Create iced_core and iced_native

This commit is contained in:
Héctor Ramón Jiménez 2019-09-20 19:15:31 +02:00
parent b83a4b42dd
commit b9e0f74948
81 changed files with 2576 additions and 2709 deletions

View file

@ -16,7 +16,7 @@ path = "src/iced_ggez/main.rs"
futures-preview = "=0.3.0-alpha.18"
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
iced = { path = "../.." }
iced_native = { version = "0.1.0-alpha", path = "../../native" }
# A personal `ggez` fork that introduces a `FontCache` type to measure text
# efficiently and fixes HiDPI issues.
ggez = { version = "0.5", git = "https://github.com/hecrj/ggez.git" }

View file

@ -35,8 +35,8 @@ struct Game {
images: iced_ggez::ImageCache,
tour: Tour,
events: Vec<iced::Event>,
cache: Option<iced::Cache>,
events: Vec<iced_native::Event>,
cache: Option<iced_native::Cache>,
}
impl Game {
@ -52,7 +52,7 @@ impl Game {
tour: Tour::new(),
events: Vec::new(),
cache: Some(iced::Cache::default()),
cache: Some(iced_native::Cache::default()),
})
}
}
@ -69,10 +69,10 @@ impl event::EventHandler for Game {
_x: f32,
_y: f32,
) {
self.events.push(iced::Event::Mouse(
iced::input::mouse::Event::Input {
state: iced::input::ButtonState::Pressed,
button: iced::input::mouse::Button::Left, // TODO: Map `button`
self.events.push(iced_native::Event::Mouse(
iced_native::input::mouse::Event::Input {
state: iced_native::input::ButtonState::Pressed,
button: iced_native::input::mouse::Button::Left, // TODO: Map `button`
},
));
}
@ -84,10 +84,10 @@ impl event::EventHandler for Game {
_x: f32,
_y: f32,
) {
self.events.push(iced::Event::Mouse(
iced::input::mouse::Event::Input {
state: iced::input::ButtonState::Released,
button: iced::input::mouse::Button::Left, // TODO: Map `button`
self.events.push(iced_native::Event::Mouse(
iced_native::input::mouse::Event::Input {
state: iced_native::input::ButtonState::Released,
button: iced_native::input::mouse::Button::Left, // TODO: Map `button`
},
));
}
@ -100,8 +100,8 @@ impl event::EventHandler for Game {
_dx: f32,
_dy: f32,
) {
self.events.push(iced::Event::Mouse(
iced::input::mouse::Event::CursorMoved { x, y },
self.events.push(iced_native::Event::Mouse(
iced_native::input::mouse::Event::CursorMoved { x, y },
));
}
@ -132,11 +132,11 @@ impl event::EventHandler for Game {
let view = self.tour.view();
let content = iced_ggez::Column::new()
.width(screen.w as u16)
.height(screen.h as u16)
.width(iced_native::Length::Units(screen.w as u16))
.height(iced_native::Length::Units(screen.h as u16))
.padding(20)
.align_items(iced::Align::Center)
.justify_content(iced::Justify::Center)
.align_items(iced_native::Align::Center)
.justify_content(iced_native::Justify::Center)
.push(view);
let renderer = &mut iced_ggez::Renderer::new(
@ -146,7 +146,7 @@ impl event::EventHandler for Game {
self.font,
);
let mut ui = iced::UserInterface::build(
let mut ui = iced_native::UserInterface::build(
content,
self.cache.take().unwrap(),
renderer,
@ -177,13 +177,13 @@ impl event::EventHandler for Game {
}
}
fn into_cursor_type(cursor: iced::MouseCursor) -> mouse::MouseCursor {
fn into_cursor_type(cursor: iced_native::MouseCursor) -> mouse::MouseCursor {
match cursor {
iced::MouseCursor::OutOfBounds => mouse::MouseCursor::Default,
iced::MouseCursor::Idle => mouse::MouseCursor::Default,
iced::MouseCursor::Pointer => mouse::MouseCursor::Hand,
iced::MouseCursor::Working => mouse::MouseCursor::Progress,
iced::MouseCursor::Grab => mouse::MouseCursor::Grab,
iced::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,
iced_native::MouseCursor::OutOfBounds => mouse::MouseCursor::Default,
iced_native::MouseCursor::Idle => mouse::MouseCursor::Default,
iced_native::MouseCursor::Pointer => mouse::MouseCursor::Hand,
iced_native::MouseCursor::Working => mouse::MouseCursor::Progress,
iced_native::MouseCursor::Grab => mouse::MouseCursor::Grab,
iced_native::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,
}
}

