions and 46 deletions

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@ -12,7 +12,9 @@ pub use text::Text;
use crate::core;
use crate::core::alignment;
use crate::core::{Color, Font, Pixels, Point, Rectangle, Size, Vector};
use crate::core::{
Color, Font, Pixels, Point, Rectangle, Shadow, Size, Vector,
};
use crate::graphics;
use crate::graphics::color;
use crate::graphics::Viewport;
@ -198,12 +200,16 @@ impl<'a> Layer<'a> {
border_radius,
border_width,
border_color,
shadow_color,
shadow_offset,
shadow_blur_radius,
shadow,
} => {
let layer = &mut layers[current_layer];
let shadow = shadow.unwrap_or_else(|| Shadow {
color: Color::TRANSPARENT,
offset: Vector::ZERO,
blur_radius: 0.0,
});
let quad = Quad {
position: [
bounds.x + translation.x,
@ -213,9 +219,9 @@ impl<'a> Layer<'a> {
border_color: color::pack(*border_color),
border_radius: *border_radius,
border_width: *border_width,
shadow_color: shadow_color.into_linear(),
shadow_offset: (*shadow_offset).into(),
shadow_blur_radius: *shadow_blur_radius,
shadow_color: shadow.color.into_linear(),
shadow_offset: shadow.offset.into(),
shadow_blur_radius: shadow.blur_radius,
};
layer.quads.add(quad, background);