Create iced_core and iced_native
This commit is contained in:
parent
b83a4b42dd
commit
b9e0f74948
81 changed files with 2576 additions and 2709 deletions
14
Cargo.toml
14
Cargo.toml
|
|
@ -3,7 +3,7 @@ name = "iced"
|
|||
version = "0.1.0-alpha"
|
||||
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
||||
edition = "2018"
|
||||
description = "A GUI runtime, heavily inspired by Elm."
|
||||
description = "A cross-platform GUI library inspired by Elm"
|
||||
license = "MIT"
|
||||
repository = "https://github.com/hecrj/iced"
|
||||
documentation = "https://docs.rs/iced"
|
||||
|
|
@ -14,18 +14,10 @@ categories = ["gui"]
|
|||
[badges]
|
||||
maintenance = { status = "actively-developed" }
|
||||
|
||||
[package.metadata.docs.rs]
|
||||
features = ["winit"]
|
||||
|
||||
[dependencies]
|
||||
stretch = "0.2"
|
||||
twox-hash = "1.5"
|
||||
|
||||
# Enable to obtain conversion traits
|
||||
winit = { version = "0.20.0-alpha3", optional = true }
|
||||
|
||||
[workspace]
|
||||
members = [
|
||||
"core",
|
||||
"native",
|
||||
"web",
|
||||
"examples/tour",
|
||||
]
|
||||
|
|
|
|||
13
core/Cargo.toml
Normal file
13
core/Cargo.toml
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
[package]
|
||||
name = "iced_core"
|
||||
version = "0.1.0-alpha"
|
||||
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
||||
edition = "2018"
|
||||
description = "The essential concepts of Iced"
|
||||
license = "MIT"
|
||||
repository = "https://github.com/hecrj/iced"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
stretch = { version = "0.2", optional = true }
|
||||
47
core/src/align.rs
Normal file
47
core/src/align.rs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
/// Alignment on the cross axis of a container.
|
||||
///
|
||||
/// * On a [`Column`], it describes __horizontal__ alignment.
|
||||
/// * On a [`Row`], it describes __vertical__ alignment.
|
||||
///
|
||||
/// [`Column`]: widget/struct.Column.html
|
||||
/// [`Row`]: widget/struct.Row.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum Align {
|
||||
/// Align at the start of the cross axis.
|
||||
Start,
|
||||
|
||||
/// Align at the center of the cross axis.
|
||||
Center,
|
||||
|
||||
/// Align at the end of the cross axis.
|
||||
End,
|
||||
|
||||
/// Stretch over the cross axis.
|
||||
Stretch,
|
||||
}
|
||||
|
||||
#[cfg(feature = "stretch")]
|
||||
#[doc(hidden)]
|
||||
impl From<Align> for stretch::style::AlignItems {
|
||||
fn from(align: Align) -> Self {
|
||||
match align {
|
||||
Align::Start => stretch::style::AlignItems::FlexStart,
|
||||
Align::Center => stretch::style::AlignItems::Center,
|
||||
Align::End => stretch::style::AlignItems::FlexEnd,
|
||||
Align::Stretch => stretch::style::AlignItems::Stretch,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "stretch")]
|
||||
#[doc(hidden)]
|
||||
impl From<Align> for stretch::style::AlignSelf {
|
||||
fn from(align: Align) -> Self {
|
||||
match align {
|
||||
Align::Start => stretch::style::AlignSelf::FlexStart,
|
||||
Align::Center => stretch::style::AlignSelf::Center,
|
||||
Align::End => stretch::style::AlignSelf::FlexEnd,
|
||||
Align::Stretch => stretch::style::AlignSelf::Stretch,
|
||||
}
|
||||
}
|
||||
}
|
||||
44
core/src/justify.rs
Normal file
44
core/src/justify.rs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
/// Distribution on the main axis of a container.
|
||||
///
|
||||
/// * On a [`Column`], it describes __vertical__ distribution.
|
||||
/// * On a [`Row`], it describes __horizontal__ distribution.
|
||||
///
|
||||
/// [`Column`]: widget/struct.Column.html
|
||||
/// [`Row`]: widget/struct.Row.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum Justify {
|
||||
/// Place items at the start of the main axis.
|
||||
Start,
|
||||
|
||||
/// Place items at the center of the main axis.
|
||||
Center,
|
||||
|
||||
/// Place items at the end of the main axis.
|
||||
End,
|
||||
|
||||
/// Place items with space between.
|
||||
SpaceBetween,
|
||||
|
||||
/// Place items with space around.
|
||||
SpaceAround,
|
||||
|
||||
/// Place items with evenly distributed space.
|
||||
SpaceEvenly,
|
||||
}
|
||||
|
||||
#[cfg(feature = "stretch")]
|
||||
#[doc(hidden)]
|
||||
impl From<Justify> for stretch::style::JustifyContent {
|
||||
fn from(justify: Justify) -> Self {
|
||||
match justify {
|
||||
Justify::Start => stretch::style::JustifyContent::FlexStart,
|
||||
Justify::Center => stretch::style::JustifyContent::Center,
|
||||
Justify::End => stretch::style::JustifyContent::FlexEnd,
|
||||
Justify::SpaceBetween => {
|
||||
stretch::style::JustifyContent::SpaceBetween
|
||||
}
|
||||
Justify::SpaceAround => stretch::style::JustifyContent::SpaceAround,
|
||||
Justify::SpaceEvenly => stretch::style::JustifyContent::SpaceEvenly,
|
||||
}
|
||||
}
|
||||
}
|
||||
6
core/src/length.rs
Normal file
6
core/src/length.rs
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)]
|
||||
pub enum Length {
|
||||
Fill,
|
||||
Shrink,
|
||||
Units(u16),
|
||||
}
|
||||
18
core/src/lib.rs
Normal file
18
core/src/lib.rs
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
pub mod widget;
|
||||
|
||||
mod align;
|
||||
mod color;
|
||||
mod justify;
|
||||
mod length;
|
||||
mod point;
|
||||
mod rectangle;
|
||||
mod vector;
|
||||
|
||||
pub use align::Align;
|
||||
pub use color::Color;
|
||||
pub use justify::Justify;
|
||||
pub use length::Length;
|
||||
pub use point::Point;
|
||||
pub use rectangle::Rectangle;
|
||||
pub use vector::Vector;
|
||||
pub use widget::*;
|
||||
27
core/src/widget.rs
Normal file
27
core/src/widget.rs
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
//! Use the essential widgets.
|
||||
//!
|
||||
//! # Re-exports
|
||||
//! For convenience, the contents of this module are available at the root
|
||||
//! module. Therefore, you can directly type:
|
||||
//!
|
||||
//! ```
|
||||
//! use iced_core::{button, Button};
|
||||
//! ```
|
||||
mod column;
|
||||
mod row;
|
||||
|
||||
pub mod button;
|
||||
pub mod checkbox;
|
||||
pub mod image;
|
||||
pub mod radio;
|
||||
pub mod slider;
|
||||
pub mod text;
|
||||
|
||||
pub use button::Button;
|
||||
pub use checkbox::Checkbox;
|
||||
pub use column::Column;
|
||||
pub use image::Image;
|
||||
pub use radio::Radio;
|
||||
pub use row::Row;
|
||||
pub use slider::Slider;
|
||||
pub use text::Text;
|
||||
158
core/src/widget/button.rs
Normal file
158
core/src/widget/button.rs
Normal file
|
|
@ -0,0 +1,158 @@
|
|||
//! Allow your users to perform actions by pressing a button.
|
||||
//!
|
||||
//! A [`Button`] has some local [`State`].
|
||||
//!
|
||||
//! [`Button`]: struct.Button.html
|
||||
//! [`State`]: struct.State.html
|
||||
|
||||
use crate::{Align, Length};
|
||||
|
||||
/// A generic widget that produces a message when clicked.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use iced_core::{button, Button};
|
||||
///
|
||||
/// pub enum Message {
|
||||
/// ButtonClicked,
|
||||
/// }
|
||||
///
|
||||
/// let state = &mut button::State::new();
|
||||
///
|
||||
/// Button::new(state, "Click me!")
|
||||
/// .on_press(Message::ButtonClicked);
|
||||
/// ```
|
||||
///
|
||||
/// 
|
||||
pub struct Button<'a, Message> {
|
||||
/// The current state of the button
|
||||
pub state: &'a mut State,
|
||||
|
||||
/// The label of the button
|
||||
pub label: String,
|
||||
|
||||
/// The message to produce when the button is pressed
|
||||
pub on_press: Option<Message>,
|
||||
|
||||
pub class: Class,
|
||||
|
||||
pub width: Length,
|
||||
|
||||
pub align_self: Option<Align>,
|
||||
}
|
||||
|
||||
impl<'a, Message> std::fmt::Debug for Button<'a, Message>
|
||||
where
|
||||
Message: std::fmt::Debug,
|
||||
{
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Button")
|
||||
.field("state", &self.state)
|
||||
.field("label", &self.label)
|
||||
.field("on_press", &self.on_press)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message> Button<'a, Message> {
|
||||
/// Creates a new [`Button`] with some local [`State`] and the given label.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn new(state: &'a mut State, label: &str) -> Self {
|
||||
Button {
|
||||
state,
|
||||
label: String::from(label),
|
||||
on_press: None,
|
||||
class: Class::Primary,
|
||||
width: Length::Shrink,
|
||||
align_self: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Button`].
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn width(mut self, width: Length) -> Self {
|
||||
self.width = width;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alignment of the [`Button`] itself.
|
||||
///
|
||||
/// This is useful if you want to override the default alignment given by
|
||||
/// the parent container.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn align_self(mut self, align: Align) -> Self {
|
||||
self.align_self = Some(align);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`Class`] of the [`Button`].
|
||||
///
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
/// [`Class`]: enum.Class.html
|
||||
pub fn class(mut self, class: Class) -> Self {
|
||||
self.class = class;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the message that will be produced when the [`Button`] is pressed.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn on_press(mut self, msg: Message) -> Self {
|
||||
self.on_press = Some(msg);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// The local state of a [`Button`].
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
pub struct State {
|
||||
pub is_pressed: bool,
|
||||
}
|
||||
|
||||
impl State {
|
||||
/// Creates a new [`State`].
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn new() -> State {
|
||||
State::default()
|
||||
}
|
||||
|
||||
/// Returns whether the associated [`Button`] is currently being pressed or
|
||||
/// not.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn is_pressed(&self) -> bool {
|
||||
self.is_pressed
|
||||
}
|
||||
}
|
||||
|
||||
/// The type of a [`Button`].
|
||||
///
|
||||
/// 
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Class {
|
||||
/// The [`Button`] performs the main action.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
Primary,
|
||||
|
||||
/// The [`Button`] performs an alternative action.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
Secondary,
|
||||
|
||||
/// The [`Button`] performs a productive action.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
Positive,
|
||||
}
|
||||
78
core/src/widget/checkbox.rs
Normal file
78
core/src/widget/checkbox.rs
Normal file
|
|
@ -0,0 +1,78 @@
|
|||
//! Show toggle controls using checkboxes.
|
||||
use crate::Color;
|
||||
|
||||
/// A box that can be checked.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use iced_core::Checkbox;
|
||||
///
|
||||
/// pub enum Message {
|
||||
/// CheckboxToggled(bool),
|
||||
/// }
|
||||
///
|
||||
/// let is_checked = true;
|
||||
///
|
||||
/// Checkbox::new(is_checked, "Toggle me!", Message::CheckboxToggled);
|
||||
/// ```
|
||||
///
|
||||
/// 
|
||||
pub struct Checkbox<Message> {
|
||||
/// Whether the checkbox is checked or not
|
||||
pub is_checked: bool,
|
||||
|
||||
/// Function to call when checkbox is toggled to produce a __message__.
|
||||
///
|
||||
/// The function should be provided `true` when the checkbox is checked
|
||||
/// and `false` otherwise.
|
||||
pub on_toggle: Box<dyn Fn(bool) -> Message>,
|
||||
|
||||
/// The label of the checkbox
|
||||
pub label: String,
|
||||
|
||||
/// The color of the label
|
||||
pub label_color: Option<Color>,
|
||||
}
|
||||
|
||||
impl<Message> std::fmt::Debug for Checkbox<Message> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Checkbox")
|
||||
.field("is_checked", &self.is_checked)
|
||||
.field("label", &self.label)
|
||||
.field("label_color", &self.label_color)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message> Checkbox<Message> {
|
||||
/// Creates a new [`Checkbox`].
|
||||
///
|
||||
/// It expects:
|
||||
/// * a boolean describing whether the [`Checkbox`] is checked or not
|
||||
/// * the label of the [`Checkbox`]
|
||||
/// * a function that will be called when the [`Checkbox`] is toggled.
|
||||
/// It will receive the new state of the [`Checkbox`] and must produce
|
||||
/// a `Message`.
|
||||
///
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
pub fn new<F>(is_checked: bool, label: &str, f: F) -> Self
|
||||
where
|
||||
F: 'static + Fn(bool) -> Message,
|
||||
{
|
||||
Checkbox {
|
||||
is_checked,
|
||||
on_toggle: Box::new(f),
|
||||
label: String::from(label),
|
||||
label_color: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the color of the label of the [`Checkbox`].
|
||||
///
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
pub fn label_color<C: Into<Color>>(mut self, color: C) -> Self {
|
||||
self.label_color = Some(color.into());
|
||||
self
|
||||
}
|
||||
}
|
||||
147
core/src/widget/column.rs
Normal file
147
core/src/widget/column.rs
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
use crate::{Align, Justify, Length};
|
||||
|
||||
/// A container that distributes its contents vertically.
|
||||
///
|
||||
/// A [`Column`] will try to fill the horizontal space of its container.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub struct Column<Element> {
|
||||
pub spacing: u16,
|
||||
pub padding: u16,
|
||||
pub width: Length,
|
||||
pub height: Length,
|
||||
pub max_width: Length,
|
||||
pub max_height: Length,
|
||||
pub align_self: Option<Align>,
|
||||
pub align_items: Align,
|
||||
pub justify_content: Justify,
|
||||
pub children: Vec<Element>,
|
||||
}
|
||||
|
||||
impl<Element> Column<Element> {
|
||||
/// Creates an empty [`Column`].
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn new() -> Self {
|
||||
Column {
|
||||
spacing: 0,
|
||||
padding: 0,
|
||||
width: Length::Fill,
|
||||
height: Length::Shrink,
|
||||
max_width: Length::Shrink,
|
||||
max_height: Length::Shrink,
|
||||
align_self: None,
|
||||
align_items: Align::Start,
|
||||
justify_content: Justify::Start,
|
||||
children: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the vertical spacing _between_ elements.
|
||||
///
|
||||
/// Custom margins per element do not exist in Iced. You should use this
|
||||
/// method instead! While less flexible, it helps you keep spacing between
|
||||
/// elements consistent.
|
||||
pub fn spacing(mut self, units: u16) -> Self {
|
||||
self.spacing = units;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the padding of the [`Column`].
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn padding(mut self, units: u16) -> Self {
|
||||
self.padding = units;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Column`].
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn width(mut self, width: Length) -> Self {
|
||||
self.width = width;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Column`].
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn height(mut self, height: Length) -> Self {
|
||||
self.height = height;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the maximum width of the [`Column`].
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn max_width(mut self, max_width: Length) -> Self {
|
||||
self.max_width = max_width;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the maximum height of the [`Column`] in pixels.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn max_height(mut self, max_height: Length) -> Self {
|
||||
self.max_height = max_height;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alignment of the [`Column`] itself.
|
||||
///
|
||||
/// This is useful if you want to override the default alignment given by
|
||||
/// the parent container.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn align_self(mut self, align: Align) -> Self {
|
||||
self.align_self = Some(align);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the horizontal alignment of the contents of the [`Column`] .
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn align_items(mut self, align: Align) -> Self {
|
||||
self.align_items = align;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the vertical distribution strategy for the contents of the
|
||||
/// [`Column`] .
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn justify_content(mut self, justify: Justify) -> Self {
|
||||
self.justify_content = justify;
|
||||
self
|
||||
}
|
||||
|
||||
/// Adds an element to the [`Column`].
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn push<E>(mut self, child: E) -> Column<Element>
|
||||
where
|
||||
E: Into<Element>,
|
||||
{
|
||||
self.children.push(child.into());
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Element> Default for Column<Element> {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl<Element> std::fmt::Debug for Column<Element>
|
||||
where
|
||||
Element: std::fmt::Debug,
|
||||
{
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
// TODO: Complete once stabilized
|
||||
f.debug_struct("Column")
|
||||
.field("spacing", &self.spacing)
|
||||
.field("children", &self.children)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
89
core/src/widget/image.rs
Normal file
89
core/src/widget/image.rs
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
//! Display images in your user interface.
|
||||
|
||||
use crate::{Align, Length, Rectangle};
|
||||
|
||||
/// A frame that displays an image while keeping aspect ratio.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use iced_core::Image;
|
||||
///
|
||||
/// # let my_handle = String::from("some_handle");
|
||||
/// let image = Image::new(my_handle);
|
||||
/// ```
|
||||
pub struct Image<I> {
|
||||
/// The image handle
|
||||
pub handle: I,
|
||||
|
||||
/// The part of the image to show
|
||||
pub clip: Option<Rectangle<u16>>,
|
||||
|
||||
/// The width of the image
|
||||
pub width: Length,
|
||||
|
||||
/// The height of the image
|
||||
pub height: Length,
|
||||
|
||||
pub align_self: Option<Align>,
|
||||
}
|
||||
|
||||
impl<I> std::fmt::Debug for Image<I> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Image")
|
||||
.field("clip", &self.clip)
|
||||
.field("width", &self.width)
|
||||
.field("height", &self.height)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<I> Image<I> {
|
||||
/// Creates a new [`Image`] with given image handle.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
pub fn new(handle: I) -> Self {
|
||||
Image {
|
||||
handle,
|
||||
clip: None,
|
||||
width: Length::Shrink,
|
||||
height: Length::Shrink,
|
||||
align_self: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the portion of the [`Image`] to draw.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
pub fn clip(mut self, clip: Rectangle<u16>) -> Self {
|
||||
self.clip = Some(clip);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Image`] boundaries.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
pub fn width(mut self, width: Length) -> Self {
|
||||
self.width = width;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Image`] boundaries.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
pub fn height(mut self, height: Length) -> Self {
|
||||
self.height = height;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alignment of the [`Image`] itself.
|
||||
///
|
||||
/// This is useful if you want to override the default alignment given by
|
||||
/// the parent container.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
pub fn align_self(mut self, align: Align) -> Self {
|
||||
self.align_self = Some(align);
|
||||
self
|
||||
}
|
||||
}
|
||||
88
core/src/widget/radio.rs
Normal file
88
core/src/widget/radio.rs
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
//! Create choices using radio buttons.
|
||||
use crate::Color;
|
||||
|
||||
/// A circular button representing a choice.
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// use iced_core::Radio;
|
||||
///
|
||||
/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
/// pub enum Choice {
|
||||
/// A,
|
||||
/// B,
|
||||
/// }
|
||||
///
|
||||
/// #[derive(Debug, Clone, Copy)]
|
||||
/// pub enum Message {
|
||||
/// RadioSelected(Choice),
|
||||
/// }
|
||||
///
|
||||
/// let selected_choice = Some(Choice::A);
|
||||
///
|
||||
/// Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected);
|
||||
///
|
||||
/// Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected);
|
||||
/// ```
|
||||
///
|
||||
/// 
|
||||
pub struct Radio<Message> {
|
||||
/// Whether the radio button is selected or not
|
||||
pub is_selected: bool,
|
||||
|
||||
/// The message to produce when the radio button is clicked
|
||||
pub on_click: Message,
|
||||
|
||||
/// The label of the radio button
|
||||
pub label: String,
|
||||
|
||||
/// The color of the label
|
||||
pub label_color: Option<Color>,
|
||||
}
|
||||
|
||||
impl<Message> std::fmt::Debug for Radio<Message>
|
||||
where
|
||||
Message: std::fmt::Debug,
|
||||
{
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Radio")
|
||||
.field("is_selected", &self.is_selected)
|
||||
.field("on_click", &self.on_click)
|
||||
.field("label", &self.label)
|
||||
.field("label_color", &self.label_color)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message> Radio<Message> {
|
||||
/// Creates a new [`Radio`] button.
|
||||
///
|
||||
/// It expects:
|
||||
/// * the value related to the [`Radio`] button
|
||||
/// * the label of the [`Radio`] button
|
||||
/// * the current selected value
|
||||
/// * a function that will be called when the [`Radio`] is selected. It
|
||||
/// receives the value of the radio and must produce a `Message`.
|
||||
///
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
pub fn new<F, V>(value: V, label: &str, selected: Option<V>, f: F) -> Self
|
||||
where
|
||||
V: Eq + Copy,
|
||||
F: 'static + Fn(V) -> Message,
|
||||
{
|
||||
Radio {
|
||||
is_selected: Some(value) == selected,
|
||||
on_click: f(value),
|
||||
label: String::from(label),
|
||||
label_color: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the `Color` of the label of the [`Radio`].
|
||||
///
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
pub fn label_color<C: Into<Color>>(mut self, color: C) -> Self {
|
||||
self.label_color = Some(color.into());
|
||||
self
|
||||
}
|
||||
}
|
||||
142
core/src/widget/row.rs
Normal file
142
core/src/widget/row.rs
Normal file
|
|
@ -0,0 +1,142 @@
|
|||
use crate::{Align, Justify, Length};
|
||||
|
||||
/// A container that distributes its contents horizontally.
|
||||
///
|
||||
/// A [`Row`] will try to fill the horizontal space of its container.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub struct Row<Element> {
|
||||
pub spacing: u16,
|
||||
pub padding: u16,
|
||||
pub width: Length,
|
||||
pub height: Length,
|
||||
pub max_width: Length,
|
||||
pub max_height: Length,
|
||||
pub align_self: Option<Align>,
|
||||
pub align_items: Align,
|
||||
pub justify_content: Justify,
|
||||
pub children: Vec<Element>,
|
||||
}
|
||||
|
||||
impl<Element> Row<Element> {
|
||||
/// Creates an empty [`Row`].