View file

@ -67,7 +67,7 @@ impl<'a> Renderer<'a> {
}
}
pub fn into_color(color: iced::Color) -> graphics::Color {
pub fn into_color(color: iced_native::Color) -> graphics::Color {
graphics::Color {
r: color.r,
g: color.g,

View file

@ -2,7 +2,7 @@ use super::Renderer;
use ggez::graphics::{
self, Align, Color, DrawParam, Rect, Scale, Text, TextFragment, WHITE,
};
use iced::{button, MouseCursor};
use iced_native::{button, Button, Layout, Length, MouseCursor, Node, Style};
const LEFT: Rect = Rect {
x: 0.0,
@ -26,20 +26,29 @@ const RIGHT: Rect = Rect {
};
impl button::Renderer for Renderer<'_> {
fn draw(
fn node<Message>(&self, button: &Button<'_, Message>) -> Node {
let style = Style::default()
.width(button.width)
.height(Length::Units(LEFT.h as u16))
.min_width(Length::Units(100))
.align_self(button.align_self);
Node::new(style)
}
fn draw<Message>(
&mut self,
cursor_position: iced::Point,
mut bounds: iced::Rectangle,
state: &button::State,
label: &str,
class: button::Class,
button: &Button<'_, Message>,
layout: Layout<'_>,
cursor_position: iced_native::Point,
) -> MouseCursor {
let mut bounds = layout.bounds();
let mouse_over = bounds.contains(cursor_position);
let mut state_offset = 0.0;
if mouse_over {
if state.is_pressed() {
if button.state.is_pressed() {
bounds.y += 4.0;
state_offset = RIGHT.x + RIGHT.w;
} else {
@ -47,7 +56,7 @@ impl button::Renderer for Renderer<'_> {
}
}
let class_index = match class {
let class_index = match button.class {
button::Class::Primary => 0,
button::Class::Secondary => 1,
button::Class::Positive => 2,
@ -103,7 +112,7 @@ impl button::Renderer for Renderer<'_> {
});
let mut text = Text::new(TextFragment {
text: String::from(label),
text: button.label.clone(),
font: Some(self.font),
scale: Some(Scale { x: 20.0, y: 20.0 }),
..Default::default()

View file

@ -1,7 +1,10 @@
use super::Renderer;
use ggez::graphics::{DrawParam, Rect};
use iced::{checkbox, MouseCursor};
use iced_native::{
checkbox, text, Align, Checkbox, Column, Layout, Length, MouseCursor, Node,
Row, Text, Widget,
};
const SPRITE: Rect = Rect {
x: 98.0,
@ -10,14 +13,41 @@ const SPRITE: Rect = Rect {
h: 28.0,
};
impl checkbox::Renderer for Renderer<'_> {
fn draw(
impl checkbox::Renderer for Renderer<'_>
where
Self: text::Renderer,
{
fn node<Message>(&mut self, checkbox: &Checkbox<Message>) -> Node {
Row::<(), Self>::new()
.spacing(15)
.align_items(Align::Center)
.push(
Column::new()
.width(Length::Units(SPRITE.w as u16))
.height(Length::Units(SPRITE.h as u16)),
)
.push(Text::new(&checkbox.label))
.node(self)
}
fn draw<Message>(
&mut self,
cursor_position: iced::Point,
bounds: iced::Rectangle,
text_bounds: iced::Rectangle,
is_checked: bool,
checkbox: &Checkbox<Message>,
layout: Layout<'_>,
cursor_position: iced_native::Point,
) -> MouseCursor {
let bounds = layout.bounds();
let children: Vec<_> = layout.children().collect();
let text_bounds = children[1].bounds();
let mut text = Text::new(&checkbox.label);
if let Some(label_color) = checkbox.label_color {
text = text.color(label_color);
}
text::Renderer::draw(self, &text, children[1]);
let mouse_over = bounds.contains(cursor_position)
|| text_bounds.contains(cursor_position);
@ -39,7 +69,7 @@ impl checkbox::Renderer for Renderer<'_> {
..DrawParam::default()
});
if is_checked {
if checkbox.is_checked {
self.sprites.add(DrawParam {
src: Rect {
x: (SPRITE.x + SPRITE.w * 2.0) / width,

