Unify Application and Program

Instead of creating a separate `multi_window::Program`, the new
`multi_window::Application` unifies both traits
This commit is contained in:
Richard 2022-04-01 17:39:08 -03:00 committed by bungoboingo
parent 287306e1eb
commit b896e41c6e
2 changed files with 36 additions and 22 deletions

View file

@ -132,7 +132,7 @@ pub trait Application: Sized {
..crate::renderer::Settings::from_env()
};
Ok(crate::runtime::application::run::<
Ok(crate::runtime::multi_window::run::<
Instance<Self>,
Self::Executor,
crate::renderer::window::Compositor<Self::Theme>,
@ -142,27 +142,13 @@ pub trait Application: Sized {
struct Instance<A: Application>(A);
impl<A> iced_winit::Program for Instance<A>
where
A: Application,
{
type Renderer = crate::Renderer<A::Theme>;
type Message = A::Message;
fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
self.0.update(message)
}
fn view(&self) -> Element<'_, Self::Message, Self::Renderer> {
self.0.view()
}
}
impl<A> crate::runtime::Application for Instance<A>
impl<A> crate::runtime::multi_window::Application for Instance<A>
where
A: Application,
{
type Flags = A::Flags;
type Renderer = crate::Renderer<A::Theme>;
type Message = A::Message;
fn new(flags: Self::Flags) -> (Self, Command<A::Message>) {
let (app, command) = A::new(flags);
@ -174,6 +160,14 @@ where
self.0.title()
}
fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
self.0.update(message)
}
fn view(&self) -> Element<'_, Self::Message, Self::Renderer> {
self.0.view()
}
fn theme(&self) -> A::Theme {
self.0.theme()
}

View file

@ -9,15 +9,14 @@ use crate::mouse;
use crate::renderer;
use crate::widget::operation;
use crate::{
Command, Debug, Error, Executor, Proxy, Runtime, Settings, Size,
Subscription,
Command, Debug, Element, Error, Executor, Proxy, Renderer, Runtime,
Settings, Size, Subscription,
};
use iced_futures::futures;
use iced_futures::futures::channel::mpsc;
use iced_graphics::compositor;
use iced_graphics::window;
use iced_native::program::Program;
use iced_native::user_interface::{self, UserInterface};
pub use iced_native::application::{Appearance, StyleSheet};
@ -35,13 +34,34 @@ use std::mem::ManuallyDrop;
///
/// When using an [`Application`] with the `debug` feature enabled, a debug view
/// can be toggled by pressing `F12`.
pub trait Application: Program
pub trait Application: Sized
where
<Self::Renderer as crate::Renderer>::Theme: StyleSheet,
{
/// The data needed to initialize your [`Application`].
type Flags;
/// The graphics backend to use to draw the [`Program`].
type Renderer: Renderer;
/// The type of __messages__ your [`Program`] will produce.
type Message: std::fmt::Debug + Send;
/// Handles a __message__ and updates the state of the [`Program`].
///
/// This is where you define your __update logic__. All the __messages__,
/// produced by either user interactions or commands, will be handled by
/// this method.
///
/// Any [`Command`] returned will be executed immediately in the
/// background by shells.
fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
/// Returns the widgets to display in the [`Program`].
///
/// These widgets can produce __messages__ based on user interaction.
fn view(&self) -> Element<'_, Self::Message, Self::Renderer>;
/// Initializes the [`Application`] with the flags provided to
/// [`run`] as part of the [`Settings`].
///