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn new() -> Self {
|
||||
Row {
|
||||
spacing: 0,
|
||||
padding: 0,
|
||||
width: Length::Fill,
|
||||
height: Length::Shrink,
|
||||
max_width: Length::Shrink,
|
||||
max_height: Length::Shrink,
|
||||
align_self: None,
|
||||
align_items: Align::Start,
|
||||
justify_content: Justify::Start,
|
||||
children: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the horizontal spacing _between_ elements.
|
||||
///
|
||||
/// Custom margins per element do not exist in Iced. You should use this
|
||||
/// method instead! While less flexible, it helps you keep spacing between
|
||||
/// elements consistent.
|
||||
pub fn spacing(mut self, units: u16) -> Self {
|
||||
self.spacing = units;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the padding of the [`Row`].
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn padding(mut self, units: u16) -> Self {
|
||||
self.padding = units;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Row`].
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn width(mut self, width: Length) -> Self {
|
||||
self.width = width;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Row`].
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn height(mut self, height: Length) -> Self {
|
||||
self.height = height;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the maximum width of the [`Row`].
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn max_width(mut self, max_width: Length) -> Self {
|
||||
self.max_width = max_width;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the maximum height of the [`Row`].
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn max_height(mut self, max_height: Length) -> Self {
|
||||
self.max_height = max_height;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alignment of the [`Row`] itself.
|
||||
///
|
||||
/// This is useful if you want to override the default alignment given by
|
||||
/// the parent container.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn align_self(mut self, align: Align) -> Self {
|
||||
self.align_self = Some(align);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the vertical alignment of the contents of the [`Row`] .
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn align_items(mut self, align: Align) -> Self {
|
||||
self.align_items = align;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the horizontal distribution strategy for the contents of the
|
||||
/// [`Row`] .
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn justify_content(mut self, justify: Justify) -> Self {
|
||||
self.justify_content = justify;
|
||||
self
|
||||
}
|
||||
|
||||
/// Adds an [`Element`] to the [`Row`].
|
||||
///
|
||||
/// [`Element`]: ../struct.Element.html
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn push<E>(mut self, child: E) -> Row<Element>
|
||||
where
|
||||
E: Into<Element>,
|
||||
{
|
||||
self.children.push(child.into());
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Element> std::fmt::Debug for Row<Element>
|
||||
where
|
||||
Element: std::fmt::Debug,
|
||||
{
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
// TODO: Complete once stabilized
|
||||
f.debug_struct("Row")
|
||||
.field("spacing", &self.spacing)
|
||||
.field("children", &self.children)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
123
core/src/widget/slider.rs
Normal file
123
core/src/widget/slider.rs
Normal file
|
|
@ -0,0 +1,123 @@
|
|||
//! Display an interactive selector of a single value from a range of values.
|
||||
//!
|
||||
//! A [`Slider`] has some local [`State`].
|
||||
//!
|
||||
//! [`Slider`]: struct.Slider.html
|
||||
//! [`State`]: struct.State.html
|
||||
use crate::Length;
|
||||
|
||||
use std::ops::RangeInclusive;
|
||||
use std::rc::Rc;
|
||||
|
||||
/// An horizontal bar and a handle that selects a single value from a range of
|
||||
/// values.
|
||||
///
|
||||
/// A [`Slider`] will try to fill the horizontal space of its container.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// use iced_core::{slider, Slider};
|
||||
///
|
||||
/// pub enum Message {
|
||||
/// SliderChanged(f32),
|
||||
/// }
|
||||
///
|
||||
/// let state = &mut slider::State::new();
|
||||
/// let value = 50.0;
|
||||
///
|
||||
/// Slider::new(state, 0.0..=100.0, value, Message::SliderChanged);
|
||||
/// ```
|
||||
///
|
||||
/// 
|
||||
pub struct Slider<'a, Message> {
|
||||
/// The state of the slider
|
||||
pub state: &'a mut State,
|
||||
|
||||
/// The range of the slider
|
||||
pub range: RangeInclusive<f32>,
|
||||
|
||||
/// The current value of the slider
|
||||
pub value: f32,
|
||||
|
||||
/// The function to produce messages on change
|
||||
pub on_change: Rc<Box<dyn Fn(f32) -> Message>>,
|
||||
|
||||
pub width: Length,
|
||||
}
|
||||
|
||||
impl<'a, Message> std::fmt::Debug for Slider<'a, Message> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Slider")
|
||||
.field("state", &self.state)
|
||||
.field("range", &self.range)
|
||||
.field("value", &self.value)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message> Slider<'a, Message> {
|
||||
/// Creates a new [`Slider`].
|
||||
///
|
||||
/// It expects:
|
||||
/// * the local [`State`] of the [`Slider`]
|
||||
/// * an inclusive range of possible values
|
||||
/// * the current value of the [`Slider`]
|
||||
/// * a function that will be called when the [`Slider`] is dragged.
|
||||
/// It receives the new value of the [`Slider`] and must produce a
|
||||
/// `Message`.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn new<F>(
|
||||
state: &'a mut State,
|
||||
range: RangeInclusive<f32>,
|
||||
value: f32,
|
||||
on_change: F,
|
||||
) -> Self
|
||||
where
|
||||
F: 'static + Fn(f32) -> Message,
|
||||
{
|
||||
Slider {
|
||||
state,
|
||||
value: value.max(*range.start()).min(*range.end()),
|
||||
range,
|
||||
on_change: Rc::new(Box::new(on_change)),
|
||||
width: Length::Fill,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Slider`].
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
pub fn width(mut self, width: Length) -> Self {
|
||||
self.width = width;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// The local state of a [`Slider`].
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
pub struct State {
|
||||
pub is_dragging: bool,
|
||||
}
|
||||
|
||||
impl State {
|
||||
/// Creates a new [`State`].
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn new() -> State {
|
||||
State::default()
|
||||
}
|
||||
|
||||
/// Returns whether the associated [`Slider`] is currently being dragged or
|
||||
/// not.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
pub fn is_dragging(&self) -> bool {
|
||||
self.is_dragging
|
||||
}
|
||||
}
|
||||
119
core/src/widget/text.rs
Normal file
119
core/src/widget/text.rs
Normal file
|
|
@ -0,0 +1,119 @@
|
|||
//! Write some text for your users to read.
|
||||
use crate::{Color, Length};
|
||||
|
||||
/// A paragraph of text.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use iced_core::Text;
|
||||
///
|
||||
/// Text::new("I <3 iced!")
|
||||
/// .size(40);
|
||||
/// ```
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Text {
|
||||
pub content: String,
|
||||
pub size: Option<u16>,
|
||||
pub color: Option<Color>,
|
||||
pub width: Length,
|
||||
pub height: Length,
|
||||
pub horizontal_alignment: HorizontalAlignment,
|
||||
pub vertical_alignment: VerticalAlignment,
|
||||
}
|
||||
|
||||
impl Text {
|
||||
/// Create a new fragment of [`Text`] with the given contents.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn new(label: &str) -> Self {
|
||||
Text {
|
||||
content: String::from(label),
|
||||
size: None,
|
||||
color: None,
|
||||
width: Length::Fill,
|
||||
height: Length::Shrink,
|
||||
horizontal_alignment: HorizontalAlignment::Left,
|
||||
vertical_alignment: VerticalAlignment::Top,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the size of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn size(mut self, size: u16) -> Self {
|
||||
self.size = Some(size);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the `Color` of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn color<C: Into<Color>>(mut self, color: C) -> Self {
|
||||
self.color = Some(color.into());
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Text`] boundaries.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn width(mut self, width: Length) -> Self {
|
||||
self.width = width;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Text`] boundaries.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn height(mut self, height: Length) -> Self {
|
||||
self.height = height;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`HorizontalAlignment`] of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
|
||||
pub fn horizontal_alignment(
|
||||
mut self,
|
||||
alignment: HorizontalAlignment,
|
||||
) -> Self {
|
||||
self.horizontal_alignment = alignment;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`VerticalAlignment`] of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`VerticalAlignment`]: enum.VerticalAlignment.html
|
||||
pub fn vertical_alignment(mut self, alignment: VerticalAlignment) -> Self {
|
||||
self.vertical_alignment = alignment;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// The horizontal alignment of some resource.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum HorizontalAlignment {
|
||||
/// Align left
|
||||
Left,
|
||||
|
||||
/// Horizontally centered
|
||||
Center,
|
||||
|
||||
/// Align right
|
||||
Right,
|
||||
}
|
||||
|
||||
/// The vertical alignment of some resource.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum VerticalAlignment {
|
||||
/// Align top
|
||||
Top,
|
||||
|
||||
/// Vertically centered
|
||||
Center,
|
||||
|
||||
/// Align bottom
|
||||
Bottom,
|
||||
}
|
||||
|
|
@ -16,7 +16,7 @@ path = "src/iced_ggez/main.rs"
|
|||
futures-preview = "=0.3.0-alpha.18"
|
||||
|
||||
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
|
||||
iced = { path = "../.." }
|
||||
iced_native = { version = "0.1.0-alpha", path = "../../native" }
|
||||
# A personal `ggez` fork that introduces a `FontCache` type to measure text
|
||||
# efficiently and fixes HiDPI issues.
|
||||
ggez = { version = "0.5", git = "https://github.com/hecrj/ggez.git" }
|
||||
|
|
|
|||
|
|
@ -35,8 +35,8 @@ struct Game {
|
|||
images: iced_ggez::ImageCache,
|
||||
tour: Tour,
|
||||
|
||||
events: Vec<iced::Event>,
|
||||
cache: Option<iced::Cache>,
|
||||
events: Vec<iced_native::Event>,
|
||||
cache: Option<iced_native::Cache>,
|
||||
}
|
||||
|
||||
impl Game {
|
||||
|
|
@ -52,7 +52,7 @@ impl Game {
|
|||
tour: Tour::new(),
|
||||
|
||||
events: Vec::new(),
|
||||
cache: Some(iced::Cache::default()),
|
||||
cache: Some(iced_native::Cache::default()),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
|
@ -69,10 +69,10 @@ impl event::EventHandler for Game {
|
|||
_x: f32,
|
||||
_y: f32,
|
||||
) {
|
||||
self.events.push(iced::Event::Mouse(
|
||||
iced::input::mouse::Event::Input {
|
||||
state: iced::input::ButtonState::Pressed,
|
||||
button: iced::input::mouse::Button::Left, // TODO: Map `button`
|
||||
self.events.push(iced_native::Event::Mouse(
|
||||
iced_native::input::mouse::Event::Input {
|
||||
state: iced_native::input::ButtonState::Pressed,
|
||||
button: iced_native::input::mouse::Button::Left, // TODO: Map `button`
|
||||
},
|
||||
));
|
||||
}
|
||||
|
|
@ -84,10 +84,10 @@ impl event::EventHandler for Game {
|
|||
_x: f32,
|
||||
_y: f32,
|
||||
) {
|
||||
self.events.push(iced::Event::Mouse(
|
||||
iced::input::mouse::Event::Input {
|
||||
state: iced::input::ButtonState::Released,
|
||||
button: iced::input::mouse::Button::Left, // TODO: Map `button`
|
||||
self.events.push(iced_native::Event::Mouse(
|
||||
iced_native::input::mouse::Event::Input {
|
||||
state: iced_native::input::ButtonState::Released,
|
||||
button: iced_native::input::mouse::Button::Left, // TODO: Map `button`
|
||||
},
|
||||
));
|
||||
}
|
||||
|
|
@ -100,8 +100,8 @@ impl event::EventHandler for Game {
|
|||
_dx: f32,
|
||||
_dy: f32,
|
||||
) {
|
||||
self.events.push(iced::Event::Mouse(
|
||||
iced::input::mouse::Event::CursorMoved { x, y },
|
||||
self.events.push(iced_native::Event::Mouse(
|
||||
iced_native::input::mouse::Event::CursorMoved { x, y },
|
||||
));
|
||||
}
|
||||
|
||||
|
|
@ -132,11 +132,11 @@ impl event::EventHandler for Game {
|
|||
let view = self.tour.view();
|
||||
|
||||
let content = iced_ggez::Column::new()
|
||||
.width(screen.w as u16)
|
||||
.height(screen.h as u16)
|
||||
.width(iced_native::Length::Units(screen.w as u16))
|
||||
.height(iced_native::Length::Units(screen.h as u16))
|
||||
.padding(20)
|
||||
.align_items(iced::Align::Center)
|
||||
.justify_content(iced::Justify::Center)
|
||||
.align_items(iced_native::Align::Center)
|
||||
.justify_content(iced_native::Justify::Center)
|
||||
.push(view);
|
||||
|
||||
let renderer = &mut iced_ggez::Renderer::new(
|
||||
|
|
@ -146,7 +146,7 @@ impl event::EventHandler for Game {
|
|||
self.font,
|
||||
);
|
||||
|
||||
let mut ui = iced::UserInterface::build(
|
||||
let mut ui = iced_native::UserInterface::build(
|
||||
content,
|
||||
self.cache.take().unwrap(),
|
||||
renderer,
|
||||
|
|
@ -177,13 +177,13 @@ impl event::EventHandler for Game {
|
|||
}
|
||||
}
|
||||
|
||||
fn into_cursor_type(cursor: iced::MouseCursor) -> mouse::MouseCursor {
|
||||
fn into_cursor_type(cursor: iced_native::MouseCursor) -> mouse::MouseCursor {
|
||||
match cursor {
|
||||
iced::MouseCursor::OutOfBounds => mouse::MouseCursor::Default,
|
||||
iced::MouseCursor::Idle => mouse::MouseCursor::Default,
|
||||
iced::MouseCursor::Pointer => mouse::MouseCursor::Hand,
|
||||
iced::MouseCursor::Working => mouse::MouseCursor::Progress,
|
||||
iced::MouseCursor::Grab => mouse::MouseCursor::Grab,
|
||||
iced::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,
|
||||
iced_native::MouseCursor::OutOfBounds => mouse::MouseCursor::Default,
|
||||
iced_native::MouseCursor::Idle => mouse::MouseCursor::Default,
|
||||
iced_native::MouseCursor::Pointer => mouse::MouseCursor::Hand,
|
||||
iced_native::MouseCursor::Working => mouse::MouseCursor::Progress,
|
||||
iced_native::MouseCursor::Grab => mouse::MouseCursor::Grab,
|
||||
iced_native::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@ impl<'a> Renderer<'a> {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn into_color(color: iced::Color) -> graphics::Color {
|
||||
pub fn into_color(color: iced_native::Color) -> graphics::Color {
|
||||
graphics::Color {
|
||||
r: color.r,
|
||||
g: color.g,
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ use super::Renderer;
|
|||
use ggez::graphics::{
|
||||
self, Align, Color, DrawParam, Rect, Scale, Text, TextFragment, WHITE,
|
||||
};
|
||||
use iced::{button, MouseCursor};
|
||||
use iced_native::{button, Button, Layout, Length, MouseCursor, Node, Style};
|
||||
|
||||
const LEFT: Rect = Rect {
|
||||
x: 0.0,
|
||||
|
|
@ -26,20 +26,29 @@ const RIGHT: Rect = Rect {
|
|||
};
|
||||
|
||||
impl button::Renderer for Renderer<'_> {
|
||||
fn draw(
|
||||
fn node<Message>(&self, button: &Button<'_, Message>) -> Node {
|
||||
let style = Style::default()
|
||||
.width(button.width)
|
||||
.height(Length::Units(LEFT.h as u16))
|
||||
.min_width(Length::Units(100))
|
||||
.align_self(button.align_self);
|
||||
|
||||
Node::new(style)
|
||||
}
|
||||
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
cursor_position: iced::Point,
|
||||
mut bounds: iced::Rectangle,
|
||||
state: &button::State,
|
||||
label: &str,
|
||||
class: button::Class,
|
||||
button: &Button<'_, Message>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: iced_native::Point,
|
||||
) -> MouseCursor {
|
||||
let mut bounds = layout.bounds();
|
||||
let mouse_over = bounds.contains(cursor_position);
|
||||
|
||||
let mut state_offset = 0.0;
|
||||
|
||||
if mouse_over {
|
||||
if state.is_pressed() {
|
||||
if button.state.is_pressed() {
|
||||
bounds.y += 4.0;
|
||||
state_offset = RIGHT.x + RIGHT.w;
|
||||
} else {
|
||||
|
|
@ -47,7 +56,7 @@ impl button::Renderer for Renderer<'_> {
|
|||
}
|
||||
}
|
||||
|
||||
let class_index = match class {
|
||||
let class_index = match button.class {
|
||||
button::Class::Primary => 0,
|
||||
button::Class::Secondary => 1,
|
||||
button::Class::Positive => 2,
|
||||
|
|
@ -103,7 +112,7 @@ impl button::Renderer for Renderer<'_> {
|
|||
});
|
||||
|
||||
let mut text = Text::new(TextFragment {
|
||||
text: String::from(label),
|
||||
text: button.label.clone(),
|
||||
font: Some(self.font),
|
||||
scale: Some(Scale { x: 20.0, y: 20.0 }),
|
||||
..Default::default()
|
||||
|
|
|
|||
|
|
@ -1,7 +1,10 @@
|
|||
use super::Renderer;
|
||||
|
||||
use ggez::graphics::{DrawParam, Rect};
|
||||
use iced::{checkbox, MouseCursor};
|
||||
use iced_native::{
|
||||
checkbox, text, Align, Checkbox, Column, Layout, Length, MouseCursor, Node,
|
||||
Row, Text, Widget,
|
||||
};
|
||||
|
||||
const SPRITE: Rect = Rect {
|
||||
x: 98.0,
|
||||
|
|
@ -10,14 +13,41 @@ const SPRITE: Rect = Rect {
|
|||
h: 28.0,
|
||||
};
|
||||
|
||||
impl checkbox::Renderer for Renderer<'_> {
|
||||
fn draw(
|
||||
impl checkbox::Renderer for Renderer<'_>
|
||||
where
|
||||
Self: text::Renderer,
|
||||
{
|
||||
fn node<Message>(&mut self, checkbox: &Checkbox<Message>) -> Node {
|
||||
Row::<(), Self>::new()
|
||||
.spacing(15)
|
||||
.align_items(Align::Center)
|
||||
.push(
|
||||
Column::new()
|
||||
.width(Length::Units(SPRITE.w as u16))
|
||||
.height(Length::Units(SPRITE.h as u16)),
|
||||
)
|
||||
.push(Text::new(&checkbox.label))
|
||||
.node(self)
|
||||
}
|
||||
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
cursor_position: iced::Point,
|
||||
bounds: iced::Rectangle,
|
||||
text_bounds: iced::Rectangle,
|
||||
is_checked: bool,
|
||||
checkbox: &Checkbox<Message>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: iced_native::Point,
|
||||
) -> MouseCursor {
|
||||
let bounds = layout.bounds();
|
||||
let children: Vec<_> = layout.children().collect();
|
||||
let text_bounds = children[1].bounds();
|
||||
|
||||
let mut text = Text::new(&checkbox.label);
|
||||
|
||||
if let Some(label_color) = checkbox.label_color {
|
||||
text = text.color(label_color);
|
||||
}
|
||||
|
||||
text::Renderer::draw(self, &text, children[1]);
|
||||
|
||||
let mouse_over = bounds.contains(cursor_position)
|
||||
|| text_bounds.contains(cursor_position);
|
||||
|
||||
|
|
@ -39,7 +69,7 @@ impl checkbox::Renderer for Renderer<'_> {
|
|||
..DrawParam::default()
|
||||
});
|
||||
|
||||
if is_checked {
|
||||
if checkbox.is_checked {
|
||||
self.sprites.add(DrawParam {
|
||||
src: Rect {
|
||||
x: (SPRITE.x + SPRITE.w * 2.0) / width,
|
||||
|
|
|
|||
|
|
@ -1,8 +1,12 @@
|
|||
use super::{into_color, Renderer};
|
||||
use ggez::graphics::{DrawMode, MeshBuilder, Rect};
|
||||
|
||||
impl iced::renderer::Debugger for Renderer<'_> {
|
||||
fn explain(&mut self, layout: &iced::Layout<'_>, color: iced::Color) {
|
||||
impl iced_native::renderer::Debugger for Renderer<'_> {
|
||||
fn explain(
|
||||
&mut self,
|
||||
layout: &iced_native::Layout<'_>,
|
||||
color: iced_native::Color,
|
||||
) {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
let mut debug_mesh =
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
use super::Renderer;
|
||||
|
||||
use ggez::{graphics, nalgebra};
|
||||
use iced::image;
|
||||
use iced_native::{image, Image, Layout, Length, Style};
|
||||
|
||||
pub struct Cache {
|
||||
images: std::collections::HashMap<String, graphics::Image>,
|
||||
|
|
@ -35,39 +35,29 @@ impl Cache {
|
|||
}
|
||||
|
||||
impl<'a> image::Renderer<&'a str> for Renderer<'_> {
|
||||
fn node(
|
||||
&mut self,
|
||||
style: iced::Style,
|
||||
name: &&'a str,
|
||||
width: Option<u16>,
|
||||
height: Option<u16>,
|
||||
_source: Option<iced::Rectangle<u16>>,
|
||||
) -> iced::Node {
|
||||
let image = self.images.get(name, self.context);
|
||||
fn node(&mut self, image: &Image<&'a str>) -> iced_native::Node {
|
||||
let ggez_image = self.images.get(image.handle, self.context);
|
||||
|
||||
let aspect_ratio = image.width() as f32 / image.height() as f32;
|
||||
let aspect_ratio =
|
||||
ggez_image.width() as f32 / ggez_image.height() as f32;
|
||||
|
||||
let style = match (width, height) {
|
||||
(Some(width), Some(height)) => style.width(width).height(height),
|
||||
(Some(width), None) => style
|
||||
.width(width)
|
||||
.height((width as f32 / aspect_ratio).round() as u16),
|
||||
(None, Some(height)) => style
|
||||
.height(height)
|
||||
.width((height as f32 * aspect_ratio).round() as u16),
|
||||
(None, None) => style.width(image.width()).height(image.height()),
|
||||
let mut style = Style::default().align_self(image.align_self);
|
||||
|
||||
style = match (image.width, image.height) {
|
||||
(Length::Units(width), _) => style.width(image.width).height(
|
||||
Length::Units((width as f32 / aspect_ratio).round() as u16),
|
||||
),
|
||||
(_, _) => style
|
||||
.width(Length::Units(ggez_image.width()))
|
||||
.height(Length::Units(ggez_image.height())),
|
||||
};
|
||||
|
||||
iced::Node::new(style)
|
||||
iced_native::Node::new(style)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
name: &&'a str,
|
||||
bounds: iced::Rectangle,
|
||||
_source: Option<iced::Rectangle<u16>>,
|
||||
) {
|
||||
let image = self.images.get(name, self.context);
|
||||
fn draw(&mut self, image: &Image<&'a str>, layout: Layout<'_>) {
|
||||
let image = self.images.get(image.handle, self.context);
|
||||
let bounds = layout.bounds();
|
||||
|
||||
// We should probably use batches to draw images efficiently and keep
|
||||
// draw side-effect free, but this is good enough for the example.
