Unify Application and Program
Instead of creating a separate `multi_window::Program`, the new `multi_window::Application` unifies both traits
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287306e1eb
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2 changed files with 36 additions and 22 deletions
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@ -132,7 +132,7 @@ pub trait Application: Sized {
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..crate::renderer::Settings::from_env()
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};
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Ok(crate::runtime::application::run::<
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Ok(crate::runtime::multi_window::run::<
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Instance<Self>,
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Self::Executor,
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crate::renderer::window::Compositor<Self::Theme>,
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@ -142,27 +142,13 @@ pub trait Application: Sized {
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struct Instance<A: Application>(A);
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impl<A> iced_winit::Program for Instance<A>
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where
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A: Application,
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{
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type Renderer = crate::Renderer<A::Theme>;
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type Message = A::Message;
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fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
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self.0.update(message)
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}
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fn view(&self) -> Element<'_, Self::Message, Self::Renderer> {
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self.0.view()
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}
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}
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impl<A> crate::runtime::Application for Instance<A>
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impl<A> crate::runtime::multi_window::Application for Instance<A>
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where
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A: Application,
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{
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type Flags = A::Flags;
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type Renderer = crate::Renderer<A::Theme>;
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type Message = A::Message;
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fn new(flags: Self::Flags) -> (Self, Command<A::Message>) {
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let (app, command) = A::new(flags);
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@ -174,6 +160,14 @@ where
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self.0.title()
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}
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fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
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self.0.update(message)
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}
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fn view(&self) -> Element<'_, Self::Message, Self::Renderer> {
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self.0.view()
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}
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fn theme(&self) -> A::Theme {
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self.0.theme()
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}
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@ -9,15 +9,14 @@ use crate::mouse;
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use crate::renderer;
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use crate::widget::operation;
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use crate::{
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Command, Debug, Error, Executor, Proxy, Runtime, Settings, Size,
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Subscription,
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Command, Debug, Element, Error, Executor, Proxy, Renderer, Runtime,
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Settings, Size, Subscription,
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};
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use iced_futures::futures;
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use iced_futures::futures::channel::mpsc;
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use iced_graphics::compositor;
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use iced_graphics::window;
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use iced_native::program::Program;
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use iced_native::user_interface::{self, UserInterface};
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pub use iced_native::application::{Appearance, StyleSheet};
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@ -35,13 +34,34 @@ use std::mem::ManuallyDrop;
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///
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/// When using an [`Application`] with the `debug` feature enabled, a debug view
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/// can be toggled by pressing `F12`.
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pub trait Application: Program
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pub trait Application: Sized
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where
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<Self::Renderer as crate::Renderer>::Theme: StyleSheet,
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{
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/// The data needed to initialize your [`Application`].
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type Flags;
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/// The graphics backend to use to draw the [`Program`].
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type Renderer: Renderer;
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/// The type of __messages__ your [`Program`] will produce.
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type Message: std::fmt::Debug + Send;
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/// Handles a __message__ and updates the state of the [`Program`].
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///
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/// This is where you define your __update logic__. All the __messages__,
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/// produced by either user interactions or commands, will be handled by
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/// this method.
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///
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/// Any [`Command`] returned will be executed immediately in the
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/// background by shells.
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fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
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/// Returns the widgets to display in the [`Program`].
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///
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/// These widgets can produce __messages__ based on user interaction.
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fn view(&self) -> Element<'_, Self::Message, Self::Renderer>;
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/// Initializes the [`Application`] with the flags provided to
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/// [`run`] as part of the [`Settings`].
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///
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