View file

@ -1,8 +1,12 @@
use super::{into_color, Renderer};
use ggez::graphics::{DrawMode, MeshBuilder, Rect};
impl iced::renderer::Debugger for Renderer<'_> {
fn explain(&mut self, layout: &iced::Layout<'_>, color: iced::Color) {
impl iced_native::renderer::Debugger for Renderer<'_> {
fn explain(
&mut self,
layout: &iced_native::Layout<'_>,
color: iced_native::Color,
) {
let bounds = layout.bounds();
let mut debug_mesh =

View file

@ -1,7 +1,7 @@
use super::Renderer;
use ggez::{graphics, nalgebra};
use iced::image;
use iced_native::{image, Image, Layout, Length, Style};
pub struct Cache {
images: std::collections::HashMap<String, graphics::Image>,
@ -35,39 +35,29 @@ impl Cache {
}
impl<'a> image::Renderer<&'a str> for Renderer<'_> {
fn node(
&mut self,
style: iced::Style,
name: &&'a str,
width: Option<u16>,
height: Option<u16>,
_source: Option<iced::Rectangle<u16>>,
) -> iced::Node {
let image = self.images.get(name, self.context);
fn node(&mut self, image: &Image<&'a str>) -> iced_native::Node {
let ggez_image = self.images.get(image.handle, self.context);
let aspect_ratio = image.width() as f32 / image.height() as f32;
let aspect_ratio =
ggez_image.width() as f32 / ggez_image.height() as f32;
let style = match (width, height) {
(Some(width), Some(height)) => style.width(width).height(height),
(Some(width), None) => style
.width(width)
.height((width as f32 / aspect_ratio).round() as u16),
(None, Some(height)) => style
.height(height)
.width((height as f32 * aspect_ratio).round() as u16),
(None, None) => style.width(image.width()).height(image.height()),
let mut style = Style::default().align_self(image.align_self);
style = match (image.width, image.height) {
(Length::Units(width), _) => style.width(image.width).height(
Length::Units((width as f32 / aspect_ratio).round() as u16),
),
(_, _) => style
.width(Length::Units(ggez_image.width()))
.height(Length::Units(ggez_image.height())),
};
iced::Node::new(style)
iced_native::Node::new(style)
}
fn draw(
&mut self,
name: &&'a str,
bounds: iced::Rectangle,
_source: Option<iced::Rectangle<u16>>,
) {
let image = self.images.get(name, self.context);
fn draw(&mut self, image: &Image<&'a str>, layout: Layout<'_>) {
let image = self.images.get(image.handle, self.context);
let bounds = layout.bounds();
// We should probably use batches to draw images efficiently and keep
// draw side-effect free, but this is good enough for the example.

View file

@ -1,7 +1,10 @@
use super::Renderer;
use ggez::graphics::{DrawParam, Rect};
use iced::{radio, MouseCursor, Point, Rectangle};
use iced_native::{
radio, text, Align, Column, Layout, Length, MouseCursor, Node, Point,
Radio, Row, Text, Widget,
};
const SPRITE: Rect = Rect {
x: 98.0,
@ -10,15 +13,41 @@ const SPRITE: Rect = Rect {
h: 28.0,
};
impl radio::Renderer for Renderer<'_> {
fn draw(
impl radio::Renderer for Renderer<'_>
where
Self: text::Renderer,
{
fn node<Message>(&mut self, radio: &Radio<Message>) -> Node {
Row::<(), Self>::new()
.spacing(15)
.align_items(Align::Center)
.push(
Column::new()
.width(Length::Units(SPRITE.w as u16))
.height(Length::Units(SPRITE.h as u16)),
)
.push(Text::new(&radio.label))
.node(self)
}
fn draw<Message>(
&mut self,
radio: &Radio<Message>,
layout: Layout<'_>,
cursor_position: Point,
bounds: Rectangle,
bounds_with_label: Rectangle,
is_selected: bool,
) -> MouseCursor {
let mouse_over = bounds_with_label.contains(cursor_position);
let children: Vec<_> = layout.children().collect();
let mut text = Text::new(&radio.label);
if let Some(label_color) = radio.label_color {
text = text.color(label_color);
}
text::Renderer::draw(self, &text, children[1]);
let bounds = layout.bounds();
let mouse_over = bounds.contains(cursor_position);
let width = self.spritesheet.width() as f32;
let height = self.spritesheet.height() as f32;
@ -38,7 +67,7 @@ impl radio::Renderer for Renderer<'_> {
..DrawParam::default()
});
if is_selected {
if radio.is_selected {
self.sprites.add(DrawParam {
src: Rect {
x: (SPRITE.x + SPRITE.w * 2.0) / width,

View file

@ -1,8 +1,9 @@
use super::Renderer;
use ggez::graphics::{DrawParam, Rect};
use iced::{slider, MouseCursor, Point, Rectangle};
use std::ops::RangeInclusive;
use iced_native::{
slider, Layout, Length, MouseCursor, Node, Point, Slider, Style,
};
const RAIL: Rect = Rect {
x: 98.0,
@ -19,14 +20,22 @@ const MARKER: Rect = Rect {
};
impl slider::Renderer for Renderer<'_> {
fn draw(
fn node<Message>(&self, slider: &Slider<'_, Message>) -> Node {
let style = Style::default()
.width(slider.width)
.height(Length::Units(25))
.min_width(Length::Units(100));
Node::new(style)
}
fn draw<Message>(
&mut self,
slider: &Slider<'_, Message>,
layout: Layout<'_>,
cursor_position: Point,
bounds: Rectangle,
state: &slider::State,
range: RangeInclusive<f32>,
value: f32,
) -> MouseCursor {
let bounds = layout.bounds();
let width = self.spritesheet.width() as f32;
let height = self.spritesheet.height() as f32;
@ -48,13 +57,14 @@ impl slider::Renderer for Renderer<'_> {
..DrawParam::default()
});
let (range_start, range_end) = range.into_inner();
let (range_start, range_end) = slider.range.clone().into_inner();
let marker_offset = (bounds.width - MARKER.w as f32)
* ((value - range_start) / (range_end - range_start).max(1.0));
* ((slider.value - range_start)
/ (range_end - range_start).max(1.0));
let mouse_over = bounds.contains(cursor_position);
let is_active = state.is_dragging() || mouse_over;
let is_active = slider.state.is_dragging() || mouse_over;
self.sprites.add(DrawParam {
src: Rect {
@ -66,12 +76,13 @@ impl slider::Renderer for Renderer<'_> {
},
dest: ggez::mint::Point2 {
x: bounds.x + marker_offset.round(),
y: bounds.y + (if state.is_dragging() { 2.0 } else { 0.0 }),
y: bounds.y
+ (if slider.state.is_dragging() { 2.0 } else { 0.0 }),
},
..DrawParam::default()
});
if state.is_dragging() {
if slider.state.is_dragging() {
MouseCursor::Grabbing
} else if mouse_over {
MouseCursor::Grab

View file

@ -1,20 +1,15 @@
use super::{into_color, Renderer};
use ggez::graphics::{self, mint, Align, Scale, Text, TextFragment};
use iced::text;
use iced_native::{text, Layout, Node, Style};
use std::cell::RefCell;
use std::f32;
impl text::Renderer for Renderer<'_> {
fn node(
&self,
style: iced::Style,
content: &str,
size: Option<u16>,
) -> iced::Node {
fn node(&self, text: &iced_native::Text) -> Node {
let font = self.font;
let font_cache = graphics::font_cache(self.context);
let content = String::from(content);
let content = String::from(&text.content);
// TODO: Investigate why stretch tries to measure this MANY times
// with every ancestor's bounds.
@ -23,20 +18,22 @@ impl text::Renderer for Renderer<'_> {
// I noticed that the first measure is the one that matters in
// practice. Here, we use a RefCell to store the cached measurement.
let measure = RefCell::new(None);
let size = size.map(f32::from).unwrap_or(self.font_size);
let size = text.size.map(f32::from).unwrap_or(self.font_size);
iced::Node::with_measure(style, move |bounds| {
let style = Style::default().width(text.width);
iced_native::Node::with_measure(style, move |bounds| {
let mut measure = measure.borrow_mut();
if measure.is_none() {
let bounds = (
match bounds.width {
iced::Number::Undefined => f32::INFINITY,
iced::Number::Defined(w) => w,
iced_native::Number::Undefined => f32::INFINITY,
iced_native::Number::Defined(w) => w,
},
match bounds.height {
iced::Number::Undefined => f32::INFINITY,
iced::Number::Defined(h) => h,
iced_native::Number::Undefined => f32::INFINITY,
iced_native::Number::Defined(h) => h,
},
);
@ -57,7 +54,7 @@ impl text::Renderer for Renderer<'_> {
let (width, height) = font_cache.dimensions(&text);
let size = iced::Size {
let size = iced_native::Size {
width: width as f32,
height: height as f32,
};
@ -75,30 +72,23 @@ impl text::Renderer for Renderer<'_> {
})
}
fn draw(
&mut self,
bounds: iced::Rectangle,
content: &str,
size: Option<u16>,
color: Option<iced::Color>,
horizontal_alignment: text::HorizontalAlignment,
_vertical_alignment: text::VerticalAlignment,
) {
let size = size.map(f32::from).unwrap_or(self.font_size);
fn draw(&mut self, text: &iced_native::Text, layout: Layout<'_>) {
let size = text.size.map(f32::from).unwrap_or(self.font_size);
let bounds = layout.bounds();
let mut text = Text::new(TextFragment {
text: String::from(content),
let mut ggez_text = Text::new(TextFragment {
text: text.content.clone(),
font: Some(self.font),
scale: Some(Scale { x: size, y: size }),
..Default::default()
});
text.set_bounds(
ggez_text.set_bounds(
mint::Point2 {
x: bounds.width,
y: bounds.height,
},
match horizontal_alignment {
match text.horizontal_alignment {
text::HorizontalAlignment::Left => graphics::Align::Left,
text::HorizontalAlignment::Center => graphics::Align::Center,
text::HorizontalAlignment::Right => graphics::Align::Right,
@ -107,12 +97,14 @@ impl text::Renderer for Renderer<'_> {
graphics::queue_text(
self.context,
&text,
&ggez_text,
mint::Point2 {
x: bounds.x,
y: bounds.y,
},
color.or(Some(iced::Color::BLACK)).map(into_color),
text.color
.or(Some(iced_native::Color::BLACK))
.map(into_color),
);
}
}

View file

@ -1,11 +1,12 @@
use super::Renderer;
pub use iced::{
button, slider, text, Align, Button, Checkbox, Color, Radio, Slider, Text,
pub use iced_native::{
button, slider, text, Align, Button, Checkbox, Color, Length, Radio,
Slider, Text,
};
pub type Image<'a> = iced::Image<&'a str>;
pub type Image<'a> = iced_native::Image<&'a str>;
pub type Column<'a, Message> = iced::Column<'a, Message, Renderer<'a>>;
pub type Row<'a, Message> = iced::Row<'a, Message, Renderer<'a>>;
pub type Element<'a, Message> = iced::Element<'a, Message, Renderer<'a>>;
pub type Column<'a, Message> = iced_native::Column<'a, Message, Renderer<'a>>;
pub type Row<'a, Message> = iced_native::Row<'a, Message, Renderer<'a>>;
pub type Element<'a, Message> = iced_native::Element<'a, Message, Renderer<'a>>;

View file

@ -1,6 +1,6 @@
use crate::widget::{
button, slider, text::HorizontalAlignment, Align, Button, Checkbox, Color,
Column, Element, Image, Radio, Row, Slider, Text,
Column, Element, Image, Length, Radio, Row, Slider, Text,
};
pub struct Tour {
@ -16,7 +16,7 @@ impl Tour {
steps: Steps::new(),
back_button: button::State::new(),
next_button: button::State::new(),
debug: false,
debug: true,
}
}
@ -61,7 +61,7 @@ impl Tour {
}
let element: Element<_> = Column::new()
.max_width(500)
.max_width(Length::Units(500))
.spacing(20)
.push(steps.view(self.debug).map(Message::StepMessage))
.push(controls)
@ -478,7 +478,7 @@ impl<'a> Step {
.push(Text::new("An image that tries to keep its aspect ratio."))
.push(
Image::new("resources/ferris.png")
.width(width)
.width(Length::Units(width))
.align_self(Align::Center),
)
.push(Slider::new(