|
||||
|
|
|
|||
|
|
@ -1,7 +1,10 @@
|
|||
use super::Renderer;
|
||||
|
||||
use ggez::graphics::{DrawParam, Rect};
|
||||
use iced::{radio, MouseCursor, Point, Rectangle};
|
||||
use iced_native::{
|
||||
radio, text, Align, Column, Layout, Length, MouseCursor, Node, Point,
|
||||
Radio, Row, Text, Widget,
|
||||
};
|
||||
|
||||
const SPRITE: Rect = Rect {
|
||||
x: 98.0,
|
||||
|
|
@ -10,15 +13,41 @@ const SPRITE: Rect = Rect {
|
|||
h: 28.0,
|
||||
};
|
||||
|
||||
impl radio::Renderer for Renderer<'_> {
|
||||
fn draw(
|
||||
impl radio::Renderer for Renderer<'_>
|
||||
where
|
||||
Self: text::Renderer,
|
||||
{
|
||||
fn node<Message>(&mut self, radio: &Radio<Message>) -> Node {
|
||||
Row::<(), Self>::new()
|
||||
.spacing(15)
|
||||
.align_items(Align::Center)
|
||||
.push(
|
||||
Column::new()
|
||||
.width(Length::Units(SPRITE.w as u16))
|
||||
.height(Length::Units(SPRITE.h as u16)),
|
||||
)
|
||||
.push(Text::new(&radio.label))
|
||||
.node(self)
|
||||
}
|
||||
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
radio: &Radio<Message>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
bounds: Rectangle,
|
||||
bounds_with_label: Rectangle,
|
||||
is_selected: bool,
|
||||
) -> MouseCursor {
|
||||
let mouse_over = bounds_with_label.contains(cursor_position);
|
||||
let children: Vec<_> = layout.children().collect();
|
||||
|
||||
let mut text = Text::new(&radio.label);
|
||||
|
||||
if let Some(label_color) = radio.label_color {
|
||||
text = text.color(label_color);
|
||||
}
|
||||
|
||||
text::Renderer::draw(self, &text, children[1]);
|
||||
|
||||
let bounds = layout.bounds();
|
||||
let mouse_over = bounds.contains(cursor_position);
|
||||
|
||||
let width = self.spritesheet.width() as f32;
|
||||
let height = self.spritesheet.height() as f32;
|
||||
|
|
@ -38,7 +67,7 @@ impl radio::Renderer for Renderer<'_> {
|
|||
..DrawParam::default()
|
||||
});
|
||||
|
||||
if is_selected {
|
||||
if radio.is_selected {
|
||||
self.sprites.add(DrawParam {
|
||||
src: Rect {
|
||||
x: (SPRITE.x + SPRITE.w * 2.0) / width,
|
||||
|
|
|
|||
|
|
@ -1,8 +1,9 @@
|
|||
use super::Renderer;
|
||||
|
||||
use ggez::graphics::{DrawParam, Rect};
|
||||
use iced::{slider, MouseCursor, Point, Rectangle};
|
||||
use std::ops::RangeInclusive;
|
||||
use iced_native::{
|
||||
slider, Layout, Length, MouseCursor, Node, Point, Slider, Style,
|
||||
};
|
||||
|
||||
const RAIL: Rect = Rect {
|
||||
x: 98.0,
|
||||
|
|
@ -19,14 +20,22 @@ const MARKER: Rect = Rect {
|
|||
};
|
||||
|
||||
impl slider::Renderer for Renderer<'_> {
|
||||
fn draw(
|
||||
fn node<Message>(&self, slider: &Slider<'_, Message>) -> Node {
|
||||
let style = Style::default()
|
||||
.width(slider.width)
|
||||
.height(Length::Units(25))
|
||||
.min_width(Length::Units(100));
|
||||
|
||||
Node::new(style)
|
||||
}
|
||||
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
slider: &Slider<'_, Message>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
bounds: Rectangle,
|
||||
state: &slider::State,
|
||||
range: RangeInclusive<f32>,
|
||||
value: f32,
|
||||
) -> MouseCursor {
|
||||
let bounds = layout.bounds();
|
||||
let width = self.spritesheet.width() as f32;
|
||||
let height = self.spritesheet.height() as f32;
|
||||
|
||||
|
|
@ -48,13 +57,14 @@ impl slider::Renderer for Renderer<'_> {
|
|||
..DrawParam::default()
|
||||
});
|
||||
|
||||
let (range_start, range_end) = range.into_inner();
|
||||
let (range_start, range_end) = slider.range.clone().into_inner();
|
||||
|
||||
let marker_offset = (bounds.width - MARKER.w as f32)
|
||||
* ((value - range_start) / (range_end - range_start).max(1.0));
|
||||
* ((slider.value - range_start)
|
||||
/ (range_end - range_start).max(1.0));
|
||||
|
||||
let mouse_over = bounds.contains(cursor_position);
|
||||
let is_active = state.is_dragging() || mouse_over;
|
||||
let is_active = slider.state.is_dragging() || mouse_over;
|
||||
|
||||
self.sprites.add(DrawParam {
|
||||
src: Rect {
|
||||
|
|
@ -66,12 +76,13 @@ impl slider::Renderer for Renderer<'_> {
|
|||
},
|
||||
dest: ggez::mint::Point2 {
|
||||
x: bounds.x + marker_offset.round(),
|
||||
y: bounds.y + (if state.is_dragging() { 2.0 } else { 0.0 }),
|
||||
y: bounds.y
|
||||
+ (if slider.state.is_dragging() { 2.0 } else { 0.0 }),
|
||||
},
|
||||
..DrawParam::default()
|
||||
});
|
||||
|
||||
if state.is_dragging() {
|
||||
if slider.state.is_dragging() {
|
||||
MouseCursor::Grabbing
|
||||
} else if mouse_over {
|
||||
MouseCursor::Grab
|
||||
|
|
|
|||
|
|
@ -1,20 +1,15 @@
|
|||
use super::{into_color, Renderer};
|
||||
use ggez::graphics::{self, mint, Align, Scale, Text, TextFragment};
|
||||
|
||||
use iced::text;
|
||||
use iced_native::{text, Layout, Node, Style};
|
||||
use std::cell::RefCell;
|
||||
use std::f32;
|
||||
|
||||
impl text::Renderer for Renderer<'_> {
|
||||
fn node(
|
||||
&self,
|
||||
style: iced::Style,
|
||||
content: &str,
|
||||
size: Option<u16>,
|
||||
) -> iced::Node {
|
||||
fn node(&self, text: &iced_native::Text) -> Node {
|
||||
let font = self.font;
|
||||
let font_cache = graphics::font_cache(self.context);
|
||||
let content = String::from(content);
|
||||
let content = String::from(&text.content);
|
||||
|
||||
// TODO: Investigate why stretch tries to measure this MANY times
|
||||
// with every ancestor's bounds.
|
||||
|
|
@ -23,20 +18,22 @@ impl text::Renderer for Renderer<'_> {
|
|||
// I noticed that the first measure is the one that matters in
|
||||
// practice. Here, we use a RefCell to store the cached measurement.
|
||||
let measure = RefCell::new(None);
|
||||
let size = size.map(f32::from).unwrap_or(self.font_size);
|
||||
let size = text.size.map(f32::from).unwrap_or(self.font_size);
|
||||
|
||||
iced::Node::with_measure(style, move |bounds| {
|
||||
let style = Style::default().width(text.width);
|
||||
|
||||
iced_native::Node::with_measure(style, move |bounds| {
|
||||
let mut measure = measure.borrow_mut();
|
||||
|
||||
if measure.is_none() {
|
||||
let bounds = (
|
||||
match bounds.width {
|
||||
iced::Number::Undefined => f32::INFINITY,
|
||||
iced::Number::Defined(w) => w,
|
||||
iced_native::Number::Undefined => f32::INFINITY,
|
||||
iced_native::Number::Defined(w) => w,
|
||||
},
|
||||
match bounds.height {
|
||||
iced::Number::Undefined => f32::INFINITY,
|
||||
iced::Number::Defined(h) => h,
|
||||
iced_native::Number::Undefined => f32::INFINITY,
|
||||
iced_native::Number::Defined(h) => h,
|
||||
},
|
||||
);
|
||||
|
||||
|
|
@ -57,7 +54,7 @@ impl text::Renderer for Renderer<'_> {
|
|||
|
||||
let (width, height) = font_cache.dimensions(&text);
|
||||
|
||||
let size = iced::Size {
|
||||
let size = iced_native::Size {
|
||||
width: width as f32,
|
||||
height: height as f32,
|
||||
};
|
||||
|
|
@ -75,30 +72,23 @@ impl text::Renderer for Renderer<'_> {
|
|||
})
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
bounds: iced::Rectangle,
|
||||
content: &str,
|
||||
size: Option<u16>,
|
||||
color: Option<iced::Color>,
|
||||
horizontal_alignment: text::HorizontalAlignment,
|
||||
_vertical_alignment: text::VerticalAlignment,
|
||||
) {
|
||||
let size = size.map(f32::from).unwrap_or(self.font_size);
|
||||
fn draw(&mut self, text: &iced_native::Text, layout: Layout<'_>) {
|
||||
let size = text.size.map(f32::from).unwrap_or(self.font_size);
|
||||
let bounds = layout.bounds();
|
||||
|
||||
let mut text = Text::new(TextFragment {
|
||||
text: String::from(content),
|
||||
let mut ggez_text = Text::new(TextFragment {
|
||||
text: text.content.clone(),
|
||||
font: Some(self.font),
|
||||
scale: Some(Scale { x: size, y: size }),
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
text.set_bounds(
|
||||
ggez_text.set_bounds(
|
||||
mint::Point2 {
|
||||
x: bounds.width,
|
||||
y: bounds.height,
|
||||
},
|
||||
match horizontal_alignment {
|
||||
match text.horizontal_alignment {
|
||||
text::HorizontalAlignment::Left => graphics::Align::Left,
|
||||
text::HorizontalAlignment::Center => graphics::Align::Center,
|
||||
text::HorizontalAlignment::Right => graphics::Align::Right,
|
||||
|
|
@ -107,12 +97,14 @@ impl text::Renderer for Renderer<'_> {
|
|||
|
||||
graphics::queue_text(
|
||||
self.context,
|
||||
&text,
|
||||
&ggez_text,
|
||||
mint::Point2 {
|
||||
x: bounds.x,
|
||||
y: bounds.y,
|
||||
},
|
||||
color.or(Some(iced::Color::BLACK)).map(into_color),
|
||||
text.color
|
||||
.or(Some(iced_native::Color::BLACK))
|
||||
.map(into_color),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,11 +1,12 @@
|
|||
use super::Renderer;
|
||||
|
||||
pub use iced::{
|
||||
button, slider, text, Align, Button, Checkbox, Color, Radio, Slider, Text,
|
||||
pub use iced_native::{
|
||||
button, slider, text, Align, Button, Checkbox, Color, Length, Radio,
|
||||
Slider, Text,
|
||||
};
|
||||
|
||||
pub type Image<'a> = iced::Image<&'a str>;
|
||||
pub type Image<'a> = iced_native::Image<&'a str>;
|
||||
|
||||
pub type Column<'a, Message> = iced::Column<'a, Message, Renderer<'a>>;
|
||||
pub type Row<'a, Message> = iced::Row<'a, Message, Renderer<'a>>;
|
||||
pub type Element<'a, Message> = iced::Element<'a, Message, Renderer<'a>>;
|
||||
pub type Column<'a, Message> = iced_native::Column<'a, Message, Renderer<'a>>;
|
||||
pub type Row<'a, Message> = iced_native::Row<'a, Message, Renderer<'a>>;
|
||||
pub type Element<'a, Message> = iced_native::Element<'a, Message, Renderer<'a>>;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
use crate::widget::{
|
||||
button, slider, text::HorizontalAlignment, Align, Button, Checkbox, Color,
|
||||
Column, Element, Image, Radio, Row, Slider, Text,
|
||||
Column, Element, Image, Length, Radio, Row, Slider, Text,
|
||||
};
|
||||
|
||||
pub struct Tour {
|
||||
|
|
@ -16,7 +16,7 @@ impl Tour {
|
|||
steps: Steps::new(),
|
||||
back_button: button::State::new(),
|
||||
next_button: button::State::new(),
|
||||
debug: false,
|
||||
debug: true,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -61,7 +61,7 @@ impl Tour {
|
|||
}
|
||||
|
||||
let element: Element<_> = Column::new()
|
||||
.max_width(500)
|
||||
.max_width(Length::Units(500))
|
||||
.spacing(20)
|
||||
.push(steps.view(self.debug).map(Message::StepMessage))
|
||||
.push(controls)
|
||||
|
|
@ -478,7 +478,7 @@ impl<'a> Step {
|
|||
.push(Text::new("An image that tries to keep its aspect ratio."))
|
||||
.push(
|
||||
Image::new("resources/ferris.png")
|
||||
.width(width)
|
||||
.width(Length::Units(width))
|
||||
.align_self(Align::Center),
|
||||
)
|
||||
.push(Slider::new(
|
||||
|
|
|
|||
19
native/Cargo.toml
Normal file
19
native/Cargo.toml
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
[package]
|
||||
name = "iced_native"
|
||||
version = "0.1.0-alpha"
|
||||
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
||||
edition = "2018"
|
||||
description = "A renderer-agnostic library for native GUIs"
|
||||
license = "MIT"
|
||||
repository = "https://github.com/hecrj/iced"
|
||||
|
||||
[package.metadata.docs.rs]
|
||||
features = ["winit"]
|
||||
|
||||
[dependencies]
|
||||
iced_core = { version = "0.1.0-alpha", features = ["stretch"], path = "../core" }
|
||||
stretch = "0.2"
|
||||
twox-hash = "1.5"
|
||||
|
||||
# Enable to obtain conversion traits
|
||||
winit = { version = "0.20.0-alpha3", optional = true }
|
||||
|
|
@ -87,7 +87,7 @@ impl<'a, Message, Renderer> Element<'a, Message, Renderer> {
|
|||
///
|
||||
/// ```
|
||||
/// # mod counter {
|
||||
/// # use iced::{button, Button};
|
||||
/// # use iced_native::{button, Button};
|
||||
/// #
|
||||
/// # #[derive(Debug, Clone, Copy)]
|
||||
/// # pub enum Message {}
|
||||
|
|
@ -101,19 +101,21 @@ impl<'a, Message, Renderer> Element<'a, Message, Renderer> {
|
|||
/// # }
|
||||
/// #
|
||||
/// # mod iced_wgpu {
|
||||
/// # use iced::{
|
||||
/// # button, MouseCursor, Node, Point, Rectangle, Style,
|
||||
/// # use iced_native::{
|
||||
/// # button, Button, MouseCursor, Node, Point, Rectangle, Style, Layout
|
||||
/// # };
|
||||
/// # pub struct Renderer;
|
||||
/// #
|
||||
/// # impl button::Renderer for Renderer {
|
||||
/// # fn draw(
|
||||
/// # fn node<Message>(&self, _button: &Button<'_, Message>) -> Node {
|
||||
/// # Node::new(Style::default())
|
||||
/// # }
|
||||
/// #
|
||||
/// # fn draw<Message>(
|
||||
/// # &mut self,
|
||||
/// # _button: &Button<'_, Message>,
|
||||
/// # _layout: Layout<'_>,
|
||||
/// # _cursor_position: Point,
|
||||
/// # _bounds: Rectangle,
|
||||
/// # _state: &button::State,
|
||||
/// # _label: &str,
|
||||
/// # _class: button::Class,
|
||||
/// # ) -> MouseCursor {
|
||||
/// # MouseCursor::OutOfBounds
|
||||
/// # }
|
||||
|
|
@ -130,7 +132,7 @@ impl<'a, Message, Renderer> Element<'a, Message, Renderer> {
|
|||
/// # pub enum Message {
|
||||
/// # Counter(usize, counter::Message)
|
||||
/// # }
|
||||
/// use iced::{Element, Row};
|
||||
/// use iced_native::{Element, Row};
|
||||
/// use iced_wgpu::Renderer;
|
||||
///
|
||||
/// impl ManyCounters {
|
||||
|
|
@ -12,7 +12,7 @@ use crate::{Point, Rectangle, Vector};
|
|||
/// [`Widget::on_event`]: widget/trait.Widget.html#method.on_event
|
||||
/// [`Widget::draw`]: widget/trait.Widget.html#tymethod.draw
|
||||
/// [`Widget::node`]: widget/trait.Widget.html#tymethod.node
|
||||
#[derive(Debug)]
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Layout<'a> {
|
||||
layout: &'a result::Layout,
|
||||
position: Point,
|
||||
228
native/src/lib.rs
Normal file
228
native/src/lib.rs
Normal file
|
|
@ -0,0 +1,228 @@
|
|||
//! Iced is a renderer-agnostic GUI library focused on simplicity and
|
||||
//! type-safety. Inspired by [Elm].
|
||||
//!
