Create iced_core and iced_native

This commit is contained in:
Héctor Ramón Jiménez 2019-09-20 19:15:31 +02:00
parent b83a4b42dd
commit b9e0f74948
81 changed files with 2576 additions and 2709 deletions

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core/src/widget/button.rs Normal file
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//! Allow your users to perform actions by pressing a button.
//!
//! A [`Button`] has some local [`State`].
//!
//! [`Button`]: struct.Button.html
//! [`State`]: struct.State.html
use crate::{Align, Length};
/// A generic widget that produces a message when clicked.
///
/// # Example
///
/// ```
/// use iced_core::{button, Button};
///
/// pub enum Message {
/// ButtonClicked,
/// }
///
/// let state = &mut button::State::new();
///
/// Button::new(state, "Click me!")
/// .on_press(Message::ButtonClicked);
/// ```
///
/// ![Button drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/button.png?raw=true)
pub struct Button<'a, Message> {
/// The current state of the button
pub state: &'a mut State,
/// The label of the button
pub label: String,
/// The message to produce when the button is pressed
pub on_press: Option<Message>,
pub class: Class,
pub width: Length,
pub align_self: Option<Align>,
}
impl<'a, Message> std::fmt::Debug for Button<'a, Message>
where
Message: std::fmt::Debug,
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Button")
.field("state", &self.state)
.field("label", &self.label)
.field("on_press", &self.on_press)
.finish()
}
}
impl<'a, Message> Button<'a, Message> {
/// Creates a new [`Button`] with some local [`State`] and the given label.
///
/// [`Button`]: struct.Button.html
/// [`State`]: struct.State.html
pub fn new(state: &'a mut State, label: &str) -> Self {
Button {
state,
label: String::from(label),
on_press: None,
class: Class::Primary,
width: Length::Shrink,
align_self: None,
}
}
/// Sets the width of the [`Button`].
///
/// [`Button`]: struct.Button.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the alignment of the [`Button`] itself.
///
/// This is useful if you want to override the default alignment given by
/// the parent container.
///
/// [`Button`]: struct.Button.html
pub fn align_self(mut self, align: Align) -> Self {
self.align_self = Some(align);
self
}
/// Sets the [`Class`] of the [`Button`].
///
///
/// [`Button`]: struct.Button.html
/// [`Class`]: enum.Class.html
pub fn class(mut self, class: Class) -> Self {
self.class = class;
self
}
/// Sets the message that will be produced when the [`Button`] is pressed.
///
/// [`Button`]: struct.Button.html
pub fn on_press(mut self, msg: Message) -> Self {
self.on_press = Some(msg);
self
}
}
/// The local state of a [`Button`].
///
/// [`Button`]: struct.Button.html
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct State {
pub is_pressed: bool,
}
impl State {
/// Creates a new [`State`].
///
/// [`State`]: struct.State.html
pub fn new() -> State {
State::default()
}
/// Returns whether the associated [`Button`] is currently being pressed or
/// not.
///
/// [`Button`]: struct.Button.html
pub fn is_pressed(&self) -> bool {
self.is_pressed
}
}
/// The type of a [`Button`].
///
/// ![Different buttons drawn by the built-in renderer in Coffee](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/button_classes.png?raw=true)
///
/// [`Button`]: struct.Button.html
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Class {
/// The [`Button`] performs the main action.
///
/// [`Button`]: struct.Button.html
Primary,
/// The [`Button`] performs an alternative action.
///
/// [`Button`]: struct.Button.html
Secondary,
/// The [`Button`] performs a productive action.
///
/// [`Button`]: struct.Button.html
Positive,
}