Create iced_core and iced_native
This commit is contained in:
parent
b83a4b42dd
commit
b9e0f74948
81 changed files with 2576 additions and 2709 deletions
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@ -16,7 +16,7 @@ path = "src/iced_ggez/main.rs"
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futures-preview = "=0.3.0-alpha.18"
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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iced = { path = "../.." }
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iced_native = { version = "0.1.0-alpha", path = "../../native" }
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# A personal `ggez` fork that introduces a `FontCache` type to measure text
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# efficiently and fixes HiDPI issues.
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ggez = { version = "0.5", git = "https://github.com/hecrj/ggez.git" }
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@ -35,8 +35,8 @@ struct Game {
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images: iced_ggez::ImageCache,
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tour: Tour,
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events: Vec<iced::Event>,
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cache: Option<iced::Cache>,
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events: Vec<iced_native::Event>,
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cache: Option<iced_native::Cache>,
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}
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impl Game {
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@ -52,7 +52,7 @@ impl Game {
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tour: Tour::new(),
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events: Vec::new(),
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cache: Some(iced::Cache::default()),
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cache: Some(iced_native::Cache::default()),
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})
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}
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}
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@ -69,10 +69,10 @@ impl event::EventHandler for Game {
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_x: f32,
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_y: f32,
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) {
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self.events.push(iced::Event::Mouse(
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iced::input::mouse::Event::Input {
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state: iced::input::ButtonState::Pressed,
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button: iced::input::mouse::Button::Left, // TODO: Map `button`
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self.events.push(iced_native::Event::Mouse(
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iced_native::input::mouse::Event::Input {
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state: iced_native::input::ButtonState::Pressed,
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button: iced_native::input::mouse::Button::Left, // TODO: Map `button`
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},
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));
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}
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@ -84,10 +84,10 @@ impl event::EventHandler for Game {
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_x: f32,
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_y: f32,
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) {
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self.events.push(iced::Event::Mouse(
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iced::input::mouse::Event::Input {
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state: iced::input::ButtonState::Released,
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button: iced::input::mouse::Button::Left, // TODO: Map `button`
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self.events.push(iced_native::Event::Mouse(
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iced_native::input::mouse::Event::Input {
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state: iced_native::input::ButtonState::Released,
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button: iced_native::input::mouse::Button::Left, // TODO: Map `button`
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},
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));
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}
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@ -100,8 +100,8 @@ impl event::EventHandler for Game {
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_dx: f32,
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_dy: f32,
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) {
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self.events.push(iced::Event::Mouse(
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iced::input::mouse::Event::CursorMoved { x, y },
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self.events.push(iced_native::Event::Mouse(
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iced_native::input::mouse::Event::CursorMoved { x, y },
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));
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}
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@ -132,11 +132,11 @@ impl event::EventHandler for Game {
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let view = self.tour.view();
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let content = iced_ggez::Column::new()
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.width(screen.w as u16)
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.height(screen.h as u16)
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.width(iced_native::Length::Units(screen.w as u16))
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.height(iced_native::Length::Units(screen.h as u16))
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.padding(20)
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.align_items(iced::Align::Center)
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.justify_content(iced::Justify::Center)
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.align_items(iced_native::Align::Center)
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.justify_content(iced_native::Justify::Center)
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.push(view);
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let renderer = &mut iced_ggez::Renderer::new(
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@ -146,7 +146,7 @@ impl event::EventHandler for Game {
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self.font,
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);
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let mut ui = iced::UserInterface::build(
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let mut ui = iced_native::UserInterface::build(
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content,
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self.cache.take().unwrap(),
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renderer,
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@ -177,13 +177,13 @@ impl event::EventHandler for Game {
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}
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}
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fn into_cursor_type(cursor: iced::MouseCursor) -> mouse::MouseCursor {
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fn into_cursor_type(cursor: iced_native::MouseCursor) -> mouse::MouseCursor {
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match cursor {
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iced::MouseCursor::OutOfBounds => mouse::MouseCursor::Default,
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iced::MouseCursor::Idle => mouse::MouseCursor::Default,
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iced::MouseCursor::Pointer => mouse::MouseCursor::Hand,
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iced::MouseCursor::Working => mouse::MouseCursor::Progress,
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iced::MouseCursor::Grab => mouse::MouseCursor::Grab,
