Create iced_core and iced_native

This commit is contained in:
Héctor Ramón Jiménez 2019-09-20 19:15:31 +02:00
parent b83a4b42dd
commit b9e0f74948
81 changed files with 2576 additions and 2709 deletions

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core/Cargo.toml Normal file
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[package]
name = "iced_core"
version = "0.1.0-alpha"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2018"
description = "The essential concepts of Iced"
license = "MIT"
repository = "https://github.com/hecrj/iced"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
stretch = { version = "0.2", optional = true }

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/// Alignment on the cross axis of a container.
///
/// * On a [`Column`], it describes __horizontal__ alignment.
/// * On a [`Row`], it describes __vertical__ alignment.
///
/// [`Column`]: widget/struct.Column.html
/// [`Row`]: widget/struct.Row.html
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Align {
/// Align at the start of the cross axis.
Start,
/// Align at the center of the cross axis.
Center,
/// Align at the end of the cross axis.
End,
/// Stretch over the cross axis.
Stretch,
}
#[cfg(feature = "stretch")]
#[doc(hidden)]
impl From<Align> for stretch::style::AlignItems {
fn from(align: Align) -> Self {
match align {
Align::Start => stretch::style::AlignItems::FlexStart,
Align::Center => stretch::style::AlignItems::Center,
Align::End => stretch::style::AlignItems::FlexEnd,
Align::Stretch => stretch::style::AlignItems::Stretch,
}
}
}
#[cfg(feature = "stretch")]
#[doc(hidden)]
impl From<Align> for stretch::style::AlignSelf {
fn from(align: Align) -> Self {
match align {
Align::Start => stretch::style::AlignSelf::FlexStart,
Align::Center => stretch::style::AlignSelf::Center,
Align::End => stretch::style::AlignSelf::FlexEnd,
Align::Stretch => stretch::style::AlignSelf::Stretch,
}
}
}

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/// A color in the sRGB color space.
#[derive(Debug, Clone, Copy, PartialEq)]
#[allow(missing_docs)]
pub struct Color {
pub r: f32,
pub g: f32,
pub b: f32,
pub a: f32,
}
impl Color {
/// The black color.
pub const BLACK: Color = Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 1.0,
};
}

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/// Distribution on the main axis of a container.
///
/// * On a [`Column`], it describes __vertical__ distribution.
/// * On a [`Row`], it describes __horizontal__ distribution.
///
/// [`Column`]: widget/struct.Column.html
/// [`Row`]: widget/struct.Row.html
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Justify {
/// Place items at the start of the main axis.
Start,
/// Place items at the center of the main axis.
Center,
/// Place items at the end of the main axis.
End,
/// Place items with space between.
SpaceBetween,
/// Place items with space around.
SpaceAround,
/// Place items with evenly distributed space.
SpaceEvenly,
}
#[cfg(feature = "stretch")]
#[doc(hidden)]
impl From<Justify> for stretch::style::JustifyContent {
fn from(justify: Justify) -> Self {
match justify {
Justify::Start => stretch::style::JustifyContent::FlexStart,
Justify::Center => stretch::style::JustifyContent::Center,
Justify::End => stretch::style::JustifyContent::FlexEnd,
Justify::SpaceBetween => {
stretch::style::JustifyContent::SpaceBetween
}
Justify::SpaceAround => stretch::style::JustifyContent::SpaceAround,
Justify::SpaceEvenly => stretch::style::JustifyContent::SpaceEvenly,
}
}
}

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#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)]
pub enum Length {
Fill,
Shrink,
Units(u16),
}

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pub mod widget;
mod align;
mod color;
mod justify;
mod length;
mod point;
mod rectangle;
mod vector;
pub use align::Align;
pub use color::Color;
pub use justify::Justify;
pub use length::Length;
pub use point::Point;
pub use rectangle::Rectangle;
pub use vector::Vector;
pub use widget::*;

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use crate::Vector;
/// A 2D point.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Point {
/// The X coordinate.
pub x: f32,
/// The Y coordinate.
pub y: f32,
}
impl Point {
/// Creates a new [`Point`] with the given coordinates.
///
/// [`Point`]: struct.Point.html
pub fn new(x: f32, y: f32) -> Self {
Self { x, y }
}
}
impl std::ops::Add<Vector> for Point {
type Output = Self;
fn add(self, vector: Vector) -> Self {
Self {
x: self.x + vector.x,
y: self.y + vector.y,
}
}
}

