Remove iced_glow, glyph-brush, and wgpu_glyph dependencies

This commit is contained in:
Héctor Ramón Jiménez 2023-01-06 23:29:38 +01:00
parent 573d27eb52
commit b9a9576207
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GPG key ID: 140CC052C94F138E
47 changed files with 30 additions and 3846 deletions

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@ -4,10 +4,8 @@ use crate::triangle;
use crate::{Settings, Transformation};
use iced_graphics::backend;
use iced_graphics::font;
use iced_graphics::layer::Layer;
use iced_graphics::{Primitive, Viewport};
use iced_native::alignment;
use iced_native::{Font, Size};
#[cfg(feature = "tracing")]
@ -173,83 +171,11 @@ impl Backend {
}
if !layer.text.is_empty() {
for text in layer.text.iter() {
// Target physical coordinates directly to avoid blurry text
let text = wgpu_glyph::Section {
// TODO: We `round` here to avoid rerasterizing text when
// its position changes slightly. This can make text feel a
// bit "jumpy". We may be able to do better once we improve
// our text rendering/caching pipeline.
screen_position: (
(text.bounds.x * scale_factor).round(),
(text.bounds.y * scale_factor).round(),
),
// TODO: Fix precision issues with some scale factors.
//
// The `ceil` here can cause some words to render on the
// same line when they should not.
//
// Ideally, `wgpu_glyph` should be able to compute layout
// using logical positions, and then apply the proper
// scaling when rendering. This would ensure that both
// measuring and rendering follow the same layout rules.
bounds: (
(text.bounds.width * scale_factor).ceil(),
(text.bounds.height * scale_factor).ceil(),
),
text: vec![wgpu_glyph::Text {
text: text.content,
scale: wgpu_glyph::ab_glyph::PxScale {
x: text.size * scale_factor,
y: text.size * scale_factor,
},
font_id: self.text_pipeline.find_font(text.font),
extra: wgpu_glyph::Extra {
color: text.color,
z: 0.0,
},
}],
layout: wgpu_glyph::Layout::default()
.h_align(match text.horizontal_alignment {
alignment::Horizontal::Left => {
wgpu_glyph::HorizontalAlign::Left
}
alignment::Horizontal::Center => {
wgpu_glyph::HorizontalAlign::Center
}
alignment::Horizontal::Right => {
wgpu_glyph::HorizontalAlign::Right
}
})
.v_align(match text.vertical_alignment {
alignment::Vertical::Top => {
wgpu_glyph::VerticalAlign::Top
}
alignment::Vertical::Center => {
wgpu_glyph::VerticalAlign::Center
}
alignment::Vertical::Bottom => {
wgpu_glyph::VerticalAlign::Bottom
}
}),
};
self.text_pipeline.queue(text);
for _text in layer.text.iter() {
// TODO: Queue text sections
}
self.text_pipeline.draw_queued(
device,
staging_belt,
encoder,
target,
transformation,
wgpu_glyph::Region {
x: bounds.x,
y: bounds.y,
width: bounds.width,
height: bounds.height,
},
);
// TODO: Draw queued
}
}
}
@ -261,9 +187,9 @@ impl iced_graphics::Backend for Backend {
}
impl backend::Text for Backend {
const ICON_FONT: Font = font::ICONS;
const CHECKMARK_ICON: char = font::CHECKMARK_ICON;
const ARROW_DOWN_ICON: char = font::ARROW_DOWN_ICON;
const ICON_FONT: Font = Font::Default; // TODO
const CHECKMARK_ICON: char = '✓';
const ARROW_DOWN_ICON: char = '▼';
fn default_size(&self) -> f32 {
self.default_text_size