Merge pull request #683 from hecrj/lyon-0.17

Update `lyon` to `0.17` in `iced_graphics`
This commit is contained in:
Héctor Ramón 2021-09-01 13:53:18 +07:00 committed by GitHub
commit b7b7741578
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4 changed files with 54 additions and 51 deletions

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@ -36,7 +36,7 @@ version = "0.3"
path = "../style" path = "../style"
[dependencies.lyon] [dependencies.lyon]
version = "0.16" version = "0.17"
optional = true optional = true
[dependencies.qrcode] [dependencies.qrcode]

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@ -5,15 +5,19 @@ use crate::{
triangle, Primitive, triangle, Primitive,
}; };
use lyon::tessellation;
/// The frame of a [`Canvas`]. /// The frame of a [`Canvas`].
/// ///
/// [`Canvas`]: crate::widget::Canvas /// [`Canvas`]: crate::widget::Canvas
#[derive(Debug)] #[allow(missing_debug_implementations)]
pub struct Frame { pub struct Frame {
size: Size, size: Size,
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>, buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
primitives: Vec<Primitive>, primitives: Vec<Primitive>,
transforms: Transforms, transforms: Transforms,
fill_tessellator: tessellation::FillTessellator,
stroke_tessellator: tessellation::StrokeTessellator,
} }
#[derive(Debug)] #[derive(Debug)]
@ -45,6 +49,8 @@ impl Frame {
is_identity: true, is_identity: true,
}, },
}, },
fill_tessellator: tessellation::FillTessellator::new(),
stroke_tessellator: tessellation::StrokeTessellator::new(),
} }
} }
@ -75,26 +81,30 @@ impl Frame {
/// Draws the given [`Path`] on the [`Frame`] by filling it with the /// Draws the given [`Path`] on the [`Frame`] by filling it with the
/// provided style. /// provided style.
pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) { pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
use lyon::tessellation::{
BuffersBuilder, FillOptions, FillTessellator,
};
let Fill { color, rule } = fill.into(); let Fill { color, rule } = fill.into();
let mut buffers = BuffersBuilder::new( let mut buffers = tessellation::BuffersBuilder::new(
&mut self.buffers, &mut self.buffers,
FillVertex(color.into_linear()), FillVertex(color.into_linear()),
); );
let mut tessellator = FillTessellator::new(); let options =
let options = FillOptions::default().with_fill_rule(rule.into()); tessellation::FillOptions::default().with_fill_rule(rule.into());
let result = if self.transforms.current.is_identity { let result = if self.transforms.current.is_identity {
tessellator.tessellate_path(path.raw(), &options, &mut buffers) self.fill_tessellator.tessellate_path(
path.raw(),
&options,
&mut buffers,
)
} else { } else {
let path = path.transformed(&self.transforms.current.raw); let path = path.transformed(&self.transforms.current.raw);
tessellator.tessellate_path(path.raw(), &options, &mut buffers) self.fill_tessellator.tessellate_path(
path.raw(),
&options,
&mut buffers,
)
}; };
let _ = result.expect("Tessellate path"); let _ = result.expect("Tessellate path");
@ -108,11 +118,9 @@ impl Frame {
size: Size, size: Size,
fill: impl Into<Fill>, fill: impl Into<Fill>,
) { ) {
use lyon::tessellation::{BuffersBuilder, FillOptions};
let Fill { color, rule } = fill.into(); let Fill { color, rule } = fill.into();
let mut buffers = BuffersBuilder::new( let mut buffers = tessellation::BuffersBuilder::new(
&mut self.buffers, &mut self.buffers,
FillVertex(color.into_linear()), FillVertex(color.into_linear()),
); );
@ -127,42 +135,49 @@ impl Frame {
lyon::math::Vector::new(size.width, size.height), lyon::math::Vector::new(size.width, size.height),
); );
let _ = lyon::tessellation::basic_shapes::fill_rectangle( let options =
&lyon::math::Rect::new(top_left, size.into()), tessellation::FillOptions::default().with_fill_rule(rule.into());
&FillOptions::default().with_fill_rule(rule.into()),
&mut buffers, let _ = self
) .fill_tessellator
.expect("Fill rectangle"); .tessellate_rectangle(
&lyon::math::Rect::new(top_left, size.into()),
&options,
&mut buffers,
)
.expect("Fill rectangle");
} }
