Create iced_core and iced_native
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158
core/src/widget/button.rs
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158
core/src/widget/button.rs
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//! Allow your users to perform actions by pressing a button.
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//!
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//! A [`Button`] has some local [`State`].
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//!
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//! [`Button`]: struct.Button.html
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//! [`State`]: struct.State.html
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use crate::{Align, Length};
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/// A generic widget that produces a message when clicked.
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///
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/// # Example
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///
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/// ```
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/// use iced_core::{button, Button};
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///
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/// pub enum Message {
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/// ButtonClicked,
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/// }
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///
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/// let state = &mut button::State::new();
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///
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/// Button::new(state, "Click me!")
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/// .on_press(Message::ButtonClicked);
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/// ```
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///
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/// 
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pub struct Button<'a, Message> {
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/// The current state of the button
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pub state: &'a mut State,
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/// The label of the button
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pub label: String,
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/// The message to produce when the button is pressed
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pub on_press: Option<Message>,
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pub class: Class,
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pub width: Length,
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pub align_self: Option<Align>,
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}
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impl<'a, Message> std::fmt::Debug for Button<'a, Message>
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where
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Message: std::fmt::Debug,
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{
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("Button")
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.field("state", &self.state)
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.field("label", &self.label)
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.field("on_press", &self.on_press)
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.finish()
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}
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}
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impl<'a, Message> Button<'a, Message> {
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/// Creates a new [`Button`] with some local [`State`] and the given label.
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///
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/// [`Button`]: struct.Button.html
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/// [`State`]: struct.State.html
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pub fn new(state: &'a mut State, label: &str) -> Self {
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Button {
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state,
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label: String::from(label),
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on_press: None,
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class: Class::Primary,
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width: Length::Shrink,
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align_self: None,
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}
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}
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/// Sets the width of the [`Button`].
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///
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/// [`Button`]: struct.Button.html
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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/// Sets the alignment of the [`Button`] itself.
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///
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/// This is useful if you want to override the default alignment given by
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/// the parent container.
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///
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/// [`Button`]: struct.Button.html
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pub fn align_self(mut self, align: Align) -> Self {
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self.align_self = Some(align);
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self
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}
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/// Sets the [`Class`] of the [`Button`].
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///
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///
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/// [`Button`]: struct.Button.html
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/// [`Class`]: enum.Class.html
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pub fn class(mut self, class: Class) -> Self {
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self.class = class;
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self
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}
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/// Sets the message that will be produced when the [`Button`] is pressed.
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///
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/// [`Button`]: struct.Button.html
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pub fn on_press(mut self, msg: Message) -> Self {
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self.on_press = Some(msg);
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self
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}
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}
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/// The local state of a [`Button`].
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///
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/// [`Button`]: struct.Button.html
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub struct State {
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pub is_pressed: bool,
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}
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impl State {
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/// Creates a new [`State`].
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///
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/// [`State`]: struct.State.html
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pub fn new() -> State {
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State::default()
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}
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/// Returns whether the associated [`Button`] is currently being pressed or
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/// not.
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///
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/// [`Button`]: struct.Button.html
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pub fn is_pressed(&self) -> bool {
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self.is_pressed
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}
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}
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/// The type of a [`Button`].
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///
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/// 
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///
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/// [`Button`]: struct.Button.html
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Class {
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/// The [`Button`] performs the main action.
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///
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/// [`Button`]: struct.Button.html
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Primary,
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/// The [`Button`] performs an alternative action.
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///
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/// [`Button`]: struct.Button.html
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Secondary,
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/// The [`Button`] performs a productive action.
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///
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/// [`Button`]: struct.Button.html
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Positive,
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}
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