|
||||
//! # Features
|
||||
//! * Simple, easy-to-use, renderer-agnostic API
|
||||
//! * Responsive, flexbox-based layouting
|
||||
//! * Type-safe, reactive programming model
|
||||
//! * Built-in widgets
|
||||
//! * Custom widget support
|
||||
//!
|
||||
//! Check out the [repository] and the [examples] for more details!
|
||||
//!
|
||||
//! [examples]: https://github.com/hecrj/iced/tree/0.1.0/examples
|
||||
//! [repository]: https://github.com/hecrj/iced
|
||||
//!
|
||||
//! # Usage
|
||||
//! Inspired by [The Elm Architecture], Iced expects you to split user interfaces
|
||||
//! into four different concepts:
|
||||
//!
|
||||
//! * __State__ — the state of your application
|
||||
//! * __Messages__ — user interactions or meaningful events that you care
|
||||
//! about
|
||||
//! * __View logic__ — a way to display your __state__ as widgets that
|
||||
//! may produce __messages__ on user interaction
|
||||
//! * __Update logic__ — a way to react to __messages__ and update your
|
||||
//! __state__
|
||||
//!
|
||||
//! We can build something to see how this works! Let's say we want a simple counter
|
||||
//! that can be incremented and decremented using two buttons.
|
||||
//!
|
||||
//! We start by modelling the __state__ of our application:
|
||||
//!
|
||||
//! ```
|
||||
//! use iced_native::button;
|
||||
//!
|
||||
//! struct Counter {
|
||||
//! // The counter value
|
||||
//! value: i32,
|
||||
//!
|
||||
//! // The local state of the two buttons
|
||||
//! increment_button: button::State,
|
||||
//! decrement_button: button::State,
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! Next, we need to define the possible user interactions of our counter:
|
||||
//! the button presses. These interactions are our __messages__:
|
||||
//!
|
||||
//! ```
|
||||
//! #[derive(Debug, Clone, Copy)]
|
||||
//! pub enum Message {
|
||||
//! IncrementPressed,
|
||||
//! DecrementPressed,
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! Now, let's show the actual counter by putting it all together in our
|
||||
//! __view logic__:
|
||||
//!
|
||||
//! ```
|
||||
//! # use iced_native::button;
|
||||
//! #
|
||||
//! # struct Counter {
|
||||
//! # // The counter value
|
||||
//! # value: i32,
|
||||
//! #
|
||||
//! # // The local state of the two buttons
|
||||
//! # increment_button: button::State,
|
||||
//! # decrement_button: button::State,
|
||||
//! # }
|
||||
//! #
|
||||
//! # #[derive(Debug, Clone, Copy)]
|
||||
//! # pub enum Message {
|
||||
//! # IncrementPressed,
|
||||
//! # DecrementPressed,
|
||||
//! # }
|
||||
//! #
|
||||
//! # mod iced_wgpu {
|
||||
//! # use iced_native::{
|
||||
//! # button, text, Button, Text,
|
||||
//! # MouseCursor, Node, Point, Rectangle, Style, Color, Layout
|
||||
//! # };
|
||||
//! #
|
||||
//! # pub struct Renderer {}
|
||||
//! #
|
||||
//! # impl button::Renderer for Renderer {
|
||||
//! # fn node<Message>(
|
||||
//! # &self,
|
||||
//! # _button: &Button<'_, Message>
|
||||
//! # ) -> Node {
|
||||
//! # Node::new(Style::default())
|
||||
//! # }
|
||||
//! #
|
||||
//! # fn draw<Message>(
|
||||
//! # &mut self,
|
||||
//! # _button: &Button<'_, Message>,
|
||||
//! # _layout: Layout<'_>,
|
||||
//! # _cursor_position: Point,
|
||||
//! # ) -> MouseCursor {
|
||||
//! # MouseCursor::OutOfBounds
|
||||
//! # }
|
||||
//! # }
|
||||
//! #
|
||||
//! # impl text::Renderer for Renderer {
|
||||
//! # fn node(&self, _text: &Text) -> Node {
|
||||
//! # Node::new(Style::default())
|
||||
//! # }
|
||||
//! #
|
||||
//! # fn draw(
|
||||
//! # &mut self,
|
||||
//! # _text: &Text,
|
||||
//! # _layout: Layout<'_>,
|
||||
//! # ) {
|
||||
//! # }
|
||||
//! # }
|
||||
//! # }
|
||||
//! use iced_native::{Button, Column, Text};
|
||||
//! use iced_wgpu::Renderer; // Iced does not include a renderer! We need to bring our own!
|
||||
//!
|
||||
//! impl Counter {
|
||||
//! pub fn view(&mut self) -> Column<Message, Renderer> {
|
||||
//! // We use a column: a simple vertical layout
|
||||
//! Column::new()
|
||||
//! .push(
|
||||
//! // The increment button. We tell it to produce an
|
||||
//! // `IncrementPressed` message when pressed
|
||||
//! Button::new(&mut self.increment_button, "+")
|
||||
//! .on_press(Message::IncrementPressed),
|
||||
//! )
|
||||
//! .push(
|
||||
//! // We show the value of the counter here
|
||||
//! Text::new(&self.value.to_string()).size(50),
|
||||
//! )
|
||||
//! .push(
|
||||
//! // The decrement button. We tell it to produce a
|
||||
//! // `DecrementPressed` message when pressed
|
||||
//! Button::new(&mut self.decrement_button, "-")
|
||||
//! .on_press(Message::DecrementPressed),
|
||||
//! )
|
||||
//! }
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! Finally, we need to be able to react to any produced __messages__ and change
|
||||
//! our __state__ accordingly in our __update logic__:
|
||||
//!
|
||||
//! ```
|
||||
//! # use iced_native::button;
|
||||
//! #
|
||||
//! # struct Counter {
|
||||
//! # // The counter value
|
||||
//! # value: i32,
|
||||
//! #
|
||||
//! # // The local state of the two buttons
|
||||
//! # increment_button: button::State,
|
||||
//! # decrement_button: button::State,
|
||||
//! # }
|
||||
//! #
|
||||
//! # #[derive(Debug, Clone, Copy)]
|
||||
//! # pub enum Message {
|
||||
//! # IncrementPressed,
|
||||
//! # DecrementPressed,
|
||||
//! # }
|
||||
//! impl Counter {
|
||||
//! // ...
|
||||
//!
|
||||
//! pub fn update(&mut self, message: Message) {
|
||||
//! match message {
|
||||
//! Message::IncrementPressed => {
|
||||
//! self.value += 1;
|
||||
//! }
|
||||
//! Message::DecrementPressed => {
|
||||
//! self.value -= 1;
|
||||
//! }
|
||||
//! }
|
||||
//! }
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! And that's everything! We just wrote a whole user interface. Iced is now able
|
||||
//! to:
|
||||
//!
|
||||
//! 1. Take the result of our __view logic__ and layout its widgets.
|
||||
//! 1. Process events from our system and produce __messages__ for our
|
||||
//! __update logic__.
|
||||
//! 1. Draw the resulting user interface using our chosen __renderer__.
|
||||
//!
|
||||
//! Check out the [`UserInterface`] type to learn how to wire everything up!
|
||||
//!
|
||||
//! [Elm]: https://elm-lang.org/
|
||||
//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
|
||||
//! [documentation]: https://docs.rs/iced
|
||||
//! [examples]: https://github.com/hecrj/iced/tree/master/examples
|
||||
//! [`UserInterface`]: struct.UserInterface.html
|
||||
#![deny(missing_docs)]
|
||||
#![deny(missing_debug_implementations)]
|
||||
#![deny(unused_results)]
|
||||
#![deny(unsafe_code)]
|
||||
#![deny(rust_2018_idioms)]
|
||||
pub mod input;
|
||||
pub mod renderer;
|
||||
pub mod widget;
|
||||
|
||||
mod element;
|
||||
mod event;
|
||||
mod hasher;
|
||||
mod layout;
|
||||
mod mouse_cursor;
|
||||
mod node;
|
||||
mod style;
|
||||
mod user_interface;
|
||||
|
||||
pub(crate) use iced_core::Vector;
|
||||
|
||||
pub use iced_core::{Align, Color, Justify, Length, Point, Rectangle};
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use stretch::{geometry::Size, number::Number};
|
||||
|
||||
pub use element::Element;
|
||||
pub use event::Event;
|
||||
pub use hasher::Hasher;
|
||||
pub use layout::Layout;
|
||||
pub use mouse_cursor::MouseCursor;
|
||||
pub use node::Node;
|
||||
pub use style::Style;
|
||||
pub use user_interface::{Cache, UserInterface};
|
||||
pub use widget::*;
|
||||
170
native/src/style.rs
Normal file
170
native/src/style.rs
Normal file
|
|
@ -0,0 +1,170 @@
|
|||
use crate::{Align, Justify, Length};
|
||||
|
||||
use std::hash::{Hash, Hasher};
|
||||
use stretch::{geometry, style};
|
||||
|
||||
/// The appearance of a [`Node`].
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Style(pub(crate) style::Style);
|
||||
|
||||
impl Style {
|
||||
/// Defines the width of a [`Node`].
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn width(mut self, width: Length) -> Self {
|
||||
self.0.size.width = length_to_dimension(width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Defines the height of a [`Node`].
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn height(mut self, height: Length) -> Self {
|
||||
self.0.size.height = length_to_dimension(height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Defines the minimum width of a [`Node`].
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn min_width(mut self, min_width: Length) -> Self {
|
||||
self.0.min_size.width = length_to_dimension(min_width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Defines the maximum width of a [`Node`].
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn max_width(mut self, max_width: Length) -> Self {
|
||||
self.0.max_size.width = length_to_dimension(max_width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Defines the minimum height of a [`Node`].
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn min_height(mut self, min_height: Length) -> Self {
|
||||
self.0.min_size.height = length_to_dimension(min_height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Defines the maximum height of a [`Node`].
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn max_height(mut self, max_height: Length) -> Self {
|
||||
self.0.max_size.height = length_to_dimension(max_height);
|
||||
self
|
||||
}
|
||||
|
||||
pub(crate) fn align_items(mut self, align: Align) -> Self {
|
||||
self.0.align_items = align.into();
|
||||
self
|
||||
}
|
||||
|
||||
pub(crate) fn justify_content(mut self, justify: Justify) -> Self {
|
||||
self.0.justify_content = justify.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alignment of a [`Node`].
|
||||
///
|
||||
/// If the [`Node`] is inside a...
|
||||
///
|
||||
/// * [`Column`], this setting will affect its __horizontal__ alignment.
|
||||
/// * [`Row`], this setting will affect its __vertical__ alignment.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
/// [`Column`]: widget/struct.Column.html
|
||||
/// [`Row`]: widget/struct.Row.html
|
||||
pub fn align_self(mut self, align: Option<Align>) -> Self {
|
||||
self.0.align_self = match align {
|
||||
Some(align) => align.into(),
|
||||
None => stretch::style::AlignSelf::Auto,
|
||||
};
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the padding of a [`Node`].
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn padding(mut self, units: u16) -> Self {
|
||||
self.0.padding = stretch::geometry::Rect {
|
||||
start: style::Dimension::Points(units as f32),
|
||||
end: style::Dimension::Points(units as f32),
|
||||
top: style::Dimension::Points(units as f32),
|
||||
bottom: style::Dimension::Points(units as f32),
|
||||
};
|
||||
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
fn length_to_dimension(length: Length) -> style::Dimension {
|
||||
match length {
|
||||
Length::Shrink => style::Dimension::Undefined,
|
||||
Length::Fill => style::Dimension::Percent(1.0),
|
||||
Length::Units(units) => style::Dimension::Points(units as f32),
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Style {
|
||||
fn default() -> Style {
|
||||
Style(style::Style {
|
||||
align_items: style::AlignItems::FlexStart,
|
||||
justify_content: style::JustifyContent::FlexStart,
|
||||
..style::Style::default()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl Hash for Style {
|
||||
fn hash<H: Hasher>(&self, state: &mut H) {
|
||||
hash_size(&self.0.size, state);
|
||||
hash_size(&self.0.min_size, state);
|
||||
hash_size(&self.0.max_size, state);
|
||||
|
||||
hash_rect(&self.0.margin, state);
|
||||
|
||||
(self.0.flex_direction as u8).hash(state);
|
||||
(self.0.align_items as u8).hash(state);
|
||||
(self.0.justify_content as u8).hash(state);
|
||||
(self.0.align_self as u8).hash(state);
|
||||
(self.0.flex_grow as u32).hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
fn hash_size<H: Hasher>(
|
||||
size: &geometry::Size<style::Dimension>,
|
||||
state: &mut H,
|
||||
) {
|
||||
hash_dimension(size.width, state);
|
||||
hash_dimension(size.height, state);
|
||||
}
|
||||
|
||||
fn hash_rect<H: Hasher>(
|
||||
rect: &geometry::Rect<style::Dimension>,
|
||||
state: &mut H,
|
||||
) {
|
||||
hash_dimension(rect.start, state);
|
||||
hash_dimension(rect.end, state);
|
||||
hash_dimension(rect.top, state);
|
||||
hash_dimension(rect.bottom, state);
|
||||
}
|
||||
|
||||
fn hash_dimension<H: Hasher>(dimension: style::Dimension, state: &mut H) {
|
||||
match dimension {
|
||||
style::Dimension::Undefined => state.write_u8(0),
|
||||
style::Dimension::Auto => state.write_u8(1),
|
||||
style::Dimension::Points(points) => {
|
||||
state.write_u8(2);
|
||||
(points as u32).hash(state);
|
||||
}
|
||||
style::Dimension::Percent(percent) => {
|
||||
state.write_u8(3);
|
||||
(percent as u32).hash(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -35,7 +35,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
|
|||
/// is naive way to set up our application loop:
|
||||
///
|
||||
/// ```no_run
|
||||
/// use iced::{UserInterface, Cache};
|
||||
/// use iced_native::{UserInterface, Cache};
|
||||
/// use iced_wgpu::Renderer;
|
||||
///
|
||||
/// # mod iced_wgpu {
|
||||
|
|
@ -46,7 +46,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
|
|||
/// # }
|
||||
/// # }
|
||||
/// #
|
||||
/// # use iced::Column;
|
||||
/// # use iced_native::Column;
|
||||
/// #
|
||||
/// # pub struct Counter;
|
||||
/// #
|
||||
|
|
@ -118,7 +118,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
|
|||
/// [the previous example](#example):
|
||||
///
|
||||
/// ```no_run
|
||||
/// use iced::{UserInterface, Cache};
|
||||
/// use iced_native::{UserInterface, Cache};
|
||||
/// use iced_wgpu::Renderer;
|
||||
///
|
||||
/// # mod iced_wgpu {
|
||||
|
|
@ -129,7 +129,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
|
|||
/// # }
|
||||
/// # }
|
||||
/// #
|
||||
/// # use iced::Column;
|
||||
/// # use iced_native::Column;
|
||||
/// #
|
||||
/// # pub struct Counter;
|
||||
/// #
|
||||
|
|
@ -203,7 +203,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
|
|||
/// [completing the last example](#example-1):
|
||||
///
|
||||
/// ```no_run
|
||||
/// use iced::{UserInterface, Cache};
|
||||
/// use iced_native::{UserInterface, Cache};
|
||||
/// use iced_wgpu::Renderer;
|
||||
///
|
||||
/// # mod iced_wgpu {
|
||||
|
|
@ -214,7 +214,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
|
|||
/// # }
|
||||
/// # }
|
||||
/// #
|
||||
/// # use iced::Column;
|
||||
/// # use iced_native::Column;
|
||||
/// #
|
||||
/// # pub struct Counter;
|
||||
/// #
|
||||
|
|
@ -15,7 +15,7 @@
|
|||
//! module. Therefore, you can directly type:
|
||||
//!
|
||||
//! ```
|
||||
//! use iced::{button, Button, Widget};
|
||||
//! use iced_native::{button, Button, Widget};
|
||||
//! ```
|
||||
//!
|
||||
//! [`Widget`]: trait.Widget.html
|
||||
|
|
@ -26,19 +26,25 @@ mod row;
|
|||
pub mod button;
|
||||
pub mod checkbox;
|
||||
pub mod image;
|
||||
//pub mod progress_bar;
|
||||
pub mod radio;
|
||||
pub mod slider;
|
||||
pub mod text;
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use button::Button;
|
||||
#[doc(no_inline)]
|
||||
pub use checkbox::Checkbox;
|
||||
#[doc(no_inline)]
|
||||
pub use column::Column;
|
||||
#[doc(no_inline)]
|
||||
pub use image::Image;
|
||||
//pub use progress_bar::ProgressBar;
|
||||
#[doc(no_inline)]
|
||||
pub use radio::Radio;
|
||||
#[doc(no_inline)]
|
||||
pub use row::Row;
|
||||
#[doc(no_inline)]
|
||||
pub use slider::Slider;
|
||||
#[doc(no_inline)]
|
||||
pub use text::Text;
|
||||
|
||||
use crate::{Event, Hasher, Layout, MouseCursor, Node, Point};
|
||||
111
native/src/widget/button.rs
Normal file
111
native/src/widget/button.rs
Normal file
|
|
@ -0,0 +1,111 @@
|
|||
//! Allow your users to perform actions by pressing a button.
|
||||
//!
|
||||
//! A [`Button`] has some local [`State`] and a [`Class`].
|
||||
//!
|
||||
//! [`Button`]: struct.Button.html
|
||||
//! [`State`]: struct.State.html
|
||||
//! [`Class`]: enum.Class.html
|
||||
|
||||
use crate::input::{mouse, ButtonState};
|
||||
use crate::{
|
||||
Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Widget,
|
||||
};
|
||||
use std::hash::Hash;
|
||||
|
||||
pub use iced_core::button::*;
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
Message: Copy + std::fmt::Debug,
|
||||
{
|
||||
fn node(&self, renderer: &mut Renderer) -> Node {
|
||||
renderer.node(&self)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Left,
|
||||
state,
|
||||
}) => {
|
||||
if let Some(on_press) = self.on_press {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
match state {
|
||||
ButtonState::Pressed => {
|
||||
self.state.is_pressed =
|
||||
bounds.contains(cursor_position);
|
||||
}
|
||||
ButtonState::Released => {
|
||||
let is_clicked = self.state.is_pressed
|
||||
&& bounds.contains(cursor_position);
|
||||
|
||||
self.state.is_pressed = false;
|
||||
|
||||
if is_clicked {
|
||||
messages.push(on_press);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(&self, layout, cursor_position)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.width.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Button`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use a [`Button`] in your user interface.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer {
|
||||
/// Creates a [`Node`] for the provided [`Button`].
|
||||
///
|
||||
/// [`Node`]: ../../struct.Node.html
|
||||
/// [`Button`]: struct.Button.html
|
||||
fn node<Message>(&self, button: &Button<'_, Message>) -> Node;
|
||||
|
||||
/// Draws a [`Button`].