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the /// Draws the stroke of the given [`Path`] on the [`Frame`] with the
/// provided style. /// provided style.
pub fn stroke(&mut self, path: &Path, stroke: impl Into<Stroke>) { pub fn stroke(&mut self, path: &Path, stroke: impl Into<Stroke>) {
use lyon::tessellation::{
BuffersBuilder, StrokeOptions, StrokeTessellator,
};
let stroke = stroke.into(); let stroke = stroke.into();
let mut buffers = BuffersBuilder::new( let mut buffers = tessellation::BuffersBuilder::new(
&mut self.buffers, &mut self.buffers,
StrokeVertex(stroke.color.into_linear()), StrokeVertex(stroke.color.into_linear()),
); );
let mut tessellator = StrokeTessellator::new(); let mut options = tessellation::StrokeOptions::default();
let mut options = StrokeOptions::default();
options.line_width = stroke.width; options.line_width = stroke.width;
options.start_cap = stroke.line_cap.into(); options.start_cap = stroke.line_cap.into();
options.end_cap = stroke.line_cap.into(); options.end_cap = stroke.line_cap.into();
options.line_join = stroke.line_join.into(); options.line_join = stroke.line_join.into();
let result = if self.transforms.current.is_identity { let result = if self.transforms.current.is_identity {
tessellator.tessellate_path(path.raw(), &options, &mut buffers) self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
&mut buffers,
)
} else { } else {
let path = path.transformed(&self.transforms.current.raw); let path = path.transformed(&self.transforms.current.raw);
tessellator.tessellate_path(path.raw(), &options, &mut buffers) self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
&mut buffers,
)
}; };
let _ = result.expect("Stroke path"); let _ = result.expect("Stroke path");
@ -282,28 +297,15 @@ impl Frame {
struct FillVertex([f32; 4]); struct FillVertex([f32; 4]);
impl lyon::tessellation::BasicVertexConstructor<triangle::Vertex2D>
for FillVertex
{
fn new_vertex(
&mut self,
position: lyon::math::Point,
) -> triangle::Vertex2D {
triangle::Vertex2D {
position: [position.x, position.y],
color: self.0,
}
}
}
impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D> impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D>
for FillVertex for FillVertex
{ {
fn new_vertex( fn new_vertex(
&mut self, &mut self,
position: lyon::math::Point, vertex: lyon::tessellation::FillVertex<'_>,
_attributes: lyon::tessellation::FillAttributes<'_>,
) -> triangle::Vertex2D { ) -> triangle::Vertex2D {
let position = vertex.position();
triangle::Vertex2D { triangle::Vertex2D {
position: [position.x, position.y], position: [position.x, position.y],
color: self.0, color: self.0,
@ -318,9 +320,10 @@ impl lyon::tessellation::StrokeVertexConstructor<triangle::Vertex2D>
{ {
fn new_vertex( fn new_vertex(
&mut self, &mut self,
position: lyon::math::Point, vertex: lyon::tessellation::StrokeVertex<'_, '_>,
_attributes: lyon::tessellation::StrokeAttributes<'_, '_>,
) -> triangle::Vertex2D { ) -> triangle::Vertex2D {
let position = vertex.position();
triangle::Vertex2D { triangle::Vertex2D {
position: [position.x, position.y], position: [position.x, position.y],
color: self.0, color: self.0,

View file

@ -62,7 +62,7 @@ impl Path {
transform: &lyon::math::Transform, transform: &lyon::math::Transform,
) -> Path { ) -> Path {
Path { Path {
raw: self.raw.transformed(transform), raw: self.raw.clone().transformed(transform),
} }
} }
} }

View file

@ -1,14 +1,14 @@
use crate::canvas::path::{arc, Arc, Path}; use crate::canvas::path::{arc, Arc, Path};
use iced_native::{Point, Size}; use iced_native::{Point, Size};
use lyon::path::builder::{Build, FlatPathBuilder, PathBuilder, SvgBuilder}; use lyon::path::builder::SvgPathBuilder;
/// A [`Path`] builder. /// A [`Path`] builder.
/// ///
/// Once a [`Path`] is built, it can no longer be mutated. /// Once a [`Path`] is built, it can no longer be mutated.
#[allow(missing_debug_implementations)] #[allow(missing_debug_implementations)]
pub struct Builder { pub struct Builder {
raw: lyon::path::builder::SvgPathBuilder<lyon::path::Builder>, raw: lyon::path::builder::WithSvg<lyon::path::path::Builder>,
} }
impl Builder { impl Builder {