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iced::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,
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iced_native::MouseCursor::OutOfBounds => mouse::MouseCursor::Default,
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iced_native::MouseCursor::Idle => mouse::MouseCursor::Default,
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iced_native::MouseCursor::Pointer => mouse::MouseCursor::Hand,
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iced_native::MouseCursor::Working => mouse::MouseCursor::Progress,
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iced_native::MouseCursor::Grab => mouse::MouseCursor::Grab,
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iced_native::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,
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}
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}
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@ -67,7 +67,7 @@ impl<'a> Renderer<'a> {
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}
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}
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pub fn into_color(color: iced::Color) -> graphics::Color {
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pub fn into_color(color: iced_native::Color) -> graphics::Color {
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graphics::Color {
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r: color.r,
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g: color.g,
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@ -2,7 +2,7 @@ use super::Renderer;
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use ggez::graphics::{
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self, Align, Color, DrawParam, Rect, Scale, Text, TextFragment, WHITE,
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};
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use iced::{button, MouseCursor};
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use iced_native::{button, Button, Layout, Length, MouseCursor, Node, Style};
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const LEFT: Rect = Rect {
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x: 0.0,
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@ -26,20 +26,29 @@ const RIGHT: Rect = Rect {
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};
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impl button::Renderer for Renderer<'_> {
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fn draw(
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fn node<Message>(&self, button: &Button<'_, Message>) -> Node {
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let style = Style::default()
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.width(button.width)
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.height(Length::Units(LEFT.h as u16))
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.min_width(Length::Units(100))
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.align_self(button.align_self);
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Node::new(style)
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}
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fn draw<Message>(
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&mut self,
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cursor_position: iced::Point,
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mut bounds: iced::Rectangle,
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state: &button::State,
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label: &str,
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class: button::Class,
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button: &Button<'_, Message>,
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layout: Layout<'_>,
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cursor_position: iced_native::Point,
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) -> MouseCursor {
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let mut bounds = layout.bounds();
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let mouse_over = bounds.contains(cursor_position);
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let mut state_offset = 0.0;
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if mouse_over {
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if state.is_pressed() {
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if button.state.is_pressed() {
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bounds.y += 4.0;
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state_offset = RIGHT.x + RIGHT.w;
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} else {
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@ -47,7 +56,7 @@ impl button::Renderer for Renderer<'_> {
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}
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}
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let class_index = match class {
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let class_index = match button.class {
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button::Class::Primary => 0,
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button::Class::Secondary => 1,
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button::Class::Positive => 2,
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@ -103,7 +112,7 @@ impl button::Renderer for Renderer<'_> {
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});
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let mut text = Text::new(TextFragment {
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text: String::from(label),
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text: button.label.clone(),
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font: Some(self.font),
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scale: Some(Scale { x: 20.0, y: 20.0 }),
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..Default::default()
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@ -1,7 +1,10 @@
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use super::Renderer;
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use ggez::graphics::{DrawParam, Rect};
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use iced::{checkbox, MouseCursor};
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use iced_native::{
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checkbox, text, Align, Checkbox, Column, Layout, Length, MouseCursor, Node,
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Row, Text, Widget,
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};
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const SPRITE: Rect = Rect {
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x: 98.0,
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@ -10,14 +13,41 @@ const SPRITE: Rect = Rect {
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h: 28.0,
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};
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impl checkbox::Renderer for Renderer<'_> {
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fn draw(
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impl checkbox::Renderer for Renderer<'_>
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where
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Self: text::Renderer,
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{
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fn node<Message>(&mut self, checkbox: &Checkbox<Message>) -> Node {
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Row::<(), Self>::new()
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.spacing(15)
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.align_items(Align::Center)
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.push(
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Column::new()
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.width(Length::Units(SPRITE.w as u16))
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.height(Length::Units(SPRITE.h as u16)),
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)
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.push(Text::new(&checkbox.label))
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.node(self)