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
button: &Button<'_, Message>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor;
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Button<'a, Message>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
Message: 'static + Copy + std::fmt::Debug,
|
||||
{
|
||||
fn from(button: Button<'a, Message>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(button)
|
||||
}
|
||||
}
|
||||
95
native/src/widget/checkbox.rs
Normal file
95
native/src/widget/checkbox.rs
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
//! Show toggle controls using checkboxes.
|
||||
use std::hash::Hash;
|
||||
|
||||
use crate::input::{mouse, ButtonState};
|
||||
use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
|
||||
|
||||
pub use iced_core::Checkbox;
|
||||
|
||||
impl<Message, Renderer> Widget<Message, Renderer> for Checkbox<Message>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn node(&self, renderer: &mut Renderer) -> Node {
|
||||
renderer.node(&self)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Left,
|
||||
state: ButtonState::Pressed,
|
||||
}) => {
|
||||
let mouse_over = layout
|
||||
.children()
|
||||
.any(|child| child.bounds().contains(cursor_position));
|
||||
|
||||
if mouse_over {
|
||||
messages.push((self.on_toggle)(!self.is_checked));
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(&self, layout, cursor_position)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.label.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Checkbox`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use a [`Checkbox`] in your user interface.
|
||||
///
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer {
|
||||
/// Creates a [`Node`] for the provided [`Checkbox`].
|
||||
///
|
||||
/// [`Node`]: ../../struct.Node.html
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
fn node<Message>(&mut self, checkbox: &Checkbox<Message>) -> Node;
|
||||
|
||||
/// Draws a [`Checkbox`].
|
||||
///
|
||||
/// It receives:
|
||||
/// * the current cursor position
|
||||
/// * the bounds of the [`Checkbox`]
|
||||
/// * the bounds of the label of the [`Checkbox`]
|
||||
/// * whether the [`Checkbox`] is checked or not
|
||||
///
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
checkbox: &Checkbox<Message>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor;
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Checkbox<Message>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(checkbox: Checkbox<Message>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(checkbox)
|
||||
}
|
||||
}
|
||||
118
native/src/widget/column.rs
Normal file
118
native/src/widget/column.rs
Normal file
|
|
@ -0,0 +1,118 @@
|
|||
use std::hash::Hash;
|
||||
|
||||
use crate::{
|
||||
Element, Event, Hasher, Layout, MouseCursor, Node, Point, Style, Widget,
|
||||
};
|
||||
|
||||
/// A container that distributes its contents vertically.
|
||||
pub type Column<'a, Message, Renderer> =
|
||||
iced_core::Column<Element<'a, Message, Renderer>>;
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer>
|
||||
for Column<'a, Message, Renderer>
|
||||
{
|
||||
fn node(&self, renderer: &mut Renderer) -> Node {
|
||||
let mut children: Vec<Node> = self
|
||||
.children
|
||||
.iter()
|
||||
.map(|child| {
|
||||
let mut node = child.widget.node(renderer);
|
||||
|
||||
let mut style = node.0.style();
|
||||
style.margin.bottom =
|
||||
stretch::style::Dimension::Points(f32::from(self.spacing));
|
||||
|
||||
node.0.set_style(style);
|
||||
node
|
||||
})
|
||||
.collect();
|
||||
|
||||
if let Some(node) = children.last_mut() {
|
||||
let mut style = node.0.style();
|
||||
style.margin.bottom = stretch::style::Dimension::Undefined;
|
||||
|
||||
node.0.set_style(style);
|
||||
}
|
||||
|
||||
let mut style = Style::default()
|
||||
.width(self.width)
|
||||
.height(self.height)
|
||||
.max_width(self.max_width)
|
||||
.max_height(self.max_height)
|
||||
.padding(self.padding)
|
||||
.align_self(self.align_self)
|
||||
.align_items(self.align_items)
|
||||
.justify_content(self.justify_content);
|
||||
|
||||
style.0.flex_direction = stretch::style::FlexDirection::Column;
|
||||
|
||||
Node::with_children(style, children)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
self.children.iter_mut().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
child
|
||||
.widget
|
||||
.on_event(event, layout, cursor_position, messages)
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let mut cursor = MouseCursor::OutOfBounds;
|
||||
|
||||
self.children.iter().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
let new_cursor =
|
||||
child.widget.draw(renderer, layout, cursor_position);
|
||||
|
||||
if new_cursor != MouseCursor::OutOfBounds {
|
||||
cursor = new_cursor;
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
cursor
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
0.hash(state);
|
||||
self.width.hash(state);
|
||||
self.height.hash(state);
|
||||
self.max_width.hash(state);
|
||||
self.max_height.hash(state);
|
||||
self.align_self.hash(state);
|
||||
self.align_items.hash(state);
|
||||
self.justify_content.hash(state);
|
||||
self.spacing.hash(state);
|
||||
|
||||
for child in &self.children {
|
||||
child.widget.hash_layout(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: 'a,
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(
|
||||
column: Column<'a, Message, Renderer>,
|
||||
) -> Element<'a, Message, Renderer> {
|
||||
Element::new(column)
|
||||
}
|
||||
}
|
||||
67
native/src/widget/image.rs
Normal file
67
native/src/widget/image.rs
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
//! Display images in your user interface.
|
||||
|
||||
use crate::{
|
||||
Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Widget,
|
||||
};
|
||||
|
||||
use std::hash::Hash;
|
||||
|
||||
pub use iced_core::Image;
|
||||
|
||||
impl<I, Message, Renderer> Widget<Message, Renderer> for Image<I>
|
||||
where
|
||||
Renderer: self::Renderer<I>,
|
||||
I: Clone,
|
||||
{
|
||||
fn node(&self, renderer: &mut Renderer) -> Node {
|
||||
renderer.node(&self)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(&self, layout);
|
||||
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.width.hash(state);
|
||||
self.height.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of an [`Image`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being able to use
|
||||
/// an [`Image`] in your user interface.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer<I> {
|
||||
/// Creates a [`Node`] for the provided [`Image`].
|
||||
///
|
||||
/// You should probably keep the original aspect ratio, if possible.
|
||||
///
|
||||
/// [`Node`]: ../../struct.Node.html
|
||||
/// [`Image`]: struct.Image.html
|
||||
fn node(&mut self, image: &Image<I>) -> Node;
|
||||
|
||||
/// Draws an [`Image`].
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
fn draw(&mut self, image: &Image<I>, layout: Layout<'_>);
|
||||
}
|
||||
|
||||
impl<'a, I, Message, Renderer> From<Image<I>> for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer<I>,
|
||||
I: Clone + 'a,
|
||||
{
|
||||
fn from(image: Image<I>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(image)
|
||||
}
|
||||
}
|
||||
92
native/src/widget/radio.rs
Normal file
92
native/src/widget/radio.rs
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
//! Create choices using radio buttons.
|
||||
use crate::input::{mouse, ButtonState};
|
||||
use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
|
||||
|
||||
use std::hash::Hash;
|
||||
|
||||
pub use iced_core::Radio;
|
||||
|
||||
impl<Message, Renderer> Widget<Message, Renderer> for Radio<Message>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
Message: Copy + std::fmt::Debug,
|
||||
{
|
||||
fn node(&self, renderer: &mut Renderer) -> Node {
|
||||
renderer.node(&self)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Left,
|
||||
state: ButtonState::Pressed,
|
||||
}) => {
|
||||
if layout.bounds().contains(cursor_position) {
|
||||
messages.push(self.on_click);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(&self, layout, cursor_position)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.label.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Radio`] button.
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use a [`Radio`] button in your user interface.
|
||||
///
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer {
|
||||
/// Creates a [`Node`] for the provided [`Radio`].
|
||||
///
|
||||
/// [`Node`]: ../../struct.Node.html
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
fn node<Message>(&mut self, radio: &Radio<Message>) -> Node;
|
||||
|
||||
/// Draws a [`Radio`] button.
|
||||
///
|
||||
/// It receives:
|
||||
/// * the current cursor position
|
||||
/// * the bounds of the [`Radio`]
|
||||
/// * the bounds of the label of the [`Radio`]
|
||||
/// * whether the [`Radio`] is selected or not
|
||||
///
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
radio: &Radio<Message>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor;
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Radio<Message>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
Message: 'static + Copy + std::fmt::Debug,
|
||||
{
|
||||
fn from(checkbox: Radio<Message>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(checkbox)
|
||||
}
|
||||
}
|
||||
117
native/src/widget/row.rs
Normal file
117
native/src/widget/row.rs
Normal file
|
|
@ -0,0 +1,117 @@
|
|||
use std::hash::Hash;
|
||||
|
||||
use crate::{
|
||||
Element, Event, Hasher, Layout, MouseCursor, Node, Point, Style, Widget,
|
||||
};
|
||||
|
||||
/// A container that distributes its contents horizontally.
|
||||
pub type Row<'a, Message, Renderer> =
|
||||
iced_core::Row<Element<'a, Message, Renderer>>;
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer>
|
||||
for Row<'a, Message, Renderer>
|
||||
{
|
||||
fn node(&self, renderer: &mut Renderer) -> Node {
|
||||
let mut children: Vec<Node> = self
|
||||
.children
|
||||
.iter()
|
||||
.map(|child| {
|
||||
let mut node = child.widget.node(renderer);
|
||||
|
||||
let mut style = node.0.style();
|
||||
style.margin.end =
|
||||
stretch::style::Dimension::Points(f32::from(self.spacing));
|
||||
|
||||
node.0.set_style(style);
|
||||
node
|
||||
})
|
||||
.collect();
|
||||
|
||||
if let Some(node) = children.last_mut() {
|
||||
let mut style = node.0.style();
|
||||
style.margin.end = stretch::style::Dimension::Undefined;
|
||||
|
||||
node.0.set_style(style);
|
||||
}
|
||||
|
||||
let mut style = Style::default()
|
||||
.width(self.width)
|
||||
.height(self.height)
|
||||
.max_width(self.max_width)
|
||||
.max_height(self.max_height)
|
||||
.padding(self.padding)
|
||||
.align_self(self.align_self)
|
||||
.align_items(self.align_items)
|
||||
.justify_content(self.justify_content);
|
||||
|
||||
style.0.flex_direction = stretch::style::FlexDirection::Row;
|
||||
|
||||
Node::with_children(style, children)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
self.children.iter_mut().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
child
|
||||
.widget
|
||||
.on_event(event, layout, cursor_position, messages)
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let mut cursor = MouseCursor::OutOfBounds;
|
||||
|
||||
self.children.iter().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
let new_cursor =
|
||||
child.widget.draw(renderer, layout, cursor_position);
|
||||
|
||||
if new_cursor != MouseCursor::OutOfBounds {
|
||||
cursor = new_cursor;
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
cursor
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
1.hash(state);
|
||||
self.width.hash(state);
|
||||
self.height.hash(state);
|
||||
self.max_width.hash(state);
|
||||
self.max_height.hash(state);
|
||||
self.align_self.hash(state);
|
||||
self.align_items.hash(state);
|
||||
self.justify_content.hash(state);
|
||||
self.spacing.hash(state);
|
||||
self.spacing.hash(state);
|
||||
|
||||
for child in &self.children {
|
||||
child.widget.hash_layout(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: 'a,
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(row)
|
||||
}
|
||||
}
|
||||
126
native/src/widget/slider.rs
Normal file
126
native/src/widget/slider.rs
Normal file
|
|
@ -0,0 +1,126 @@
|
|||
//! Display an interactive selector of a single value from a range of values.
|
||||
//!
|
||||
//! A [`Slider`] has some local [`State`].
|
||||
//!
|
||||
//! [`Slider`]: struct.Slider.html
|
||||
//! [`State`]: struct.State.html
|
||||
use std::hash::Hash;
|
||||
|
||||
use crate::input::{mouse, ButtonState};
|
||||
use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
|
||||
|
||||
pub use iced_core::slider::*;
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn node(&self, renderer: &mut Renderer) -> Node {
|
||||
renderer.node(&self)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
let mut change = || {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
if cursor_position.x <= bounds.x {
|
||||
messages.push((self.on_change)(*self.range.start()));
|
||||
} else if cursor_position.x >= bounds.x + bounds.width {
|
||||
messages.push((self.on_change)(*self.range.end()));
|
||||
} else {
|
||||
let percent = (cursor_position.x - bounds.x) / bounds.width;
|
||||
let value = (self.range.end() - self.range.start()) * percent
|
||||
+ self.range.start();
|
||||
|
||||
messages.push((self.on_change)(value));
|
||||
}
|
||||
};
|
||||
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Left,
|
||||
state,
|
||||
}) => match state {
|
||||
ButtonState::Pressed => {
|
||||
if layout.bounds().contains(cursor_position) {
|
||||
change();
|
||||
self.state.is_dragging = true;
|
||||
}
|
||||
}
|
||||
ButtonState::Released => {
|
||||
self.state.is_dragging = false;
|
||||
}
|
||||
},
|
||||
Event::Mouse(mouse::Event::CursorMoved { .. }) => {
|
||||
if self.state.is_dragging {
|
||||
change();
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(&self, layout, cursor_position)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.width.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Slider`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use a [`Slider`] in your user interface.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer {
|
||||
/// Creates a [`Node`] for the provided [`Radio`].
|
||||
///
|
||||
/// [`Node`]: ../../struct.Node.html
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
fn node<Message>(&self, slider: &Slider<'_, Message>) -> Node;
|
||||
|
||||
/// Draws a [`Slider`].
|
||||
///
|
||||
/// It receives:
|
||||
/// * the current cursor position
|
||||
/// * the bounds of the [`Slider`]
|
||||
/// * the local state of the [`Slider`]
|
||||
/// * the range of values of the [`Slider`]
|
||||
/// * the current value of the [`Slider`]
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
/// [`State`]: struct.State.html
|
||||
/// [`Class`]: enum.Class.html
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
slider: &Slider<'_, Message>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor;
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Slider<'a, Message>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(slider: Slider<'a, Message>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(slider)
|
||||
}
|
||||
}
|
||||
77
native/src/widget/text.rs
Normal file
77
native/src/widget/text.rs
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
//! Write some text for your users to read.
|
||||
use crate::{Element, Hasher, Layout, MouseCursor, Node, Point, Widget};
|
||||
|
||||
use std::hash::Hash;
|
||||
|
||||
pub use iced_core::text::*;
|
||||
|
||||
impl<Message, Renderer> Widget<Message, Renderer> for Text
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn node(&self, renderer: &mut Renderer) -> Node {
|
||||
renderer.node(&self)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(&self, layout);
|
||||
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.content.hash(state);
|
||||
self.size.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Text`] fragment.
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use [`Text`] in your [`UserInterface`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
/// [`UserInterface`]: ../../struct.UserInterface.html
|
||||
pub trait Renderer {
|
||||
/// Creates a [`Node`] with the given [`Style`] for the provided [`Text`]
|
||||
/// contents and size.
|
||||
///
|
||||
/// You should probably use [`Node::with_measure`] to allow [`Text`] to
|
||||
/// adapt to the dimensions of its container.
|
||||
///
|
||||
/// [`Node`]: ../../struct.Node.html
|
||||
/// [`Style`]: ../../struct.Style.html
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`Node::with_measure`]: ../../struct.Node.html#method.with_measure
|
||||
fn node(&self, text: &Text) -> Node;
|
||||
|
||||
/// Draws a [`Text`] fragment.
|
||||
///
|
||||
/// It receives:
|
||||
/// * the bounds of the [`Text`]
|
||||
/// * the contents of the [`Text`]
|
||||
/// * the size of the [`Text`]
|
||||
/// * the color of the [`Text`]
|
||||
/// * the [`HorizontalAlignment`] of the [`Text`]
|
||||
/// * the [`VerticalAlignment`] of the [`Text`]
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
|
||||
/// [`VerticalAlignment`]: enum.VerticalAlignment.html
|
||||
fn draw(&mut self, text: &Text, layout: Layout<'_>);
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Text> for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn from(text: Text) -> Element<'a, Message, Renderer> {
|
||||
Element::new(text)
|
||||
}
|
||||
}
|
||||
231
src/lib.rs
231
src/lib.rs
|
|
@ -1,231 +0,0 @@
|
|||
//! Iced is a renderer-agnostic GUI library focused on simplicity and
|
||||
//! type-safety. Inspired by [Elm].
|
||||
//!
|
||||
//! # Features
|
||||
//! * Simple, easy-to-use, renderer-agnostic API
|
||||
//! * Responsive, flexbox-based layouting
|
||||
//! * Type-safe, reactive programming model
|
||||
//! * Built-in widgets
|
||||
//! * Custom widget support
|
||||
//!
|
||||
//! Check out the [repository] and the [examples] for more details!
|
||||
//!
|
||||
//! [examples]: https://github.com/hecrj/iced/tree/0.1.0/examples
|
||||
//! [repository]: https://github.com/hecrj/iced
|
||||
//!
|
||||
//! # Usage
|
||||
//! Inspired by [The Elm Architecture], Iced expects you to split user interfaces
|
||||
//! into four different concepts:
|
||||
//!
|
||||
//! * __State__ — the state of your application
|
||||
//! * __Messages__ — user interactions or meaningful events that you care
|
||||
//! about
|
||||
//! * __View logic__ — a way to display your __state__ as widgets that
|
||||
//! may produce __messages__ on user interaction
|
||||
//! * __Update logic__ — a way to react to __messages__ and update your
|
||||
//! __state__
|
||||
//!
|
||||
//! We can build something to see how this works! Let's say we want a simple counter
|
||||
//! that can be incremented and decremented using two buttons.
|
||||
//!
|
||||
//! We start by modelling the __state__ of our application:
|
||||
//!
|
||||
//! ```
|
||||
//! use iced::button;
|
||||
//!
|
||||
//! struct Counter {
|
||||
//! // The counter value
|
||||
//! value: i32,
|
||||
//!
|
||||
//! // The local state of the two buttons
|
||||
//! increment_button: button::State,
|
||||
//! decrement_button: button::State,
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! Next, we need to define the possible user interactions of our counter:
|
||||
//! the button presses. These interactions are our __messages__:
|
||||
//!
|
||||
//! ```
|
||||
//! #[derive(Debug, Clone, Copy)]
|
||||
//! pub enum Message {
|
||||
//! IncrementPressed,
|
||||
//! DecrementPressed,
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! Now, let's show the actual counter by putting it all together in our
|
||||
//! __view logic__:
|
||||
//!
|
||||
//! ```
|
||||
//! # use iced::button;
|
||||
//! #
|
||||
//! # struct Counter {
|
||||
//! # // The counter value
|
||||
//! # value: i32,
|
||||
//! #
|
||||
//! # // The local state of the two buttons
|
||||
//! # increment_button: button::State,
|
||||
//! # decrement_button: button::State,
|
||||
//! # }
|
||||
//! #
|
||||
//! # #[derive(Debug, Clone, Copy)]
|
||||
//! # pub enum Message {
|
||||
//! # IncrementPressed,
|
||||
//! # DecrementPressed,
|
||||
//! # }
|
||||
//! #
|
||||
//! # mod iced_wgpu {
|
||||
//! # use iced::{
|
||||
//! # button, text, text::HorizontalAlignment, text::VerticalAlignment,
|
||||
//! # MouseCursor, Node, Point, Rectangle, Style, Color
|
||||
//! # };
|
||||
//! #
|
||||
//! # pub struct Renderer {}
|
||||
//! #
|
||||
//! # impl button::Renderer for Renderer {
|
||||
//! # fn draw(
|
||||
//! # &mut self,
|
||||
//! # _cursor_position: Point,
|
||||
//! # _bounds: Rectangle,
|
||||
//! # _state: &button::State,
|
||||
//! # _label: &str,
|
||||
//! # _class: button::Class,
|
||||
//! # ) -> MouseCursor {
|
||||
//! # MouseCursor::OutOfBounds
|
||||
//! # }
|
||||
//! # }
|
||||
//! #
|
||||
//! # impl text::Renderer for Renderer {
|
||||
//! # fn node(&self, style: Style, _content: &str, _size: Option<u16>) -> Node {
|
||||
//! # Node::new(style)
|
||||
//! # }
|
||||
//! #
|
||||
//! # fn draw(
|
||||
//! # &mut self,
|
||||
//! # _bounds: Rectangle,
|
||||
//! # _content: &str,
|
||||
//! # _size: Option<u16>,
|
||||
//! # _color: Option<Color>,
|
||||
//! # _horizontal_alignment: HorizontalAlignment,
|
||||
//! # _vertical_alignment: VerticalAlignment,
|
||||
//! # ) {
|
||||
//! # }
|
||||
//! # }
|
||||
//! # }
|
||||
//! use iced::{Button, Column, Text};
|
||||
//! use iced_wgpu::Renderer; // Iced does not include a renderer! We need to bring our own!
|
||||
//!
|
||||
//! impl Counter {
|
||||
//! pub fn view(&mut self) -> Column<Message, Renderer> {
|
||||
//! // We use a column: a simple vertical layout
|
||||
//! Column::new()
|
||||
//! .push(
|
||||
//! // The increment button. We tell it to produce an
|
||||
//! // `IncrementPressed` message when pressed
|
||||
//! Button::new(&mut self.increment_button, "+")
|
||||
//! .on_press(Message::IncrementPressed),
|
||||
//! )
|
||||
//! .push(
|
||||
//! // We show the value of the counter here
|
||||
//! Text::new(&self.value.to_string()).size(50),
|
||||
//! )
|
||||
//! .push(
|
||||
//! // The decrement button. We tell it to produce a
|
||||
//! // `DecrementPressed` message when pressed
|
||||
//! Button::new(&mut self.decrement_button, "-")
|
||||
//! .on_press(Message::DecrementPressed),
|
||||
//! )
|
||||
//! }
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! Finally, we need to be able to react to any produced __messages__ and change
|
||||
//! our __state__ accordingly in our __update logic__:
|
||||
//!
|
||||
//! ```
|
||||
//! # use iced::button;
|
||||
//! #
|
||||
//! # struct Counter {
|
||||
//! # // The counter value
|
||||
//! # value: i32,
|
||||
//! #
|
||||
//! # // The local state of the two buttons
|
||||
//! # increment_button: button::State,
|
||||
//! # decrement_button: button::State,
|
||||
//! # }
|
||||
//! #
|
||||
//! # #[derive(Debug, Clone, Copy)]
|
||||
//! # pub enum Message {
|
||||
//! # IncrementPressed,
|
||||
//! # DecrementPressed,
|
||||
//! # }
|
||||
//! impl Counter {
|
||||
//! // ...
|
||||
//!
|
||||
//! pub fn update(&mut self, message: Message) {
|
||||
//! match message {
|
||||
//! Message::IncrementPressed => {
|
||||
//! self.value += 1;
|
||||
//! }
|
||||
//! Message::DecrementPressed => {
|
||||
//! self.value -= 1;
|
||||
//! }
|
||||
//! }
|
||||
//! }
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! And that's everything! We just wrote a whole user interface. Iced is now able
|
||||
//! to:
|
||||
//!
|
||||
//! 1. Take the result of our __view logic__ and layout its widgets.
|
||||
//! 1. Process events from our system and produce __messages__ for our
|
||||
//! __update logic__.
|
||||
//! 1. Draw the resulting user interface using our chosen __renderer__.
|
||||
//!
|
||||
//! Check out the [`UserInterface`] type to learn how to wire everything up!
|
||||
//!
|
||||
//! [Elm]: https://elm-lang.org/
|
||||
//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
|
||||
//! [documentation]: https://docs.rs/iced
|
||||
//! [examples]: https://github.com/hecrj/iced/tree/master/examples
|
||||
//! [`UserInterface`]: struct.UserInterface.html
|
||||
#![deny(missing_docs)]
|
||||
#![deny(missing_debug_implementations)]
|
||||
#![deny(unused_results)]
|
||||
#![deny(unsafe_code)]
|
||||
#![deny(rust_2018_idioms)]
|
||||
pub mod input;
|
||||
pub mod renderer;
|
||||
pub mod widget;
|
||||
|
||||
mod color;
|
||||
mod element;
|
||||
mod event;
|
||||
mod hasher;
|
||||
mod layout;
|
||||
mod mouse_cursor;
|
||||
mod node;
|
||||
mod point;
|
||||
mod rectangle;
|
||||
mod style;
|
||||
mod user_interface;
|
||||
mod vector;
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use stretch::{geometry::Size, number::Number};
|
||||
|
||||
pub use color::Color;
|
||||
pub use element::Element;
|
||||
pub use event::Event;
|
||||
pub use hasher::Hasher;
|
||||
pub use layout::Layout;
|
||||
pub use mouse_cursor::MouseCursor;
|
||||
pub use node::Node;
|
||||
pub use point::Point;
|
||||
pub use rectangle::Rectangle;
|
||||
pub use style::{Align, Justify, Style};
|
||||
pub use user_interface::{Cache, UserInterface};
|
||||
pub(crate) use vector::Vector;
|
||||
pub use widget::*;
|
||||
262
src/style.rs
262
src/style.rs
|
|
@ -1,262 +0,0 @@
|
|||
use std::hash::{Hash, Hasher};
|
||||
use stretch::{geometry, style};
|
||||
|
||||
/// The appearance of a [`Node`].