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use crate::Point;
/// A rectangle.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Rectangle<T = f32> {
/// X coordinate of the top-left corner.
pub x: T,
/// Y coordinate of the top-left corner.
pub y: T,
/// Width of the rectangle.
pub width: T,
/// Height of the rectangle.
pub height: T,
}
impl Rectangle<f32> {
/// Returns true if the given [`Point`] is contained in the [`Rectangle`].
///
/// [`Point`]: struct.Point.html
/// [`Rectangle`]: struct.Rectangle.html
pub fn contains(&self, point: Point) -> bool {
self.x <= point.x
&& point.x <= self.x + self.width
&& self.y <= point.y
&& point.y <= self.y + self.height
}
}

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/// A 2D vector.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Vector {
pub x: f32,
pub y: f32,
}
impl Vector {
/// Creates a new [`Vector`] with the given components.
///
/// [`Vector`]: struct.Vector.html
pub fn new(x: f32, y: f32) -> Self {
Self { x, y }
}
}

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//! Use the essential widgets.
//!
//! # Re-exports
//! For convenience, the contents of this module are available at the root
//! module. Therefore, you can directly type:
//!
//! ```
//! use iced_core::{button, Button};
//! ```
mod column;
mod row;
pub mod button;
pub mod checkbox;
pub mod image;
pub mod radio;
pub mod slider;
pub mod text;
pub use button::Button;
pub use checkbox::Checkbox;
pub use column::Column;
pub use image::Image;
pub use radio::Radio;
pub use row::Row;
pub use slider::Slider;
pub use text::Text;

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//! Allow your users to perform actions by pressing a button.
//!
//! A [`Button`] has some local [`State`].
//!
//! [`Button`]: struct.Button.html
//! [`State`]: struct.State.html
use crate::{Align, Length};
/// A generic widget that produces a message when clicked.
///
/// # Example
///
/// ```
/// use iced_core::{button, Button};
///
/// pub enum Message {
/// ButtonClicked,
/// }
///
/// let state = &mut button::State::new();
///
/// Button::new(state, "Click me!")
/// .on_press(Message::ButtonClicked);
/// ```
///
/// ![Button drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/button.png?raw=true)
pub struct Button<'a, Message> {
/// The current state of the button
pub state: &'a mut State,
/// The label of the button
pub label: String,
/// The message to produce when the button is pressed
pub on_press: Option<Message>,
pub class: Class,
pub width: Length,
pub align_self: Option<Align>,
}
impl<'a, Message> std::fmt::Debug for Button<'a, Message>
where
Message: std::fmt::Debug,
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Button")
.field("state", &self.state)
.field("label", &self.label)
.field("on_press", &self.on_press)
.finish()
}
}
impl<'a, Message> Button<'a, Message> {
/// Creates a new [`Button`] with some local [`State`] and the given label.
///
/// [`Button`]: struct.Button.html
/// [`State`]: struct.State.html
pub fn new(state: &'a mut State, label: &str) -> Self {
Button {
state,
label: String::from(label),
on_press: None,
class: Class::Primary,
width: Length::Shrink,
align_self: None,
}
}
/// Sets the width of the [`Button`].
///
/// [`Button`]: struct.Button.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the alignment of the [`Button`] itself.
///
/// This is useful if you want to override the default alignment given by
/// the parent container.
///
/// [`Button`]: struct.Button.html
pub fn align_self(mut self, align: Align) -> Self {
self.align_self = Some(align);
self
}
/// Sets the [`Class`] of the [`Button`].
///
///
/// [`Button`]: struct.Button.html
/// [`Class`]: enum.Class.html
pub fn class(mut self, class: Class) -> Self {
self.class = class;
self
}
/// Sets the message that will be produced when the [`Button`] is pressed.
///
/// [`Button`]: struct.Button.html
pub fn on_press(mut self, msg: Message) -> Self {
self.on_press = Some(msg);
self
}
}
/// The local state of a [`Button`].
///
/// [`Button`]: struct.Button.html
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct State {
pub is_pressed: bool,
}
impl State {
/// Creates a new [`State`].
///
/// [`State`]: struct.State.html
pub fn new() -> State {
State::default()
}
/// Returns whether the associated [`Button`] is currently being pressed or
/// not.
///
/// [`Button`]: struct.Button.html
pub fn is_pressed(&self) -> bool {
self.is_pressed
}
}
/// The type of a [`Button`].
///
/// ![Different buttons drawn by the built-in renderer in Coffee](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/button_classes.png?raw=true)
///
/// [`Button`]: struct.Button.html
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Class {
/// The [`Button`] performs the main action.
///
/// [`Button`]: struct.Button.html
Primary,
/// The [`Button`] performs an alternative action.
///
/// [`Button`]: struct.Button.html
Secondary,
/// The [`Button`] performs a productive action.
///
/// [`Button`]: struct.Button.html
Positive,
}

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//! Show toggle controls using checkboxes.
use crate::Color;
/// A box that can be checked.
///
/// # Example
///
/// ```
/// use iced_core::Checkbox;
///
/// pub enum Message {
/// CheckboxToggled(bool),
/// }
///
/// let is_checked = true;
///
/// Checkbox::new(is_checked, "Toggle me!", Message::CheckboxToggled);
/// ```
///
/// ![Checkbox drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/checkbox.png?raw=true)
pub struct Checkbox<Message> {
/// Whether the checkbox is checked or not
pub is_checked: bool,
/// Function to call when checkbox is toggled to produce a __message__.
///
/// The function should be provided `true` when the checkbox is checked
/// and `false` otherwise.
pub on_toggle: Box<dyn Fn(bool) -> Message>,
/// The label of the checkbox
pub label: String,
/// The color of the label
pub label_color: Option<Color>,
}
impl<Message> std::fmt::Debug for Checkbox<Message> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Checkbox")
.field("is_checked", &self.is_checked)
.field("label", &self.label)
.field("label_color", &self.label_color)
.finish()
}
}
impl<Message> Checkbox<Message> {
/// Creates a new [`Checkbox`].
///
/// It expects:
/// * a boolean describing whether the [`Checkbox`] is checked or not
/// * the label of the [`Checkbox`]
/// * a function that will be called when the [`Checkbox`] is toggled.
/// It will receive the new state of the [`Checkbox`] and must produce
/// a `Message`.
///
/// [`Checkbox`]: struct.Checkbox.html
pub fn new<F>(is_checked: bool, label: &str, f: F) -> Self
where
F: 'static + Fn(bool) -> Message,
{
Checkbox {
is_checked,
on_toggle: Box::new(f),
label: String::from(label),
label_color: None,
}
}
/// Sets the color of the label of the [`Checkbox`].
///
/// [`Checkbox`]: struct.Checkbox.html
pub fn label_color<C: Into<Color>>(mut self, color: C) -> Self {
self.label_color = Some(color.into());
self
}
}

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use crate::{Align, Justify, Length};
/// A container that distributes its contents vertically.
///
/// A [`Column`] will try to fill the horizontal space of its container.
///
/// [`Column`]: struct.Column.html
pub struct Column<Element> {
pub spacing: u16,
pub padding: u16,
pub width: Length,
pub height: Length,
pub max_width: Length,
pub max_height: Length,
pub align_self: Option<Align>,
pub align_items: Align,
pub justify_content: Justify,
pub children: Vec<Element>,
}
impl<Element> Column<Element> {
/// Creates an empty [`Column`].
///
/// [`Column`]: struct.Column.html
pub fn new() -> Self {
Column {
spacing: 0,
padding: 0,
width: Length::Fill,
height: Length::Shrink,
max_width: Length::Shrink,
max_height: Length::Shrink,
align_self: None,
align_items: Align::Start,
justify_content: Justify::Start,
children: Vec::new(),
}
}
/// Sets the vertical spacing _between_ elements.
///
/// Custom margins per element do not exist in Iced. You should use this
/// method instead! While less flexible, it helps you keep spacing between
/// elements consistent.
pub fn spacing(mut self, units: u16) -> Self {
self.spacing = units;
self
}
/// Sets the padding of the [`Column`].
///
/// [`Column`]: struct.Column.html
pub fn padding(mut self, units: u16) -> Self {
self.padding = units;
self
}
/// Sets the width of the [`Column`].
///
/// [`Column`]: struct.Column.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Column`].
///
/// [`Column`]: struct.Column.html
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the maximum width of the [`Column`].
///
/// [`Column`]: struct.Column.html
pub fn max_width(mut self, max_width: Length) -> Self {
self.max_width = max_width;
self
}
/// Sets the maximum height of the [`Column`] in pixels.
///
/// [`Column`]: struct.Column.html
pub fn max_height(mut self, max_height: Length) -> Self {
self.max_height = max_height;
self
}
/// Sets the alignment of the [`Column`] itself.
///
/// This is useful if you want to override the default alignment given by
/// the parent container.
///
/// [`Column`]: struct.Column.html
pub fn align_self(mut self, align: Align) -> Self {
self.align_self = Some(align);
self
}
/// Sets the horizontal alignment of the contents of the [`Column`] .
///
/// [`Column`]: struct.Column.html
pub fn align_items(mut self, align: Align) -> Self {
self.align_items = align;
self
}
/// Sets the vertical distribution strategy for the contents of the
/// [`Column`] .
///
/// [`Column`]: struct.Column.html
pub fn justify_content(mut self, justify: Justify) -> Self {
self.justify_content = justify;
self
}
/// Adds an element to the [`Column`].
///
/// [`Column`]: struct.Column.html
pub fn push<E>(mut self, child: E) -> Column<Element>
where
E: Into<Element>,
{
self.children.push(child.into());
self
}
}
impl<Element> Default for Column<Element> {
fn default() -> Self {
Self::new()
}
}
impl<Element> std::fmt::Debug for Column<Element>
where
Element: std::fmt::Debug,
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
// TODO: Complete once stabilized
f.debug_struct("Column")
.field("spacing", &self.spacing)
.field("children", &self.children)
.finish()
}
}

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//! Display images in your user interface.
use crate::{Align, Length, Rectangle};
/// A frame that displays an image while keeping aspect ratio.
///
/// # Example
///
/// ```
/// use iced_core::Image;
///
/// # let my_handle = String::from("some_handle");
/// let image = Image::new(my_handle);
/// ```
pub struct Image<I> {
/// The image handle
pub handle: I,
/// The part of the image to show
pub clip: Option<Rectangle<u16>>,
/// The width of the image
pub width: Length,
/// The height of the image
pub height: Length,
pub align_self: Option<Align>,
}
impl<I> std::fmt::Debug for Image<I> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Image")
.field("clip", &self.clip)
.field("width", &self.width)
.field("height", &self.height)
.finish()
}
}
impl<I> Image<I> {
/// Creates a new [`Image`] with given image handle.
///
/// [`Image`]: struct.Image.html
pub fn new(handle: I) -> Self {
Image {
handle,
clip: None,
width: Length::Shrink,
height: Length::Shrink,
align_self: None,
}
}
/// Sets the portion of the [`Image`] to draw.
///
/// [`Image`]: struct.Image.html
pub fn clip(mut self, clip: Rectangle<u16>) -> Self {
self.clip = Some(clip);
self
}
/// Sets the width of the [`Image`] boundaries.
///
/// [`Image`]: struct.Image.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Image`] boundaries.
///
/// [`Image`]: struct.Image.html
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the alignment of the [`Image`] itself.
///
/// This is useful if you want to override the default alignment given by
/// the parent container.
///
/// [`Image`]: struct.Image.html
pub fn align_self(mut self, align: Align) -> Self {
self.align_self = Some(align);
self
}
}

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//! Create choices using radio buttons.
use crate::Color;
/// A circular button representing a choice.
///
/// # Example
/// ```
/// use iced_core::Radio;
///
/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
/// pub enum Choice {
/// A,
/// B,
/// }
///
/// #[derive(Debug, Clone, Copy)]
/// pub enum Message {
/// RadioSelected(Choice),
/// }
///
/// let selected_choice = Some(Choice::A);
///
/// Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected);
///
/// Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected);
/// ```
///
/// ![Radio buttons drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/radio.png?raw=true)
pub struct Radio<Message> {
/// Whether the radio button is selected or not
pub is_selected: bool,
/// The message to produce when the radio button is clicked
pub on_click: Message,
/// The label of the radio button
pub label: String,
/// The color of the label
pub label_color: Option<Color>,
}
impl<Message> std::fmt::Debug for Radio<Message>
where
Message: std::fmt::Debug,
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Radio")
.field("is_selected", &self.is_selected)
.field("on_click", &self.on_click)
.field("label", &self.label)
.field("label_color", &self.label_color)
.finish()
}
}
impl<Message> Radio<Message> {
/// Creates a new [`Radio`] button.
///
/// It expects:
/// * the value related to the [`Radio`] button
/// * the label of the [`Radio`] button
/// * the current selected value
/// * a function that will be called when the [`Radio`] is selected. It
/// receives the value of the radio and must produce a `Message`.
///
/// [`Radio`]: struct.Radio.html
pub fn new<F, V>(value: V, label: &str, selected: Option<V>, f: F) -> Self
where
V: Eq + Copy,
F: 'static + Fn(V) -> Message,
{
Radio {
is_selected: Some(value) == selected,
on_click: f(value),
label: String::from(label),
label_color: None,
}
}
/// Sets the `Color` of the label of the [`Radio`].
///
/// [`Radio`]: struct.Radio.html
pub fn label_color<C: Into<Color>>(mut self, color: C) -> Self {
self.label_color = Some(color.into());
self
}
}

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use crate::{Align, Justify, Length};
/// A container that distributes its contents horizontally.
///
/// A [`Row`] will try to fill the horizontal space of its container.
///
/// [`Row`]: struct.Row.html
pub struct Row<Element> {
pub spacing: u16,
pub padding: u16,
pub width: Length,
pub height: Length,
pub max_width: Length,
pub max_height: Length,
pub align_self: Option<Align>,
pub align_items: Align,
pub justify_content: Justify,
pub children: Vec<Element>,
}
impl<Element> Row<Element> {
/// Creates an empty [`Row`].
///
/// [`Row`]: struct.Row.html
pub fn new() -> Self {
Row {
spacing: 0,
padding: 0,
width: Length::Fill,
height: Length::Shrink,
max_width: Length::Shrink,
max_height: Length::Shrink,
align_self: None,
align_items: Align::Start,
justify_content: Justify::Start,
children: Vec::new(),
}
}
/// Sets the horizontal spacing _between_ elements.
///
/// Custom margins per element do not exist in Iced. You should use this
/// method instead! While less flexible, it helps you keep spacing between
/// elements consistent.
pub fn spacing(mut self, units: u16) -> Self {
self.spacing = units;
self
}
/// Sets the padding of the [`Row`].
///
/// [`Row`]: struct.Row.html
pub fn padding(mut self, units: u16) -> Self {
self.padding = units;
self
}
/// Sets the width of the [`Row`].
///
/// [`Row`]: struct.Row.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Row`].
///
/// [`Row`]: struct.Row.html
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the maximum width of the [`Row`].
///
/// [`Row`]: struct.Row.html
pub fn max_width(mut self, max_width: Length) -> Self {
self.max_width = max_width;
self
}
/// Sets the maximum height of the [`Row`].
///
/// [`Row`]: struct.Row.html
pub fn max_height(mut self, max_height: Length) -> Self {
self.max_height = max_height;
self
}
/// Sets the alignment of the [`Row`] itself.
///
/// This is useful if you want to override the default alignment given by
/// the parent container.
///
/// [`Row`]: struct.Row.html
pub fn align_self(mut self, align: Align) -> Self {
self.align_self = Some(align);
self
}
/// Sets the vertical alignment of the contents of the [`Row`] .
///
/// [`Row`]: struct.Row.html
pub fn align_items(mut self, align: Align) -> Self {
self.align_items = align;
self
}
/// Sets the horizontal distribution strategy for the contents of the
/// [`Row`] .
///
/// [`Row`]: struct.Row.html
pub fn justify_content(mut self, justify: Justify) -> Self {
self.justify_content = justify;
self
}
/// Adds an [`Element`] to the [`Row`].
///
/// [`Element`]: ../struct.Element.html
/// [`Row`]: struct.Row.html
pub fn push<E>(mut self, child: E) -> Row<Element>
where
E: Into<Element>,
{
self.children.push(child.into());
self
}
}
impl<Element> std::fmt::Debug for Row<Element>
where
Element: std::fmt::Debug,
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
// TODO: Complete once stabilized
f.debug_struct("Row")
.field("spacing", &self.spacing)
.field("children", &self.children)
.finish()
}
}

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//! Display an interactive selector of a single value from a range of values.
//!
//! A [`Slider`] has some local [`State`].
//!
//! [`Slider`]: struct.Slider.html
//! [`State`]: struct.State.html
use crate::Length;
use std::ops::RangeInclusive;
use std::rc::Rc;
/// An horizontal bar and a handle that selects a single value from a range of
/// values.
///
/// A [`Slider`] will try to fill the horizontal space of its container.
///
/// [`Slider`]: struct.Slider.html
///
/// # Example
/// ```
/// use iced_core::{slider, Slider};
///
/// pub enum Message {
/// SliderChanged(f32),
/// }
///
/// let state = &mut slider::State::new();
/// let value = 50.0;
///
/// Slider::new(state, 0.0..=100.0, value, Message::SliderChanged);
/// ```
///
/// ![Slider drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/slider.png?raw=true)
pub struct Slider<'a, Message> {
/// The state of the slider
pub state: &'a mut State,
/// The range of the slider
pub range: RangeInclusive<f32>,
/// The current value of the slider
pub value: f32,
/// The function to produce messages on change
pub on_change: Rc<Box<dyn Fn(f32) -> Message>>,
pub width: Length,
}
impl<'a, Message> std::fmt::Debug for Slider<'a, Message> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Slider")
.field("state", &self.state)
.field("range", &self.range)
.field("value", &self.value)
.finish()
}
}
impl<'a, Message> Slider<'a, Message> {
/// Creates a new [`Slider`].
///
/// It expects:
/// * the local [`State`] of the [`Slider`]
/// * an inclusive range of possible values
/// * the current value of the [`Slider`]
/// * a function that will be called when the [`Slider`] is dragged.
/// It receives the new value of the [`Slider`] and must produce a
/// `Message`.
///
/// [`Slider`]: struct.Slider.html
/// [`State`]: struct.State.html
pub fn new<F>(
state: &'a mut State,
range: RangeInclusive<f32>,
value: f32,
on_change: F,
) -> Self
where
F: 'static + Fn(f32) -> Message,
{
Slider {
state,
value: value.max(*range.start()).min(*range.end()),
range,
on_change: Rc::new(Box::new(on_change)),
width: Length::Fill,
}
}
/// Sets the width of the [`Slider`].
///
/// [`Slider`]: struct.Slider.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
}
/// The local state of a [`Slider`].
///
/// [`Slider`]: struct.Slider.html
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct State {
pub is_dragging: bool,
}
impl State {
/// Creates a new [`State`].
///
/// [`State`]: struct.State.html
pub fn new() -> State {
State::default()
}
/// Returns whether the associated [`Slider`] is currently being dragged or
/// not.
///
/// [`Slider`]: struct.Slider.html
pub fn is_dragging(&self) -> bool {
self.is_dragging
}
}

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//! Write some text for your users to read.
use crate::{Color, Length};
/// A paragraph of text.
///
/// # Example
///
/// ```
/// use iced_core::Text;
///
/// Text::new("I <3 iced!")
/// .size(40);
/// ```
#[derive(Debug, Clone)]
pub struct Text {
pub content: String,
pub size: Option<u16>,
pub color: Option<Color>,
pub width: Length,
pub height: Length,
pub horizontal_alignment: HorizontalAlignment,
pub vertical_alignment: VerticalAlignment,
}
impl Text {
/// Create a new fragment of [`Text`] with the given contents.
///
/// [`Text`]: struct.Text.html
pub fn new(label: &str) -> Self {
Text {
content: String::from(label),
size: None,
color: None,
width: Length::Fill,
height: Length::Shrink,
horizontal_alignment: HorizontalAlignment::Left,
vertical_alignment: VerticalAlignment::Top,
}
}
/// Sets the size of the [`Text`].
///
/// [`Text`]: struct.Text.html
pub fn size(mut self, size: u16) -> Self {
self.size = Some(size);
self
}
/// Sets the `Color` of the [`Text`].
///
/// [`Text`]: struct.Text.html
pub fn color<C: Into<Color>>(mut self, color: C) -> Self {
self.color = Some(color.into());
self
}
/// Sets the width of the [`Text`] boundaries.
///
/// [`Text`]: struct.Text.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Text`] boundaries.
///
/// [`Text`]: struct.Text.html
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the [`HorizontalAlignment`] of the [`Text`].
///
/// [`Text`]: struct.Text.html
/// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
pub fn horizontal_alignment(
mut self,
alignment: HorizontalAlignment,
) -> Self {
self.horizontal_alignment = alignment;
self
}
/// Sets the [`VerticalAlignment`] of the [`Text`].
///
/// [`Text`]: struct.Text.html
/// [`VerticalAlignment`]: enum.VerticalAlignment.html
pub fn vertical_alignment(mut self, alignment: VerticalAlignment) -> Self {
self.vertical_alignment = alignment;
self
}
}
/// The horizontal alignment of some resource.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum HorizontalAlignment {
/// Align left
Left,
/// Horizontally centered
Center,
/// Align right
Right,
}
/// The vertical alignment of some resource.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum VerticalAlignment {
/// Align top
Top,
/// Vertically centered
Center,
/// Align bottom
Bottom,
}