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}
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fn draw<Message>(
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&mut self,
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cursor_position: iced::Point,
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bounds: iced::Rectangle,
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text_bounds: iced::Rectangle,
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is_checked: bool,
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checkbox: &Checkbox<Message>,
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layout: Layout<'_>,
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cursor_position: iced_native::Point,
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) -> MouseCursor {
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let bounds = layout.bounds();
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let children: Vec<_> = layout.children().collect();
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let text_bounds = children[1].bounds();
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let mut text = Text::new(&checkbox.label);
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if let Some(label_color) = checkbox.label_color {
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text = text.color(label_color);
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}
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text::Renderer::draw(self, &text, children[1]);
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let mouse_over = bounds.contains(cursor_position)
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|| text_bounds.contains(cursor_position);
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@ -39,7 +69,7 @@ impl checkbox::Renderer for Renderer<'_> {
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..DrawParam::default()
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});
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if is_checked {
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if checkbox.is_checked {
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self.sprites.add(DrawParam {
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src: Rect {
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x: (SPRITE.x + SPRITE.w * 2.0) / width,
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@ -1,8 +1,12 @@
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use super::{into_color, Renderer};
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use ggez::graphics::{DrawMode, MeshBuilder, Rect};
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impl iced::renderer::Debugger for Renderer<'_> {
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fn explain(&mut self, layout: &iced::Layout<'_>, color: iced::Color) {
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impl iced_native::renderer::Debugger for Renderer<'_> {
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fn explain(
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&mut self,
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layout: &iced_native::Layout<'_>,
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color: iced_native::Color,
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) {
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let bounds = layout.bounds();
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let mut debug_mesh =
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@ -1,7 +1,7 @@
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use super::Renderer;
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use ggez::{graphics, nalgebra};
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use iced::image;
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use iced_native::{image, Image, Layout, Length, Style};
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pub struct Cache {
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images: std::collections::HashMap<String, graphics::Image>,
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@ -35,39 +35,29 @@ impl Cache {
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}
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impl<'a> image::Renderer<&'a str> for Renderer<'_> {
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fn node(
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&mut self,
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style: iced::Style,
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name: &&'a str,
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width: Option<u16>,
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height: Option<u16>,
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_source: Option<iced::Rectangle<u16>>,
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) -> iced::Node {
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let image = self.images.get(name, self.context);
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fn node(&mut self, image: &Image<&'a str>) -> iced_native::Node {
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let ggez_image = self.images.get(image.handle, self.context);
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let aspect_ratio = image.width() as f32 / image.height() as f32;
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let aspect_ratio =
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ggez_image.width() as f32 / ggez_image.height() as f32;
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let style = match (width, height) {
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(Some(width), Some(height)) => style.width(width).height(height),
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(Some(width), None) => style
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.width(width)
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.height((width as f32 / aspect_ratio).round() as u16),
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(None, Some(height)) => style
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.height(height)
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.width((height as f32 * aspect_ratio).round() as u16),
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(None, None) => style.width(image.width()).height(image.height()),
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let mut style = Style::default().align_self(image.align_self);
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style = match (image.width, image.height) {
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(Length::Units(width), _) => style.width(image.width).height(
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Length::Units((width as f32 / aspect_ratio).round() as u16),
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),
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(_, _) => style
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.width(Length::Units(ggez_image.width()))
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.height(Length::Units(ggez_image.height())),
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};
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iced::Node::new(style)
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iced_native::Node::new(style)
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}
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fn draw(
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&mut self,
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name: &&'a str,
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bounds: iced::Rectangle,
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_source: Option<iced::Rectangle<u16>>,
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) {
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let image = self.images.get(name, self.context);
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fn draw(&mut self, image: &Image<&'a str>, layout: Layout<'_>) {
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let image = self.images.get(image.handle, self.context);
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let bounds = layout.bounds();
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// We should probably use batches to draw images efficiently and keep
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// draw side-effect free, but this is good enough for the example.