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Style(pub(crate) style::Style);
|
||||
|
||||
impl Style {
|
||||
/// Defines the width of a [`Node`] in pixels.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn width(mut self, width: u16) -> Self {
|
||||
self.0.size.width = style::Dimension::Points(width as f32);
|
||||
self
|
||||
}
|
||||
|
||||
/// Defines the height of a [`Node`] in pixels.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn height(mut self, height: u16) -> Self {
|
||||
self.0.size.height = style::Dimension::Points(height as f32);
|
||||
self
|
||||
}
|
||||
|
||||
/// Defines the minimum width of a [`Node`] in pixels.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn min_width(mut self, min_width: u16) -> Self {
|
||||
self.0.min_size.width = style::Dimension::Points(min_width as f32);
|
||||
self
|
||||
}
|
||||
|
||||
/// Defines the maximum width of a [`Node`] in pixels.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn max_width(mut self, max_width: u16) -> Self {
|
||||
self.0.max_size.width = style::Dimension::Points(max_width as f32);
|
||||
self.fill_width()
|
||||
}
|
||||
|
||||
/// Defines the minimum height of a [`Node`] in pixels.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn min_height(mut self, min_height: u16) -> Self {
|
||||
self.0.min_size.height =
|
||||
style::Dimension::Points(f32::from(min_height));
|
||||
self
|
||||
}
|
||||
|
||||
/// Defines the maximum height of a [`Node`] in pixels.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn max_height(mut self, max_height: u16) -> Self {
|
||||
self.0.max_size.height =
|
||||
style::Dimension::Points(f32::from(max_height));
|
||||
self.fill_height()
|
||||
}
|
||||
|
||||
/// Makes a [`Node`] fill all the horizontal available space.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn fill_width(mut self) -> Self {
|
||||
self.0.size.width = stretch::style::Dimension::Percent(1.0);
|
||||
self
|
||||
}
|
||||
|
||||
/// Makes a [`Node`] fill all the vertical available space.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn fill_height(mut self) -> Self {
|
||||
self.0.size.height = stretch::style::Dimension::Percent(1.0);
|
||||
self
|
||||
}
|
||||
|
||||
pub(crate) fn align_items(mut self, align: Align) -> Self {
|
||||
self.0.align_items = align.into();
|
||||
self
|
||||
}
|
||||
|
||||
pub(crate) fn justify_content(mut self, justify: Justify) -> Self {
|
||||
self.0.justify_content = justify.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alignment of a [`Node`].
|
||||
///
|
||||
/// If the [`Node`] is inside a...
|
||||
///
|
||||
/// * [`Column`], this setting will affect its __horizontal__ alignment.
|
||||
/// * [`Row`], this setting will affect its __vertical__ alignment.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
/// [`Column`]: widget/struct.Column.html
|
||||
/// [`Row`]: widget/struct.Row.html
|
||||
pub fn align_self(mut self, align: Align) -> Self {
|
||||
self.0.align_self = align.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the padding of a [`Node`] in pixels.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn padding(mut self, px: u16) -> Self {
|
||||
self.0.padding = stretch::geometry::Rect {
|
||||
start: style::Dimension::Points(px as f32),
|
||||
end: style::Dimension::Points(px as f32),
|
||||
top: style::Dimension::Points(px as f32),
|
||||
bottom: style::Dimension::Points(px as f32),
|
||||
};
|
||||
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Style {
|
||||
fn default() -> Style {
|
||||
Style(style::Style {
|
||||
align_items: style::AlignItems::FlexStart,
|
||||
justify_content: style::JustifyContent::FlexStart,
|
||||
..style::Style::default()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl Hash for Style {
|
||||
fn hash<H: Hasher>(&self, state: &mut H) {
|
||||
hash_size(&self.0.size, state);
|
||||
hash_size(&self.0.min_size, state);
|
||||
hash_size(&self.0.max_size, state);
|
||||
|
||||
hash_rect(&self.0.margin, state);
|
||||
|
||||
(self.0.flex_direction as u8).hash(state);
|
||||
(self.0.align_items as u8).hash(state);
|
||||
(self.0.justify_content as u8).hash(state);
|
||||
(self.0.align_self as u8).hash(state);
|
||||
(self.0.flex_grow as u32).hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
fn hash_size<H: Hasher>(
|
||||
size: &geometry::Size<style::Dimension>,
|
||||
state: &mut H,
|
||||
) {
|
||||
hash_dimension(size.width, state);
|
||||
hash_dimension(size.height, state);
|
||||
}
|
||||
|
||||
fn hash_rect<H: Hasher>(
|
||||
rect: &geometry::Rect<style::Dimension>,
|
||||
state: &mut H,
|
||||
) {
|
||||
hash_dimension(rect.start, state);
|
||||
hash_dimension(rect.end, state);
|
||||
hash_dimension(rect.top, state);
|
||||
hash_dimension(rect.bottom, state);
|
||||
}
|
||||
|
||||
fn hash_dimension<H: Hasher>(dimension: style::Dimension, state: &mut H) {
|
||||
match dimension {
|
||||
style::Dimension::Undefined => state.write_u8(0),
|
||||
style::Dimension::Auto => state.write_u8(1),
|
||||
style::Dimension::Points(points) => {
|
||||
state.write_u8(2);
|
||||
(points as u32).hash(state);
|
||||
}
|
||||
style::Dimension::Percent(percent) => {
|
||||
state.write_u8(3);
|
||||
(percent as u32).hash(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Alignment on the cross axis of a container.
|
||||
///
|
||||
/// * On a [`Column`], it describes __horizontal__ alignment.
|
||||
/// * On a [`Row`], it describes __vertical__ alignment.
|
||||
///
|
||||
/// [`Column`]: widget/struct.Column.html
|
||||
/// [`Row`]: widget/struct.Row.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Align {
|
||||
/// Align at the start of the cross axis.
|
||||
Start,
|
||||
|
||||
/// Align at the center of the cross axis.
|
||||
Center,
|
||||
|
||||
/// Align at the end of the cross axis.
|
||||
End,
|
||||
|
||||
/// Stretch over the cross axis.
|
||||
Stretch,
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
impl From<Align> for style::AlignItems {
|
||||
fn from(align: Align) -> Self {
|
||||
match align {
|
||||
Align::Start => style::AlignItems::FlexStart,
|
||||
Align::Center => style::AlignItems::Center,
|
||||
Align::End => style::AlignItems::FlexEnd,
|
||||
Align::Stretch => style::AlignItems::Stretch,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
impl From<Align> for style::AlignSelf {
|
||||
fn from(align: Align) -> Self {
|
||||
match align {
|
||||
Align::Start => style::AlignSelf::FlexStart,
|
||||
Align::Center => style::AlignSelf::Center,
|
||||
Align::End => style::AlignSelf::FlexEnd,
|
||||
Align::Stretch => style::AlignSelf::Stretch,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Distribution on the main axis of a container.
|
||||
///
|
||||
/// * On a [`Column`], it describes __vertical__ distribution.
|
||||
/// * On a [`Row`], it describes __horizontal__ distribution.
|
||||
///
|
||||
/// [`Column`]: widget/struct.Column.html
|
||||
/// [`Row`]: widget/struct.Row.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Justify {
|
||||
/// Place items at the start of the main axis.
|
||||
Start,
|
||||
|
||||
/// Place items at the center of the main axis.
|
||||
Center,
|
||||
|
||||
/// Place items at the end of the main axis.
|
||||
End,
|
||||
|
||||
/// Place items with space between.
|
||||
SpaceBetween,
|
||||
|
||||
/// Place items with space around.
|
||||
SpaceAround,
|
||||
|
||||
/// Place items with evenly distributed space.
|
||||
SpaceEvenly,
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
impl From<Justify> for style::JustifyContent {
|
||||
fn from(justify: Justify) -> Self {
|
||||
match justify {
|
||||
Justify::Start => style::JustifyContent::FlexStart,
|
||||
Justify::Center => style::JustifyContent::Center,
|
||||
Justify::End => style::JustifyContent::FlexEnd,
|
||||
Justify::SpaceBetween => style::JustifyContent::SpaceBetween,
|
||||
Justify::SpaceAround => style::JustifyContent::SpaceAround,
|
||||
Justify::SpaceEvenly => style::JustifyContent::SpaceEvenly,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,284 +0,0 @@
|
|||
//! Allow your users to perform actions by pressing a button.
|
||||
//!
|
||||
//! A [`Button`] has some local [`State`] and a [`Class`].
|
||||
//!
|
||||
//! [`Button`]: struct.Button.html
|
||||
//! [`State`]: struct.State.html
|
||||
//! [`Class`]: enum.Class.html
|
||||
|
||||
use crate::input::{mouse, ButtonState};
|
||||
use crate::{
|
||||
Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
|
||||
Style, Widget,
|
||||
};
|
||||
|
||||
use std::hash::Hash;
|
||||
|
||||
/// A generic widget that produces a message when clicked.
|
||||
///
|
||||
/// It implements [`Widget`] when the associated `Renderer` implements the
|
||||
/// [`button::Renderer`] trait.
|
||||
///
|
||||
/// [`Widget`]: ../trait.Widget.html
|
||||
/// [`button::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use iced::{button, Button};
|
||||
///
|
||||
/// pub enum Message {
|
||||
/// ButtonClicked,
|
||||
/// }
|
||||
///
|
||||
/// let state = &mut button::State::new();
|
||||
///
|
||||
/// Button::new(state, "Click me!")
|
||||
/// .on_press(Message::ButtonClicked);
|
||||
/// ```
|
||||
///
|
||||
/// 
|
||||
pub struct Button<'a, Message> {
|
||||
state: &'a mut State,
|
||||
/// The label of the button.
|
||||
pub label: String,
|
||||
class: Class,
|
||||
/// The message to produce when the button is pressed
|
||||
pub on_press: Option<Message>,
|
||||
style: Style,
|
||||
}
|
||||
|
||||
impl<'a, Message> std::fmt::Debug for Button<'a, Message>
|
||||
where
|
||||
Message: std::fmt::Debug,
|
||||
{
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Button")
|
||||
.field("state", &self.state)
|
||||
.field("label", &self.label)
|
||||
.field("class", &self.class)
|
||||
.field("on_press", &self.on_press)
|
||||
.field("style", &self.style)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message> Button<'a, Message> {
|
||||
/// Creates a new [`Button`] with some local [`State`] and the given label.
|
||||
///
|
||||
/// The default [`Class`] of a new [`Button`] is [`Class::Primary`].
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
/// [`State`]: struct.State.html
|
||||
/// [`Class`]: enum.Class.html
|
||||
/// [`Class::Primary`]: enum.Class.html#variant.Primary
|
||||
pub fn new(state: &'a mut State, label: &str) -> Self {
|
||||
Button {
|
||||
state,
|
||||
label: String::from(label),
|
||||
class: Class::Primary,
|
||||
on_press: None,
|
||||
style: Style::default().min_width(100),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Button`] in pixels.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn width(mut self, width: u16) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Makes the [`Button`] fill the horizontal space of its container.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn fill_width(mut self) -> Self {
|
||||
self.style = self.style.fill_width();
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alignment of the [`Button`] itself.
|
||||
///
|
||||
/// This is useful if you want to override the default alignment given by
|
||||
/// the parent container.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn align_self(mut self, align: Align) -> Self {
|
||||
self.style = self.style.align_self(align);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`Class`] of the [`Button`].
|
||||
///
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
/// [`Class`]: enum.Class.html
|
||||
pub fn class(mut self, class: Class) -> Self {
|
||||
self.class = class;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the message that will be produced when the [`Button`] is pressed.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn on_press(mut self, msg: Message) -> Self {
|
||||
self.on_press = Some(msg);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
Message: Copy + std::fmt::Debug,
|
||||
{
|
||||
fn node(&self, _renderer: &mut Renderer) -> Node {
|
||||
Node::new(self.style.height(50))
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Left,
|
||||
state,
|
||||
}) => {
|
||||
if let Some(on_press) = self.on_press {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
match state {
|
||||
ButtonState::Pressed => {
|
||||
self.state.is_pressed =
|
||||
bounds.contains(cursor_position);
|
||||
}
|
||||
ButtonState::Released => {
|
||||
let is_clicked = self.state.is_pressed
|
||||
&& bounds.contains(cursor_position);
|
||||
|
||||
self.state.is_pressed = false;
|
||||
|
||||
if is_clicked {
|
||||
messages.push(on_press);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(
|
||||
cursor_position,
|
||||
layout.bounds(),
|
||||
self.state,
|
||||
&self.label,
|
||||
self.class,
|
||||
)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The local state of a [`Button`].
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
pub struct State {
|
||||
is_pressed: bool,
|
||||
}
|
||||
|
||||
impl State {
|
||||
/// Creates a new [`State`].
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn new() -> State {
|
||||
State::default()
|
||||
}
|
||||
|
||||
/// Returns whether the associated [`Button`] is currently being pressed or
|
||||
/// not.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn is_pressed(&self) -> bool {
|
||||
self.is_pressed
|
||||
}
|
||||
}
|
||||
|
||||
/// The type of a [`Button`].
|
||||
///
|
||||
/// 
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Class {
|
||||
/// The [`Button`] performs the main action.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
Primary,
|
||||
|
||||
/// The [`Button`] performs an alternative action.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
Secondary,
|
||||
|
||||
/// The [`Button`] performs a productive action.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
Positive,
|
||||
}
|
||||
|
||||
/// The renderer of a [`Button`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use a [`Button`] in your user interface.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer {
|
||||
/// Draws a [`Button`].
|
||||
///
|
||||
/// It receives:
|
||||
/// * the current cursor position
|
||||
/// * the bounds of the [`Button`]
|
||||
/// * the local state of the [`Button`]
|
||||
/// * the label of the [`Button`]
|
||||
/// * the [`Class`] of the [`Button`]
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
/// [`State`]: struct.State.html
|
||||
/// [`Class`]: enum.Class.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
cursor_position: Point,
|
||||
bounds: Rectangle,
|
||||
state: &State,
|
||||
label: &str,
|
||||
class: Class,
|
||||
) -> MouseCursor;
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Button<'a, Message>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
Message: 'static + Copy + std::fmt::Debug,
|
||||
{
|
||||
fn from(button: Button<'a, Message>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(button)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,199 +0,0 @@
|
|||
//! Show toggle controls using checkboxes.
|
||||
use std::hash::Hash;
|
||||
|
||||
use crate::input::{mouse, ButtonState};
|
||||
use crate::widget::{text, Column, Row, Text};
|
||||
use crate::{
|
||||
Align, Color, Element, Event, Hasher, Layout, MouseCursor, Node, Point,
|
||||
Rectangle, Widget,
|
||||
};
|
||||
|
||||
/// A box that can be checked.
|
||||
///
|
||||
/// It implements [`Widget`] when the associated `Renderer` implements the
|
||||
/// [`checkbox::Renderer`] trait.
|
||||
///
|
||||
/// [`Widget`]: ../trait.Widget.html
|
||||
/// [`checkbox::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use iced::{Checkbox, Color};
|
||||
///
|
||||
/// pub enum Message {
|
||||
/// CheckboxToggled(bool),
|
||||
/// }
|
||||
///
|
||||
/// let is_checked = true;
|
||||
///
|
||||
/// Checkbox::new(is_checked, "Toggle me!", Message::CheckboxToggled);
|
||||
/// ```
|
||||
///
|
||||
/// 
|
||||
pub struct Checkbox<Message> {
|
||||
/// Whether the checkbox is checked or not
|
||||
pub is_checked: bool,
|
||||
|
||||
/// Function to call when checkbox is toggled to produce a __message__.
|
||||
///
|
||||
/// The function should be provided `true` when the checkbox is checked
|
||||
/// and `false` otherwise.
|
||||
pub on_toggle: Box<dyn Fn(bool) -> Message>,
|
||||
|
||||
/// The label of the checkbox
|
||||
pub label: String,
|
||||
|
||||
/// The color of the label
|
||||
pub label_color: Option<Color>,
|
||||
}
|
||||
|
||||
impl<Message> std::fmt::Debug for Checkbox<Message> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Checkbox")
|
||||
.field("is_checked", &self.is_checked)
|
||||
.field("label", &self.label)
|
||||
.field("label_color", &self.label_color)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message> Checkbox<Message> {
|
||||
/// Creates a new [`Checkbox`].
|
||||
///
|
||||
/// It expects:
|
||||
/// * a boolean describing whether the [`Checkbox`] is checked or not
|
||||
/// * the label of the [`Checkbox`]
|
||||
/// * a function that will be called when the [`Checkbox`] is toggled.
|
||||
/// It will receive the new state of the [`Checkbox`] and must produce
|
||||
/// a `Message`.
|
||||
///
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
pub fn new<F>(is_checked: bool, label: &str, f: F) -> Self
|
||||
where
|
||||
F: 'static + Fn(bool) -> Message,
|
||||
{
|
||||
Checkbox {
|
||||
is_checked,
|
||||
on_toggle: Box::new(f),
|
||||
label: String::from(label),
|
||||
label_color: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the color of the label of the [`Checkbox`].
|
||||
///
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
pub fn label_color<C: Into<Color>>(mut self, color: C) -> Self {
|
||||
self.label_color = Some(color.into());
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, Renderer> Widget<Message, Renderer> for Checkbox<Message>
|
||||
where
|
||||
Renderer: self::Renderer + text::Renderer,
|
||||
{
|
||||
fn node(&self, renderer: &mut Renderer) -> Node {
|
||||
Row::<(), Renderer>::new()
|
||||
.spacing(15)
|
||||
.align_items(Align::Center)
|
||||
.push(Column::new().width(28).height(28))
|
||||
.push(Text::new(&self.label))
|
||||
.node(renderer)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Left,
|
||||
state: ButtonState::Pressed,
|
||||
}) => {
|
||||
let mouse_over = layout
|
||||
.children()
|
||||
.any(|child| child.bounds().contains(cursor_position));
|
||||
|
||||
if mouse_over {
|
||||
messages.push((self.on_toggle)(!self.is_checked));
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let children: Vec<_> = layout.children().collect();
|
||||
|
||||
let text_bounds = children[1].bounds();
|
||||
|
||||
text::Renderer::draw(
|
||||
renderer,
|
||||
text_bounds,
|
||||
&self.label,
|
||||
None,
|
||||
self.label_color,
|
||||
text::HorizontalAlignment::Left,
|
||||
text::VerticalAlignment::Top,
|
||||
);
|
||||
|
||||
self::Renderer::draw(
|
||||
renderer,
|
||||
cursor_position,
|
||||
children[0].bounds(),
|
||||
text_bounds,
|
||||
self.is_checked,
|
||||
)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.label.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Checkbox`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use a [`Checkbox`] in your user interface.
|
||||
///
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer {
|
||||
/// Draws a [`Checkbox`].
|
||||
///
|
||||
/// It receives:
|
||||
/// * the current cursor position
|
||||
/// * the bounds of the [`Checkbox`]
|
||||
/// * the bounds of the label of the [`Checkbox`]
|
||||
/// * whether the [`Checkbox`] is checked or not
|
||||
///
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
cursor_position: Point,
|
||||
bounds: Rectangle,
|
||||
label_bounds: Rectangle,
|
||||
is_checked: bool,
|
||||
) -> MouseCursor;
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Checkbox<Message>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer + text::Renderer,
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(checkbox: Checkbox<Message>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(checkbox)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,224 +0,0 @@
|
|||
use std::hash::Hash;
|
||||
|
||||
use crate::{
|
||||
Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point,
|
||||
Style, Widget,
|
||||
};
|
||||
|
||||
/// A container that distributes its contents vertically.
|
||||
///
|
||||
/// A [`Column`] will try to fill the horizontal space of its container.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
#[derive(Default)]
|
||||
pub struct Column<'a, Message, Renderer> {
|
||||
style: Style,
|
||||
spacing: u16,
|
||||
children: Vec<Element<'a, Message, Renderer>>,
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> std::fmt::Debug for Column<'a, Message, Renderer> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Column")
|
||||
.field("style", &self.style)
|
||||
.field("spacing", &self.spacing)
|
||||
.field("children", &self.children)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
|
||||
/// Creates an empty [`Column`].
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn new() -> Self {
|
||||
let mut style = Style::default().fill_width();
|
||||
style.0.flex_direction = stretch::style::FlexDirection::Column;
|
||||
|
||||
Column {
|
||||
style,
|
||||
spacing: 0,
|
||||
children: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the vertical spacing _between_ elements in pixels.
|
||||
///
|
||||
/// Custom margins per element do not exist in Iced. You should use this
|
||||
/// method instead! While less flexible, it helps you keep spacing between
|
||||
/// elements consistent.
|
||||
pub fn spacing(mut self, px: u16) -> Self {
|
||||
self.spacing = px;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the padding of the [`Column`] in pixels.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn padding(mut self, px: u16) -> Self {
|
||||
self.style = self.style.padding(px);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Column`] in pixels.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn width(mut self, width: u16) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Column`] in pixels.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn height(mut self, height: u16) -> Self {
|
||||
self.style = self.style.height(height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the maximum width of the [`Column`] in pixels.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn max_width(mut self, max_width: u16) -> Self {
|
||||
self.style = self.style.max_width(max_width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the maximum height of the [`Column`] in pixels.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn max_height(mut self, max_height: u16) -> Self {
|
||||
self.style = self.style.max_height(max_height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alignment of the [`Column`] itself.
|
||||
///
|
||||
/// This is useful if you want to override the default alignment given by
|
||||
/// the parent container.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn align_self(mut self, align: Align) -> Self {
|
||||
self.style = self.style.align_self(align);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the horizontal alignment of the contents of the [`Column`] .
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn align_items(mut self, align: Align) -> Self {
|
||||
self.style = self.style.align_items(align);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the vertical distribution strategy for the contents of the
|
||||
/// [`Column`] .
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn justify_content(mut self, justify: Justify) -> Self {
|
||||
self.style = self.style.justify_content(justify);
|
||||
self
|
||||
}
|
||||
|
||||
/// Adds an [`Element`] to the [`Column`].
|
||||
///
|
||||
/// [`Element`]: ../struct.Element.html
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn push<E>(mut self, child: E) -> Column<'a, Message, Renderer>
|
||||
where
|
||||
E: Into<Element<'a, Message, Renderer>>,
|
||||
{
|
||||
self.children.push(child.into());
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer>
|
||||
for Column<'a, Message, Renderer>
|
||||
{
|
||||
fn node(&self, renderer: &mut Renderer) -> Node {
|
||||
let mut children: Vec<Node> = self
|
||||
.children
|
||||
.iter()
|
||||
.map(|child| {
|
||||
let mut node = child.widget.node(renderer);
|
||||
|
||||
let mut style = node.0.style();
|
||||
style.margin.bottom =
|
||||
stretch::style::Dimension::Points(f32::from(self.spacing));
|
||||
|
||||
node.0.set_style(style);
|
||||
node
|
||||
})
|
||||
.collect();
|
||||
|
||||
if let Some(node) = children.last_mut() {
|
||||
let mut style = node.0.style();
|
||||
style.margin.bottom = stretch::style::Dimension::Undefined;
|
||||
|
||||
node.0.set_style(style);
|
||||
}
|
||||
|
||||
Node::with_children(self.style, children)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
self.children.iter_mut().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
child
|
||||
.widget
|
||||
.on_event(event, layout, cursor_position, messages)
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let mut cursor = MouseCursor::OutOfBounds;
|
||||
|
||||
self.children.iter().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
let new_cursor =
|
||||
child.widget.draw(renderer, layout, cursor_position);
|
||||
|
||||
if new_cursor != MouseCursor::OutOfBounds {
|
||||
cursor = new_cursor;
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
cursor
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
self.spacing.hash(state);
|
||||
|
||||
for child in &self.children {
|
||||
child.widget.hash_layout(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: 'a,
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(
|
||||
column: Column<'a, Message, Renderer>,
|
||||
) -> Element<'a, Message, Renderer> {
|
||||
Element::new(column)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,180 +0,0 @@
|
|||
//! Display images in your user interface.
|
||||
|
||||
use crate::{
|
||||
Align, Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
|
||||
Widget,
|
||||
};
|
||||
|
||||
use std::hash::Hash;
|
||||
|
||||
/// A frame that displays an image while keeping aspect ratio.
|
||||
///
|
||||
/// It implements [`Widget`] when the associated `Renderer` implements the
|
||||
/// [`image::Renderer`] trait.
|
||||
///
|
||||
/// [`Widget`]: ../../core/trait.Widget.html
|
||||
/// [`image::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use iced::Image;
|
||||
///
|
||||
/// # let my_handle = String::from("some_handle");
|
||||
/// let image = Image::new(my_handle);
|
||||
/// ```
|
||||
pub struct Image<I> {
|
||||
/// The image handle
|
||||
pub image: I,
|
||||
source: Option<Rectangle<u16>>,
|
||||
/// The width of the image
|
||||
pub width: Option<u16>,
|
||||
height: Option<u16>,
|
||||
style: Style,
|
||||
}
|
||||
|
||||
impl<I> std::fmt::Debug for Image<I> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Image")
|
||||
.field("source", &self.source)
|
||||
.field("width", &self.width)
|
||||
.field("height", &self.height)
|
||||
.field("style", &self.style)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<I> Image<I> {
|
||||
/// Creates a new [`Image`] with given image handle.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
pub fn new(image: I) -> Self {
|
||||
Image {
|
||||
image,
|
||||
source: None,
|
||||
width: None,
|
||||
height: None,
|
||||
style: Style::default(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the portion of the [`Image`] to draw.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
pub fn clip(mut self, source: Rectangle<u16>) -> Self {
|
||||
self.source = Some(source);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Image`] boundaries in pixels.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
pub fn width(mut self, width: u16) -> Self {
|
||||
self.width = Some(width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Image`] boundaries in pixels.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
pub fn height(mut self, height: u16) -> Self {
|
||||
self.height = Some(height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alignment of the [`Image`] itself.
|
||||
///
|
||||
/// This is useful if you want to override the default alignment given by
|
||||
/// the parent container.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
pub fn align_self(mut self, align: Align) -> Self {
|
||||
self.style = self.style.align_self(align);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<I, Message, Renderer> Widget<Message, Renderer> for Image<I>
|
||||
where
|
||||
Renderer: self::Renderer<I>,
|
||||
I: Clone,
|
||||
{
|
||||
fn node(&self, renderer: &mut Renderer) -> Node {
|
||||
renderer.node(
|
||||
self.style,
|
||||
&self.image,
|
||||
self.width,
|
||||
self.height,
|
||||
self.source,
|
||||
)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(&self.image, layout.bounds(), self.source);
|
||||
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
self.width.hash(state);
|
||||
self.height.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of an [`Image`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being able to use
|
||||
/// an [`Image`] in your user interface.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer<I> {
|
||||
/// Creates a [`Node`] with the given [`Style`] for the provided [`Image`]
|
||||
/// and its size.
|
||||
///
|
||||
/// You should probably keep the original aspect ratio, if possible.
|
||||
///
|
||||
/// [`Node`]: ../../struct.Node.html
|
||||
/// [`Style`]: ../../struct.Style.html
|
||||
/// [`Image`]: struct.Image.html
|
||||
fn node(
|
||||
&mut self,
|
||||
style: Style,
|
||||
image: &I,
|
||||
width: Option<u16>,
|
||||
height: Option<u16>,
|
||||
source: Option<Rectangle<u16>>,
|
||||
) -> Node;
|
||||
|
||||
/// Draws an [`Image`].
|
||||
///
|
||||
/// It receives:
|
||||
/// * the bounds of the [`Image`]
|
||||
/// * the handle of the loaded [`Image`]
|
||||
/// * the portion of the image to draw. If not specified, the entire image
|
||||
/// should be drawn.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
image: &I,
|
||||
bounds: Rectangle<f32>,
|
||||
source: Option<Rectangle<u16>>,
|
||||
);
|
||||
}
|
||||
|
||||
impl<'a, I, Message, Renderer> From<Image<I>> for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer<I>,
|
||||
I: Clone + 'a,
|
||||
{
|
||||
fn from(image: Image<I>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(image)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,94 +0,0 @@
|
|||
use std::hash::Hash;
|
||||
|
||||
use crate::graphics::{Point, Rectangle};
|
||||
use crate::ui::core::{
|
||||
Event, Hasher, Layout, MouseCursor, Node, Style, Widget,
|
||||
};
|
||||
|
||||
pub struct Panel<'a, Message, Renderer> {
|
||||
style: Style,
|
||||
content: Box<Widget<Message, Renderer> + 'a>,
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Panel<'a, Message, Renderer> {
|
||||
pub fn new(content: impl Widget<Message, Renderer> + 'a) -> Self {
|
||||
Panel {
|
||||
style: Style::default().padding(20),
|
||||
content: Box::new(content),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn width(mut self, width: u32) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn max_width(mut self, max_width: u32) -> Self {
|
||||
self.style = self.style.max_width(max_width);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer>
|
||||
for Panel<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn node(&self, renderer: &Renderer) -> Node {
|
||||
Node::with_children(self.style, vec![self.content.node(renderer)])
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
[&mut self.content]
|
||||
.iter_mut()
|
||||
.zip(layout.children())
|
||||
.for_each(|(child, layout)| {
|
||||
child.on_event(event, layout, cursor_position, messages)
|
||||
});
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let bounds = layout.bounds();
|
||||
let mut cursor = MouseCursor::OutOfBounds;
|
||||
renderer.draw(bounds);
|
||||
|
||||
[&self.content].iter().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
let new_cursor = child.draw(renderer, layout, cursor_position);
|
||||
|
||||
if new_cursor != MouseCursor::OutOfBounds {
|
||||
cursor = new_cursor;
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
if cursor == MouseCursor::OutOfBounds {
|
||||
if bounds.contains(cursor_position) {
|
||||
MouseCursor::Idle
|
||||
} else {
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
} else {
|
||||
cursor
|
||||
}
|
||||
}
|
||||
|
||||
fn hash(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
pub trait Renderer {
|
||||
fn draw(&mut self, bounds: Rectangle);
|
||||
}
|
||||
|
|
@ -1,106 +0,0 @@
|
|||
//! Provide visual feedback to your users when performing a slow task.
|
||||
|
||||
use crate::{
|
||||
Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget,
|
||||
};
|
||||
|
||||
use std::hash::Hash;
|
||||
|
||||
/// A bar that is filled based on an amount of progress.
|
||||
///
|
||||
/// It implements [`Widget`] when the associated `Renderer` implements the
|
||||
/// [`progress_bar::Renderer`] trait.
|
||||
///
|
||||
/// [`Widget`]: ../trait.Widget.html
|
||||
/// [`progress_bar::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use iced::ProgressBar;
|
||||
///
|
||||
/// let progress = 0.75;
|
||||
///
|
||||
/// ProgressBar::new(progress);
|
||||
/// ```
|
||||
#[derive(Debug)]
|
||||
pub struct ProgressBar {
|
||||
progress: f32,
|
||||
style: Style,
|
||||
}
|
||||
|
||||
impl ProgressBar {
|
||||
/// Creates a new [`ProgressBar`] filled based on the given amount of
|
||||
/// progress.
|
||||
///
|
||||
/// The progress should be in the `0.0..=1.0` range. `0` meaning no work
|
||||
/// done, and `1` meaning work finished.
|
||||
///
|
||||
/// [`ProgressBar`]: struct.ProgressBar.html
|
||||
pub fn new(progress: f32) -> Self {
|
||||
ProgressBar {
|
||||
progress,
|
||||
style: Style::default().fill_width(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the width of the [`ProgressBar`] in pixels.
|
||||
///
|
||||
/// [`ProgressBar`]: struct.ProgressBar.html
|
||||
pub fn width(mut self, width: u16) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, Renderer> Widget<Message, Renderer> for ProgressBar
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn node(&self, _renderer: &Renderer) -> Node {
|
||||
Node::new(self.style.height(50))
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(layout.bounds(), self.progress);
|
||||
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`ProgressBar`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being able to use
|
||||
/// a [`ProgressBar`] in your user interface.
|
||||
///
|
||||
/// [`ProgressBar`]: struct.ProgressBar.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer {
|
||||
/// Draws a [`ProgressBar`].
|
||||
///
|
||||
/// It receives:
|
||||
/// * the bounds of the [`ProgressBar`]
|
||||
/// * the current progress of the [`ProgressBar`], in the `0.0..=1.0`
|
||||
/// range.
|
||||
///
|
||||
/// [`ProgressBar`]: struct.ProgressBar.html
|
||||
fn draw(&mut self, bounds: Rectangle, progress: f32);
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<ProgressBar> for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn from(progress_bar: ProgressBar) -> Element<'a, Message, Renderer> {
|
||||
Element::new(progress_bar)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,207 +0,0 @@
|
|||
//! Create choices using radio buttons.
|
||||
use crate::input::{mouse, ButtonState};
|
||||
use crate::widget::{text, Column, Row, Text};
|
||||
use crate::{
|
||||
Align, Color, Element, Event, Hasher, Layout, MouseCursor, Node, Point,
|
||||
Rectangle, Widget,
|
||||
};
|
||||
|
||||
use std::hash::Hash;
|
||||
|
||||
/// A circular button representing a choice.
|
||||
///
|
||||
/// It implements [`Widget`] when the associated `Renderer` implements the
|
||||
/// [`radio::Renderer`] trait.
|
||||
///
|
||||
/// [`Widget`]: ../trait.Widget.html
|
||||
/// [`radio::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// use iced::Radio;
|
||||
///
|
||||
/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
/// pub enum Choice {
|
||||
/// A,
|
||||
/// B,
|
||||
/// }
|
||||
///
|
||||
/// #[derive(Debug, Clone, Copy)]
|
||||
/// pub enum Message {
|
||||
/// RadioSelected(Choice),
|
||||
/// }
|
||||
///
|
||||
/// let selected_choice = Some(Choice::A);
|
||||
///
|
||||
/// Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected);
|
||||
///
|
||||
/// Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected);
|
||||
/// ```
|
||||
///
|
||||
/// 
|
||||
pub struct Radio<Message> {
|
||||
/// Whether the radio button is selected or not
|
||||
pub is_selected: bool,
|
||||
|
||||
/// The message to produce when the radio button is clicked
|
||||
pub on_click: Message,
|
||||
|
||||
/// The label of the radio button
|
||||
pub label: String,
|
||||
|
||||
/// The color of the label
|
||||
pub label_color: Option<Color>,
|
||||
}
|
||||
|
||||
impl<Message> std::fmt::Debug for Radio<Message>
|
||||
where
|
||||
Message: std::fmt::Debug,
|
||||
{
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Radio")
|
||||
.field("is_selected", &self.is_selected)
|
||||
.field("on_click", &self.on_click)
|
||||
.field("label", &self.label)
|
||||
.field("label_color", &self.label_color)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message> Radio<Message> {
|
||||
/// Creates a new [`Radio`] button.
|
||||
///
|
||||
/// It expects:
|
||||
/// * the value related to the [`Radio`] button
|
||||
/// * the label of the [`Radio`] button
|
||||
/// * the current selected value
|
||||
/// * a function that will be called when the [`Radio`] is selected. It
|
||||
/// receives the value of the radio and must produce a `Message`.
|
||||
///
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
pub fn new<F, V>(value: V, label: &str, selected: Option<V>, f: F) -> Self
|
||||
where
|
||||
V: Eq + Copy,
|
||||
F: 'static + Fn(V) -> Message,
|
||||
{
|
||||
Radio {
|
||||
is_selected: Some(value) == selected,
|
||||
on_click: f(value),
|
||||
label: String::from(label),
|
||||
label_color: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the `Color` of the label of the [`Radio`].
|
||||
///
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
pub fn label_color<C: Into<Color>>(mut self, color: C) -> Self {
|
||||
self.label_color = Some(color.into());
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, Renderer> Widget<Message, Renderer> for Radio<Message>
|
||||
where
|
||||
Renderer: self::Renderer + text::Renderer,
|
||||
Message: Copy + std::fmt::Debug,
|
||||
{
|
||||
fn node(&self, renderer: &mut Renderer) -> Node {
|
||||
Row::<(), Renderer>::new()
|
||||
.spacing(15)
|
||||
.align_items(Align::Center)
|
||||
.push(Column::new().width(28).height(28))
|
||||
.push(Text::new(&self.label))
|
||||
.node(renderer)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Left,
|
||||
state: ButtonState::Pressed,
|
||||
}) => {
|
||||
if layout.bounds().contains(cursor_position) {
|
||||
messages.push(self.on_click);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let children: Vec<_> = layout.children().collect();
|
||||
|
||||
let mut text_bounds = children[1].bounds();
|
||||
text_bounds.y -= 2.0;
|
||||
|
||||
text::Renderer::draw(
|
||||
renderer,
|
||||
text_bounds,
|
||||
&self.label,
|
||||
None,
|
||||
self.label_color,
|
||||
text::HorizontalAlignment::Left,
|
||||
text::VerticalAlignment::Top,
|
||||
);
|
||||
|
||||
self::Renderer::draw(
|
||||
renderer,
|
||||
cursor_position,
|
||||
children[0].bounds(),
|
||||
layout.bounds(),
|
||||
self.is_selected,
|
||||
)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.label.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Radio`] button.
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use a [`Radio`] button in your user interface.
|
||||
///
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer {
|
||||
/// Draws a [`Radio`] button.
|
||||
///
|
||||
/// It receives:
|
||||
/// * the current cursor position
|
||||
/// * the bounds of the [`Radio`]
|
||||
/// * the bounds of the label of the [`Radio`]
|
||||
/// * whether the [`Radio`] is selected or not
|
||||
///
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
cursor_position: Point,
|
||||
bounds: Rectangle,
|
||||
label_bounds: Rectangle,
|
||||
is_selected: bool,
|
||||
) -> MouseCursor;
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Radio<Message>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer + text::Renderer,
|
||||
Message: 'static + Copy + std::fmt::Debug,
|
||||
{
|
||||
fn from(checkbox: Radio<Message>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(checkbox)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,219 +0,0 @@
|
|||
use std::hash::Hash;
|
||||
|
||||
use crate::{
|
||||
Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point,
|
||||
Style, Widget,
|
||||
};
|
||||
|
||||
/// A container that distributes its contents horizontally.
|
||||
///
|
||||
/// A [`Row`] will try to fill the horizontal space of its container.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
#[derive(Default)]
|
||||
pub struct Row<'a, Message, Renderer> {
|
||||
style: Style,
|
||||
spacing: u16,
|
||||
children: Vec<Element<'a, Message, Renderer>>,
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> std::fmt::Debug for Row<'a, Message, Renderer> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Row")
|
||||
.field("style", &self.style)
|
||||
.field("spacing", &self.spacing)
|
||||
.field("children", &self.children)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
|
||||
/// Creates an empty [`Row`].
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn new() -> Self {
|
||||
Row {
|
||||
style: Style::default().fill_width(),
|
||||
spacing: 0,
|
||||
children: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the horizontal spacing _between_ elements in pixels.
|
||||
///
|
||||
/// Custom margins per element do not exist in Iced. You should use this
|
||||
/// method instead! While less flexible, it helps you keep spacing between
|
||||
/// elements consistent.
|
||||
pub fn spacing(mut self, px: u16) -> Self {
|
||||
self.spacing = px;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the padding of the [`Row`] in pixels.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn padding(mut self, px: u16) -> Self {
|
||||
self.style = self.style.padding(px);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Row`] in pixels.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn width(mut self, width: u16) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Row`] in pixels.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn height(mut self, height: u16) -> Self {
|
||||
self.style = self.style.height(height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the maximum width of the [`Row`] in pixels.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn max_width(mut self, max_width: u16) -> Self {
|
||||
self.style = self.style.max_width(max_width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the maximum height of the [`Row`] in pixels.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn max_height(mut self, max_height: u16) -> Self {
|
||||
self.style = self.style.max_height(max_height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alignment of the [`Row`] itself.
|
||||
///
|
||||
/// This is useful if you want to override the default alignment given by
|
||||
/// the parent container.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn align_self(mut self, align: Align) -> Self {
|
||||
self.style = self.style.align_self(align);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the vertical alignment of the contents of the [`Row`] .
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn align_items(mut self, align: Align) -> Self {
|
||||
self.style = self.style.align_items(align);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the horizontal distribution strategy for the contents of the
|
||||
/// [`Row`] .
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn justify_content(mut self, justify: Justify) -> Self {
|
||||
self.style = self.style.justify_content(justify);
|
||||
self
|
||||
}
|
||||
|
||||
/// Adds an [`Element`] to the [`Row`].
|
||||
///
|
||||
/// [`Element`]: ../struct.Element.html
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn push<E>(mut self, child: E) -> Row<'a, Message, Renderer>
|
||||
where
|
||||
E: Into<Element<'a, Message, Renderer>>,
|
||||
{
|
||||
self.children.push(child.into());
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer>
|
||||
for Row<'a, Message, Renderer>
|
||||
{
|
||||
fn node(&self, renderer: &mut Renderer) -> Node {
|
||||
let mut children: Vec<Node> = self
|
||||
.children
|
||||
.iter()
|
||||
.map(|child| {
|
||||
let mut node = child.widget.node(renderer);
|
||||
|
||||
let mut style = node.0.style();
|
||||
style.margin.end =
|
||||
stretch::style::Dimension::Points(f32::from(self.spacing));
|
||||
|
||||
node.0.set_style(style);
|
||||
node
|
||||
})
|
||||
.collect();
|
||||
|
||||
if let Some(node) = children.last_mut() {
|
||||
let mut style = node.0.style();
|
||||
style.margin.end = stretch::style::Dimension::Undefined;
|
||||
|
||||
node.0.set_style(style);
|
||||
}
|
||||
|
||||
Node::with_children(self.style, children)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
self.children.iter_mut().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
child
|
||||
.widget
|
||||
.on_event(event, layout, cursor_position, messages)
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let mut cursor = MouseCursor::OutOfBounds;
|
||||
|
||||
self.children.iter().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
let new_cursor =
|
||||
child.widget.draw(renderer, layout, cursor_position);
|
||||
|
||||
if new_cursor != MouseCursor::OutOfBounds {
|
||||
cursor = new_cursor;
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
cursor
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
self.spacing.hash(state);
|
||||
|
||||
for child in &self.children {
|
||||
child.widget.hash_layout(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: 'a,
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(row)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,245 +0,0 @@
|
|||
//! Display an interactive selector of a single value from a range of values.
|
||||
//!
|
||||
//! A [`Slider`] has some local [`State`].
|
||||
//!
|
||||
//! [`Slider`]: struct.Slider.html
|
||||
//! [`State`]: struct.State.html
|
||||
use std::hash::Hash;
|
||||
use std::ops::RangeInclusive;
|
||||
use std::rc::Rc;
|
||||
|
||||
use crate::input::{mouse, ButtonState};
|
||||
use crate::{
|
||||
Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
|
||||
Widget,
|
||||
};
|
||||
|
||||
/// An horizontal bar and a handle that selects a single value from a range of
|
||||
/// values.
|
||||
///
|
||||
/// A [`Slider`] will try to fill the horizontal space of its container.
|
||||
///
|
||||
/// It implements [`Widget`] when the associated `Renderer` implements the
|
||||
/// [`slider::Renderer`] trait.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
/// [`Widget`]: ../trait.Widget.html
|
||||
/// [`slider::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// use iced::{slider, Slider};
|
||||
///
|
||||
/// pub enum Message {
|
||||
/// SliderChanged(f32),
|
||||
/// }
|
||||
///
|
||||
/// let state = &mut slider::State::new();
|
||||
/// let value = 50.0;
|
||||
///
|
||||
/// Slider::new(state, 0.0..=100.0, value, Message::SliderChanged);
|
||||
/// ```
|
||||
///
|
||||
/// 
|
||||
pub struct Slider<'a, Message> {
|
||||
state: &'a mut State,
|
||||
/// The range of the slider
|
||||
pub range: RangeInclusive<f32>,
|
||||
/// The current value of the slider
|
||||
pub value: f32,
|
||||
/// The function to produce messages on change
|
||||
pub on_change: Rc<Box<dyn Fn(f32) -> Message>>,
|
||||
style: Style,
|
||||
}
|
||||
|
||||
impl<'a, Message> std::fmt::Debug for Slider<'a, Message> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Slider")
|
||||
.field("state", &self.state)
|
||||
.field("range", &self.range)
|
||||
.field("value", &self.value)
|
||||
.field("style", &self.style)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message> Slider<'a, Message> {
|
||||
/// Creates a new [`Slider`].
|
||||
///
|
||||
/// It expects:
|
||||
/// * the local [`State`] of the [`Slider`]
|
||||
/// * an inclusive range of possible values
|
||||
/// * the current value of the [`Slider`]
|
||||
/// * a function that will be called when the [`Slider`] is dragged.
|
||||
/// It receives the new value of the [`Slider`] and must produce a
|
||||
/// `Message`.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn new<F>(
|
||||
state: &'a mut State,
|
||||
range: RangeInclusive<f32>,
|
||||
value: f32,
|
||||
on_change: F,
|
||||
) -> Self
|
||||
where
|
||||
F: 'static + Fn(f32) -> Message,
|
||||
{
|
||||
Slider {
|
||||
state,
|
||||
value: value.max(*range.start()).min(*range.end()),
|
||||
range,
|
||||
on_change: Rc::new(Box::new(on_change)),
|
||||
style: Style::default().min_width(100).fill_width(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Slider`] in pixels.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
pub fn width(mut self, width: u16) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn node(&self, _renderer: &mut Renderer) -> Node {
|
||||
Node::new(self.style.height(25))
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
let mut change = || {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
if cursor_position.x <= bounds.x {
|
||||
messages.push((self.on_change)(*self.range.start()));
|
||||
} else if cursor_position.x >= bounds.x + bounds.width {
|
||||
messages.push((self.on_change)(*self.range.end()));
|
||||
} else {
|
||||
let percent = (cursor_position.x - bounds.x) / bounds.width;
|
||||
let value = (self.range.end() - self.range.start()) * percent
|
||||
+ self.range.start();
|
||||
|
||||
messages.push((self.on_change)(value));
|
||||
}
|
||||
};
|
||||
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Left,
|
||||
state,
|
||||
}) => match state {
|
||||
ButtonState::Pressed => {
|
||||
if layout.bounds().contains(cursor_position) {
|
||||
change();
|
||||
self.state.is_dragging = true;
|
||||
}
|
||||
}
|
||||
ButtonState::Released => {
|
||||
self.state.is_dragging = false;
|
||||
}
|
||||
},
|
||||
Event::Mouse(mouse::Event::CursorMoved { .. }) => {
|
||||
if self.state.is_dragging {
|
||||
change();
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(
|
||||
cursor_position,
|
||||
layout.bounds(),
|
||||
self.state,
|
||||
self.range.clone(),
|
||||
self.value,
|
||||
)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The local state of a [`Slider`].
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
pub struct State {
|
||||
is_dragging: bool,
|
||||
}
|
||||
|
||||
impl State {
|
||||
/// Creates a new [`State`].
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn new() -> State {
|
||||
State::default()
|
||||
}
|
||||
|
||||
/// Returns whether the associated [`Slider`] is currently being dragged or
|
||||
/// not.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
pub fn is_dragging(&self) -> bool {
|
||||
self.is_dragging
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Slider`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use a [`Slider`] in your user interface.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer {
|
||||
/// Draws a [`Slider`].
|
||||
///
|
||||
/// It receives:
|
||||
/// * the current cursor position
|
||||
/// * the bounds of the [`Slider`]
|
||||
/// * the local state of the [`Slider`]
|
||||
/// * the range of values of the [`Slider`]
|
||||
/// * the current value of the [`Slider`]
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
/// [`State`]: struct.State.html
|
||||
/// [`Class`]: enum.Class.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
cursor_position: Point,
|
||||
bounds: Rectangle,
|
||||
state: &State,
|
||||
range: RangeInclusive<f32>,
|
||||
value: f32,
|
||||
) -> MouseCursor;
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Slider<'a, Message>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(slider: Slider<'a, Message>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(slider)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,218 +0,0 @@
|
|||
//! Write some text for your users to read.
|
||||
use crate::{
|
||||
Color, Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
|
||||
Widget,
|
||||
};
|
||||
|
||||
use std::hash::Hash;
|
||||
|
||||
/// A paragraph of text.
|
||||
///
|
||||
/// It implements [`Widget`] when the associated `Renderer` implements the
|
||||
/// [`text::Renderer`] trait.
|
||||
///
|
||||
/// [`Widget`]: ../trait.Widget.html
|
||||
/// [`text::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use iced::{Text, Color};
|
||||
///
|
||||
/// Text::new("I <3 iced!")
|
||||
/// .size(40);
|
||||
/// ```
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Text {
|
||||
/// The text contents
|
||||
pub content: String,
|
||||
/// The text size
|
||||
pub size: Option<u16>,
|
||||
color: Option<Color>,
|
||||
style: Style,
|
||||
horizontal_alignment: HorizontalAlignment,
|
||||
vertical_alignment: VerticalAlignment,
|
||||
}
|
||||
|
||||
impl Text {
|
||||
/// Create a new fragment of [`Text`] with the given contents.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn new(label: &str) -> Self {
|
||||
Text {
|
||||
content: String::from(label),
|
||||
size: None,
|
||||
color: None,
|
||||
style: Style::default().fill_width(),
|
||||
horizontal_alignment: HorizontalAlignment::Left,
|
||||
vertical_alignment: VerticalAlignment::Top,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the size of the [`Text`] in pixels.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn size(mut self, size: u16) -> Self {
|
||||
self.size = Some(size);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the `Color` of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn color<C: Into<Color>>(mut self, color: C) -> Self {
|
||||
self.color = Some(color.into());
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Text`] boundaries in pixels.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn width(mut self, width: u16) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Text`] boundaries in pixels.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn height(mut self, height: u16) -> Self {
|
||||
self.style = self.style.height(height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`HorizontalAlignment`] of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
|
||||
pub fn horizontal_alignment(
|
||||
mut self,
|
||||
alignment: HorizontalAlignment,
|
||||
) -> Self {
|
||||
self.horizontal_alignment = alignment;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`VerticalAlignment`] of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`VerticalAlignment`]: enum.VerticalAlignment.html
|
||||
pub fn vertical_alignment(mut self, alignment: VerticalAlignment) -> Self {
|
||||
self.vertical_alignment = alignment;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, Renderer> Widget<Message, Renderer> for Text
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn node(&self, renderer: &mut Renderer) -> Node {
|
||||
renderer.node(self.style, &self.content, self.size)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(
|
||||
layout.bounds(),
|
||||
&self.content,
|
||||
self.size,
|
||||
self.color,
|
||||
self.horizontal_alignment,
|
||||
self.vertical_alignment,
|
||||
);
|
||||
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
|
||||
self.content.hash(state);
|
||||
self.size.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Text`] fragment.
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use [`Text`] in your [`UserInterface`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
/// [`UserInterface`]: ../../struct.UserInterface.html
|
||||
pub trait Renderer {
|
||||
/// Creates a [`Node`] with the given [`Style`] for the provided [`Text`]
|
||||
/// contents and size.
|
||||
///
|
||||
/// You should probably use [`Node::with_measure`] to allow [`Text`] to
|
||||
/// adapt to the dimensions of its container.
|
||||
///
|
||||
/// [`Node`]: ../../struct.Node.html
|
||||
/// [`Style`]: ../../struct.Style.html
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`Node::with_measure`]: ../../struct.Node.html#method.with_measure
|
||||
fn node(&self, style: Style, content: &str, size: Option<u16>) -> Node;
|
||||
|
||||
/// Draws a [`Text`] fragment.
|
||||
///
|
||||
/// It receives:
|
||||
/// * the bounds of the [`Text`]
|
||||
/// * the contents of the [`Text`]
|
||||
/// * the size of the [`Text`]
|
||||
/// * the color of the [`Text`]
|
||||
/// * the [`HorizontalAlignment`] of the [`Text`]
|
||||
/// * the [`VerticalAlignment`] of the [`Text`]
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
|
||||
/// [`VerticalAlignment`]: enum.VerticalAlignment.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
bounds: Rectangle,
|
||||
content: &str,
|
||||
size: Option<u16>,
|
||||
color: Option<Color>,
|
||||
horizontal_alignment: HorizontalAlignment,
|
||||
vertical_alignment: VerticalAlignment,
|
||||
);
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Text> for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn from(text: Text) -> Element<'a, Message, Renderer> {
|
||||
Element::new(text)
|
||||
}
|
||||
}
|
||||
|
||||
/// The horizontal alignment of some resource.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum HorizontalAlignment {
|
||||
/// Align left
|
||||
Left,
|
||||
|
||||
/// Horizontally centered
|
||||
Center,
|
||||
|
||||
/// Align right
|
||||
Right,
|
||||
}
|
||||
|
||||
/// The vertical alignment of some resource.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum VerticalAlignment {
|
||||
/// Align top
|
||||
Top,
|
||||
|
||||
/// Vertically centered
|
||||
Center,
|
||||
|
||||
/// Align bottom
|
||||
Bottom,
|
||||
}
|
||||
|
|
@ -15,7 +15,7 @@ categories = ["web-programming"]
|
|||
maintenance = { status = "actively-developed" }
|
||||
|
||||
[dependencies]
|
||||
iced = { version = "0.1.0-alpha", path = ".." }
|
||||
iced_core = { version = "0.1.0-alpha", path = "../core" }
|
||||
dodrio = "0.1.0"
|
||||
futures-preview = "=0.3.0-alpha.18"
|
||||
wasm-bindgen = "0.2.50"
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ mod widget;
|
|||
|
||||
pub use bus::Bus;
|
||||
pub use element::Element;
|
||||
pub use iced::{Align, Color};
|
||||
pub use iced_core::{Align, Color, Length};
|
||||
pub use widget::*;
|
||||
|
||||
pub trait UserInterface {
|
||||
|
|
|
|||
|
|
@ -1,9 +1,8 @@
|
|||
use crate::{Bus, Element, Widget};
|
||||
pub use iced::button::{Class, State};
|
||||
|
||||
use dodrio::bumpalo;
|
||||
|
||||
pub type Button<'a, Message> = iced::Button<'a, Message>;
|
||||
pub type Button<'a, Message> = iced_core::Button<'a, Message>;
|
||||
|
||||
impl<'a, Message> Widget<Message> for Button<'a, Message>
|
||||
where
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ use crate::{Bus, Element, Widget};
|
|||
|
||||
use dodrio::bumpalo;
|
||||
|
||||
pub use iced::Checkbox;
|
||||
pub use iced_core::Checkbox;
|
||||
|
||||
impl<Message> Widget<Message> for Checkbox<Message>
|
||||
where
|
||||
|
|
|
|||
|
|
@ -1,42 +1,8 @@
|
|||
use crate::{Align, Bus, Element, Widget};
|
||||
use crate::{Bus, Element, Widget};
|
||||
|
||||
use dodrio::bumpalo;
|
||||
|
||||
pub struct Column<'a, Message> {
|
||||
children: Vec<Element<'a, Message>>,
|
||||
}
|
||||
|
||||
impl<'a, Message> Column<'a, Message> {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
children: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn spacing(self, _spacing: u16) -> Self {
|
||||
self
|
||||
}
|
||||
|
||||
pub fn padding(self, _padding: u16) -> Self {
|
||||
self
|
||||
}
|
||||
|
||||
pub fn max_width(self, _max_width: u16) -> Self {
|
||||
self
|
||||
}
|
||||
|
||||
pub fn align_items(self, _align: Align) -> Self {
|
||||
self
|
||||
}
|
||||
|
||||
pub fn push<E>(mut self, element: E) -> Self
|
||||
where
|
||||
E: Into<Element<'a, Message>>,
|
||||
{
|
||||
self.children.push(element.into());
|
||||
self
|
||||
}
|
||||
}
|
||||
pub type Column<'a, Message> = iced_core::Column<Element<'a, Message>>;
|
||||
|
||||
impl<'a, Message> Widget<Message> for Column<'a, Message> {
|
||||
fn node<'b>(
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
use crate::{Bus, Element, Widget};
|
||||
use crate::{Bus, Element, Length, Widget};
|
||||
|
||||
use dodrio::bumpalo;
|
||||
|
||||
pub type Image<'a> = iced::Image<&'a str>;
|
||||
pub type Image<'a> = iced_core::Image<&'a str>;
|
||||
|
||||
impl<'a, Message> Widget<Message> for Image<'a> {
|
||||
fn node<'b>(
|
||||
|
|
@ -12,13 +12,21 @@ impl<'a, Message> Widget<Message> for Image<'a> {
|
|||
) -> dodrio::Node<'b> {
|
||||
use dodrio::builder::*;
|
||||
|
||||
let src = bumpalo::format!(in bump, "{}", self.image);
|
||||
let src = bumpalo::format!(in bump, "{}", self.handle);
|
||||
|
||||
let mut image = img(bump).attr("src", src.into_bump_str());
|
||||
|
||||
if let Some(width) = self.width {
|
||||
let width = bumpalo::format!(in bump, "{}", width);
|
||||
image = image.attr("width", width.into_bump_str());
|
||||
match self.width {
|
||||
Length::Shrink => {}
|
||||
Length::Fill => {
|
||||
image = image.attr("width", "100%");
|
||||
}
|
||||
Length::Units(px) => {
|
||||
image = image.attr(
|
||||
"width",
|
||||
bumpalo::format!(in bump, "{}px", px).into_bump_str(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
image.finish()
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ use crate::{Bus, Element, Widget};
|
|||
|
||||
use dodrio::bumpalo;
|
||||
|
||||
pub use iced::Radio;
|
||||
pub use iced_core::Radio;
|
||||
|
||||
impl<Message> Widget<Message> for Radio<Message>
|
||||
where
|
||||
|
|
|
|||
|
|
@ -2,29 +2,7 @@ use crate::{Bus, Element, Widget};
|
|||
|
||||
use dodrio::bumpalo;
|
||||
|
||||
pub struct Row<'a, Message> {
|
||||
children: Vec<Element<'a, Message>>,
|
||||
}
|
||||
|
||||
impl<'a, Message> Row<'a, Message> {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
children: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn spacing(self, _spacing: u16) -> Self {
|
||||
self
|
||||
}
|
||||
|
||||
pub fn push<E>(mut self, element: E) -> Self
|
||||
where
|
||||
E: Into<Element<'a, Message>>,
|
||||
{
|
||||
self.children.push(element.into());
|
||||
self
|
||||
}
|
||||
}
|
||||
pub type Row<'a, Message> = iced_core::Row<Element<'a, Message>>;
|
||||
|
||||
impl<'a, Message> Widget<Message> for Row<'a, Message> {
|
||||
fn node<'b>(
|
||||
|
|
|
|||
|
|
@ -2,9 +2,9 @@ use crate::{Bus, Element, Widget};
|
|||
|
||||
use dodrio::bumpalo;
|
||||
|
||||
pub type Slider<'a, Message> = iced::Slider<'a, Message>;
|
||||
pub type Slider<'a, Message> = iced_core::Slider<'a, Message>;
|
||||
|
||||
pub use iced::slider::State;
|
||||
pub use iced_core::slider::State;
|
||||
|
||||
impl<'a, Message> Widget<Message> for Slider<'a, Message>
|
||||
where
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
use crate::{Bus, Element, Widget};
|
||||
use dodrio::bumpalo;
|
||||
|
||||
pub use iced::text::*;
|
||||
pub use iced_core::text::*;
|
||||
|
||||
impl<'a, Message> Widget<Message> for Text {
|
||||
fn node<'b>(
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue