Refactor triangle::Pipeline into prepare and render architecture

And get rid of the staging belt! 🎉
This commit is contained in:
Héctor Ramón Jiménez 2023-02-07 23:55:16 +01:00
parent 23ed352e83
commit b8c1809ea1
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
7 changed files with 358 additions and 291 deletions

View file

@ -112,25 +112,8 @@ impl<T: ShaderType + WriteInto> Buffer<T> {
}
/// Write the contents of this dynamic buffer to the GPU via staging belt command.
pub fn write(
&mut self,
device: &wgpu::Device,
staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder,
) {
let size = self.cpu.get_ref().len();
if let Some(buffer_size) = wgpu::BufferSize::new(size as u64) {
let mut buffer = staging_belt.write_buffer(
encoder,
&self.gpu,
0,
buffer_size,
device,
);
buffer.copy_from_slice(self.cpu.get_ref());
}
pub fn write(&mut self, queue: &wgpu::Queue) {
queue.write_buffer(&self.gpu, 0, self.cpu.get_ref());
}
// Gets the aligned offset at the given index from the CPU buffer.
@ -184,7 +167,7 @@ impl Internal {
}
/// Returns bytearray of aligned CPU buffer.
pub(super) fn get_ref(&self) -> &Vec<u8> {
pub(super) fn get_ref(&self) -> &[u8] {
match self {
Internal::Uniform(buf) => buf.as_ref(),
#[cfg(not(target_arch = "wasm32"))]

View file

@ -3,7 +3,7 @@ use std::marker::PhantomData;
use std::mem;
//128 triangles/indices
const DEFAULT_STATIC_BUFFER_COUNT: wgpu::BufferAddress = 128;
const DEFAULT_STATIC_BUFFER_COUNT: wgpu::BufferAddress = 1_000;
/// A generic buffer struct useful for items which have no alignment requirements
/// (e.g. Vertex, Index buffers) & no dynamic offsets.
@ -71,28 +71,15 @@ impl<T: Pod + Zeroable> Buffer<T> {
/// Returns the size of the written bytes.
pub fn write(
&mut self,
device: &wgpu::Device,
staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder,
queue: &wgpu::Queue,
offset: u64,
content: &[T],
) -> u64 {
let bytes = bytemuck::cast_slice(content);
let bytes_size = bytes.len() as u64;
if let Some(buffer_size) = wgpu::BufferSize::new(bytes_size) {
let mut buffer = staging_belt.write_buffer(
encoder,
&self.gpu,
offset,
buffer_size,
device,
);
buffer.copy_from_slice(bytes);
self.offsets.push(offset);
}
queue.write_buffer(&self.gpu, offset, bytes);
self.offsets.push(offset);
bytes_size
}