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@ -1,7 +1,10 @@
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use super::Renderer;
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use ggez::graphics::{DrawParam, Rect};
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use iced::{radio, MouseCursor, Point, Rectangle};
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use iced_native::{
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radio, text, Align, Column, Layout, Length, MouseCursor, Node, Point,
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Radio, Row, Text, Widget,
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};
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const SPRITE: Rect = Rect {
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x: 98.0,
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@ -10,15 +13,41 @@ const SPRITE: Rect = Rect {
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h: 28.0,
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};
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impl radio::Renderer for Renderer<'_> {
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fn draw(
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impl radio::Renderer for Renderer<'_>
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where
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Self: text::Renderer,
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{
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fn node<Message>(&mut self, radio: &Radio<Message>) -> Node {
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Row::<(), Self>::new()
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.spacing(15)
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.align_items(Align::Center)
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.push(
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Column::new()
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.width(Length::Units(SPRITE.w as u16))
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.height(Length::Units(SPRITE.h as u16)),
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)
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.push(Text::new(&radio.label))
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.node(self)
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}
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fn draw<Message>(
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&mut self,
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radio: &Radio<Message>,
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layout: Layout<'_>,
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cursor_position: Point,
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bounds: Rectangle,
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bounds_with_label: Rectangle,
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is_selected: bool,
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) -> MouseCursor {
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let mouse_over = bounds_with_label.contains(cursor_position);
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let children: Vec<_> = layout.children().collect();
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let mut text = Text::new(&radio.label);
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if let Some(label_color) = radio.label_color {
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text = text.color(label_color);
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}
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text::Renderer::draw(self, &text, children[1]);
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let bounds = layout.bounds();
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let mouse_over = bounds.contains(cursor_position);
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let width = self.spritesheet.width() as f32;
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let height = self.spritesheet.height() as f32;
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@ -38,7 +67,7 @@ impl radio::Renderer for Renderer<'_> {
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..DrawParam::default()
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});
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if is_selected {
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if radio.is_selected {
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self.sprites.add(DrawParam {
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src: Rect {
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x: (SPRITE.x + SPRITE.w * 2.0) / width,
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@ -1,8 +1,9 @@
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use super::Renderer;
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use ggez::graphics::{DrawParam, Rect};
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use iced::{slider, MouseCursor, Point, Rectangle};
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use std::ops::RangeInclusive;
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use iced_native::{
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slider, Layout, Length, MouseCursor, Node, Point, Slider, Style,
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};
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const RAIL: Rect = Rect {
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x: 98.0,
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@ -19,14 +20,22 @@ const MARKER: Rect = Rect {
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};
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impl slider::Renderer for Renderer<'_> {
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fn draw(
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fn node<Message>(&self, slider: &Slider<'_, Message>) -> Node {
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let style = Style::default()
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.width(slider.width)
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.height(Length::Units(25))
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.min_width(Length::Units(100));
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Node::new(style)
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}
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fn draw<Message>(
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&mut self,
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slider: &Slider<'_, Message>,
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layout: Layout<'_>,
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cursor_position: Point,
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bounds: Rectangle,
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state: &slider::State,
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range: RangeInclusive<f32>,
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value: f32,
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) -> MouseCursor {
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let bounds = layout.bounds();
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let width = self.spritesheet.width() as f32;
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let height = self.spritesheet.height() as f32;
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@ -48,13 +57,14 @@ impl slider::Renderer for Renderer<'_> {
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..DrawParam::default()
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});
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let (range_start, range_end) = range.into_inner();
|
||||
let (range_start, range_end) = slider.range.clone().into_inner();
|
||||
|
||||
let marker_offset = (bounds.width - MARKER.w as f32)
|
||||
* ((value - range_start) / (range_end - range_start).max(1.0));
|
||||
* ((slider.value - range_start)
|
||||
/ (range_end - range_start).max(1.0));
|
||||
|
||||
let mouse_over = bounds.contains(cursor_position);
|
||||
let is_active = state.is_dragging() || mouse_over;
|
||||
let is_active = slider.state.is_dragging() || mouse_over;
|
||||
|
||||
self.sprites.add(DrawParam {
|
||||
src: Rect {
|
||||
|
|
@ -66,12 +76,13 @@ impl slider::Renderer for Renderer<'_> {
|
|||
},
|
||||
dest: ggez::mint::Point2 {
|
||||
x: bounds.x + marker_offset.round(),
|
||||
y: bounds.y + (if state.is_dragging() { 2.0 } else { 0.0 }),
|
||||
y: bounds.y
|
||||
+ (if slider.state.is_dragging() { 2.0 } else { 0.0 }),
|
||||
},
|
||||
..DrawParam::default()
|
||||
});
|
||||
|
||||
if state.is_dragging() {
|
||||
if slider.state.is_dragging() {
|
||||
MouseCursor::Grabbing
|
||||
} else if mouse_over {
|
||||
MouseCursor::Grab
|
||||
|
|
|
|||
|
|
@ -1,20 +1,15 @@
|
|||
use super::{into_color, Renderer};
|
||||
use ggez::graphics::{self, mint, Align, Scale, Text, TextFragment};
|
||||
|
||||
use iced::text;
|
||||
use iced_native::{text, Layout, Node, Style};
|
||||
use std::cell::RefCell;
|
||||
use std::f32;
|
||||
|
||||
impl text::Renderer for Renderer<'_> {
|
||||
fn node(
|
||||
&self,
|
||||
style: iced::Style,
|
||||
content: &str,
|
||||
size: Option<u16>,
|
||||
) -> iced::Node {
|
||||
fn node(&self, text: &iced_native::Text) -> Node {
|
||||
let font = self.font;
|
||||
let font_cache = graphics::font_cache(self.context);
|
||||
let content = String::from(content);
|
||||
let content = String::from(&text.content);
|
||||
|
||||
// TODO: Investigate why stretch tries to measure this MANY times
|
||||
// with every ancestor's bounds.
|
||||
|
|
@ -23,20 +18,22 @@ impl text::Renderer for Renderer<'_> {
|
|||
// I noticed that the first measure is the one that matters in
|
||||
// practice. Here, we use a RefCell to store the cached measurement.
|
||||
let measure = RefCell::new(None);
|
||||
