Restore canvas::Program API
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3d17cf8790
commit
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12 changed files with 71 additions and 53 deletions
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@ -26,13 +26,17 @@ use std::marker::PhantomData;
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/// change or it is explicitly cleared.
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pub type Cache<Renderer = crate::Renderer> = geometry::Cache<Renderer>;
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/// The geometry supported by a renderer.
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pub type Geometry<Renderer = crate::Renderer> =
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<Renderer as geometry::Renderer>::Geometry;
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/// A widget capable of drawing 2D graphics.
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///
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/// ## Drawing a simple circle
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/// If you want to get a quick overview, here's how we can draw a simple circle:
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///
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/// ```no_run
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/// # use iced_widget::canvas::{self, frame, Canvas, Fill, Frame, Path, Program};
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/// # use iced_widget::canvas::{self, frame, Canvas, Fill, Frame, Geometry, Path, Program};
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/// # use iced_widget::core::{Color, Rectangle};
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/// # use iced_widget::core::mouse;
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/// # use iced_widget::{Renderer, Theme};
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@ -47,7 +51,7 @@ pub type Cache<Renderer = crate::Renderer> = geometry::Cache<Renderer>;
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/// impl Program<()> for Circle {
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/// type State = ();
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///
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/// fn draw(&self, _state: &(), renderer: &mut Renderer, _theme: &Theme, bounds: Rectangle, _cursor: mouse::Cursor) {
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/// fn draw(&self, _state: &(), renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: mouse::Cursor) -> Vec<Geometry> {
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/// // We prepare a new `Frame`
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/// let mut frame = frame(renderer, bounds.size());
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///
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@ -58,7 +62,7 @@ pub type Cache<Renderer = crate::Renderer> = geometry::Cache<Renderer>;
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/// frame.fill(&circle, Color::BLACK);
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///
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/// // Finally, we produce the geometry
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/// renderer.draw_geometry([frame]);
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/// vec![frame.into()]
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/// }
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/// }
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///
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@ -215,7 +219,12 @@ where
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renderer.with_transformation(
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Transformation::translate(bounds.x, bounds.y),
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|renderer| {
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self.program.draw(state, renderer, theme, bounds, cursor);
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let layers =
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self.program.draw(state, renderer, theme, bounds, cursor);
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for layer in layers {
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renderer.draw_geometry(layer);
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}
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},
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);
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}
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@ -1,5 +1,6 @@
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use crate::canvas::event::{self, Event};
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use crate::canvas::mouse;
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use crate::canvas::Geometry;
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use crate::core::Rectangle;
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use crate::graphics::geometry;
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@ -41,11 +42,11 @@ where
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fn draw(
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&self,
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state: &Self::State,
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renderer: &mut Renderer,
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renderer: &Renderer,
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theme: &Theme,
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bounds: Rectangle,
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cursor: mouse::Cursor,
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);
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) -> Vec<Geometry<Renderer>>;
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/// Returns the current mouse interaction of the [`Program`].
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///
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@ -83,12 +84,12 @@ where
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fn draw(
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&self,
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state: &Self::State,
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renderer: &mut Renderer,
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renderer: &Renderer,
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theme: &Theme,
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bounds: Rectangle,
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cursor: mouse::Cursor,
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) {
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T::draw(self, state, renderer, theme, bounds, cursor);
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) -> Vec<Geometry<Renderer>> {
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T::draw(self, state, renderer, theme, bounds, cursor)
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}
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fn mouse_interaction(
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