let size = size.map(f32::from).unwrap_or(self.font_size);
|
||||
let size = text.size.map(f32::from).unwrap_or(self.font_size);
|
||||
|
||||
iced::Node::with_measure(style, move |bounds| {
|
||||
let style = Style::default().width(text.width);
|
||||
|
||||
iced_native::Node::with_measure(style, move |bounds| {
|
||||
let mut measure = measure.borrow_mut();
|
||||
|
||||
if measure.is_none() {
|
||||
let bounds = (
|
||||
match bounds.width {
|
||||
iced::Number::Undefined => f32::INFINITY,
|
||||
iced::Number::Defined(w) => w,
|
||||
iced_native::Number::Undefined => f32::INFINITY,
|
||||
iced_native::Number::Defined(w) => w,
|
||||
},
|
||||
match bounds.height {
|
||||
iced::Number::Undefined => f32::INFINITY,
|
||||
iced::Number::Defined(h) => h,
|
||||
iced_native::Number::Undefined => f32::INFINITY,
|
||||
iced_native::Number::Defined(h) => h,
|
||||
},
|
||||
);
|
||||
|
||||
|
|
@ -57,7 +54,7 @@ impl text::Renderer for Renderer<'_> {
|
|||
|
||||
let (width, height) = font_cache.dimensions(&text);
|
||||
|
||||
let size = iced::Size {
|
||||
let size = iced_native::Size {
|
||||
width: width as f32,
|
||||
height: height as f32,
|
||||
};
|
||||
|
|
@ -75,30 +72,23 @@ impl text::Renderer for Renderer<'_> {
|
|||
})
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
bounds: iced::Rectangle,
|
||||
content: &str,
|
||||
size: Option<u16>,
|
||||
color: Option<iced::Color>,
|
||||
horizontal_alignment: text::HorizontalAlignment,
|
||||
_vertical_alignment: text::VerticalAlignment,
|
||||
) {
|
||||
let size = size.map(f32::from).unwrap_or(self.font_size);
|
||||
fn draw(&mut self, text: &iced_native::Text, layout: Layout<'_>) {
|
||||
let size = text.size.map(f32::from).unwrap_or(self.font_size);
|
||||
let bounds = layout.bounds();
|
||||
|
||||
let mut text = Text::new(TextFragment {
|
||||
text: String::from(content),
|
||||
let mut ggez_text = Text::new(TextFragment {
|
||||
text: text.content.clone(),
|
||||
font: Some(self.font),
|
||||
scale: Some(Scale { x: size, y: size }),
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
text.set_bounds(
|
||||
ggez_text.set_bounds(
|
||||
mint::Point2 {
|
||||
x: bounds.width,
|
||||
y: bounds.height,
|
||||
},
|
||||
match horizontal_alignment {
|
||||
match text.horizontal_alignment {
|
||||
text::HorizontalAlignment::Left => graphics::Align::Left,
|
||||
text::HorizontalAlignment::Center => graphics::Align::Center,
|
||||
text::HorizontalAlignment::Right => graphics::Align::Right,
|
||||
|
|
@ -107,12 +97,14 @@ impl text::Renderer for Renderer<'_> {
|
|||
|
||||
graphics::queue_text(
|
||||
self.context,
|
||||
&text,
|
||||
&ggez_text,
|
||||
mint::Point2 {
|
||||
x: bounds.x,
|
||||
y: bounds.y,
|
||||
},
|
||||
color.or(Some(iced::Color::BLACK)).map(into_color),
|
||||
text.color
|
||||
.or(Some(iced_native::Color::BLACK))
|
||||
.map(into_color),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,11 +1,12 @@
|
|||
use super::Renderer;
|
||||
|
||||
pub use iced::{
|
||||
button, slider, text, Align, Button, Checkbox, Color, Radio, Slider, Text,
|
||||
pub use iced_native::{
|
||||
button, slider, text, Align, Button, Checkbox, Color, Length, Radio,
|
||||
Slider, Text,
|
||||
};
|
||||
|
||||
pub type Image<'a> = iced::Image<&'a str>;
|
||||
pub type Image<'a> = iced_native::Image<&'a str>;
|
||||
|
||||
pub type Column<'a, Message> = iced::Column<'a, Message, Renderer<'a>>;
|
||||
pub type Row<'a, Message> = iced::Row<'a, Message, Renderer<'a>>;
|
||||
pub type Element<'a, Message> = iced::Element<'a, Message, Renderer<'a>>;
|
||||
pub type Column<'a, Message> = iced_native::Column<'a, Message, Renderer<'a>>;
|
||||
pub type Row<'a, Message> = iced_native::Row<'a, Message, Renderer<'a>>;
|
||||
pub type Element<'a, Message> = iced_native::Element<'a, Message, Renderer<'a>>;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
use crate::widget::{
|
||||
button, slider, text::HorizontalAlignment, Align, Button, Checkbox, Color,
|
||||
Column, Element, Image, Radio, Row, Slider, Text,
|
||||
Column, Element, Image, Length, Radio, Row, Slider, Text,
|
||||
};
|
||||
|
||||
pub struct Tour {
|
||||
|
|
@ -16,7 +16,7 @@ impl Tour {
|
|||
steps: Steps::new(),
|
||||
back_button: button::State::new(),
|
||||
next_button: button::State::new(),
|
||||
debug: false,
|
||||
debug: true,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -61,7 +61,7 @@ impl Tour {
|
|||
}
|
||||
|
||||
let element: Element<_> = Column::new()
|
||||
.max_width(500)
|
||||
.max_width(Length::Units(500))
|
||||
.spacing(20)
|
||||
.push(steps.view(self.debug).map(Message::StepMessage))
|
||||
.push(controls)
|
||||
|
|
@ -478,7 +478,7 @@ impl<'a> Step {
|
|||
.push(Text::new("An image that tries to keep its aspect ratio."))
|
||||
.push(
|
||||
Image::new("resources/ferris.png")
|
||||
.width(width)
|
||||
.width(Length::Units(width))
|
||||
.align_self(Align::Center),
|
||||
)
|
||||
.push(Slider::new(
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue