Create iced_core and iced_native
This commit is contained in:
parent
b83a4b42dd
commit
b9e0f74948
81 changed files with 2576 additions and 2709 deletions
228
native/src/lib.rs
Normal file
228
native/src/lib.rs
Normal file
|
|
@ -0,0 +1,228 @@
|
|||
//! Iced is a renderer-agnostic GUI library focused on simplicity and
|
||||
//! type-safety. Inspired by [Elm].
|
||||
//!
|
||||
//! # Features
|
||||
//! * Simple, easy-to-use, renderer-agnostic API
|
||||
//! * Responsive, flexbox-based layouting
|
||||
//! * Type-safe, reactive programming model
|
||||
//! * Built-in widgets
|
||||
//! * Custom widget support
|
||||
//!
|
||||
//! Check out the [repository] and the [examples] for more details!
|
||||
//!
|
||||
//! [examples]: https://github.com/hecrj/iced/tree/0.1.0/examples
|
||||
//! [repository]: https://github.com/hecrj/iced
|
||||
//!
|
||||
//! # Usage
|
||||
//! Inspired by [The Elm Architecture], Iced expects you to split user interfaces
|
||||
//! into four different concepts:
|
||||
//!
|
||||
//! * __State__ — the state of your application
|
||||
//! * __Messages__ — user interactions or meaningful events that you care
|
||||
//! about
|
||||
//! * __View logic__ — a way to display your __state__ as widgets that
|
||||
//! may produce __messages__ on user interaction
|
||||
//! * __Update logic__ — a way to react to __messages__ and update your
|
||||
//! __state__
|
||||
//!
|
||||
//! We can build something to see how this works! Let's say we want a simple counter
|
||||
//! that can be incremented and decremented using two buttons.
|
||||
//!
|
||||
//! We start by modelling the __state__ of our application:
|
||||
//!
|
||||
//! ```
|
||||
//! use iced_native::button;
|
||||
//!
|
||||
//! struct Counter {
|
||||
//! // The counter value
|
||||
//! value: i32,
|
||||
//!
|
||||
//! // The local state of the two buttons
|
||||
//! increment_button: button::State,
|
||||
//! decrement_button: button::State,
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! Next, we need to define the possible user interactions of our counter:
|
||||
//! the button presses. These interactions are our __messages__:
|
||||
//!
|
||||
//! ```
|
||||
//! #[derive(Debug, Clone, Copy)]
|
||||
//! pub enum Message {
|
||||
//! IncrementPressed,
|
||||
//! DecrementPressed,
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! Now, let's show the actual counter by putting it all together in our
|
||||
//! __view logic__:
|
||||
//!
|
||||
//! ```
|
||||
//! # use iced_native::button;
|
||||
//! #
|
||||
//! # struct Counter {
|
||||
//! # // The counter value
|
||||
//! # value: i32,
|
||||
//! #
|
||||
//! # // The local state of the two buttons
|
||||
//! # increment_button: button::State,
|
||||
//! # decrement_button: button::State,
|
||||
//! # }
|
||||
//! #
|
||||
//! # #[derive(Debug, Clone, Copy)]
|
||||
//! # pub enum Message {
|
||||
//! # IncrementPressed,
|
||||
//! # DecrementPressed,
|
||||
//! # }
|
||||
//! #
|
||||
//! # mod iced_wgpu {
|
||||
//! # use iced_native::{
|
||||
//! # button, text, Button, Text,
|
||||
//! # MouseCursor, Node, Point, Rectangle, Style, Color, Layout
|
||||
//! # };
|
||||
//! #
|
||||
//! # pub struct Renderer {}
|
||||
//! #
|
||||
//! # impl button::Renderer for Renderer {
|
||||
//! # fn node<Message>(
|
||||
//! # &self,
|
||||
//! # _button: &Button<'_, Message>
|
||||
//! # ) -> Node {
|
||||
//! # Node::new(Style::default())
|
||||
//! # }
|
||||
//! #
|
||||
//! # fn draw<Message>(
|
||||
//! # &mut self,
|
||||
//! # _button: &Button<'_, Message>,
|
||||
//! # _layout: Layout<'_>,
|
||||
//! # _cursor_position: Point,
|
||||
//! # ) -> MouseCursor {
|
||||
//! # MouseCursor::OutOfBounds
|
||||
//! # }
|
||||
//! # }
|
||||
//! #
|
||||
//! # impl text::Renderer for Renderer {
|
||||
//! # fn node(&self, _text: &Text) -> Node {
|
||||
//! # Node::new(Style::default())
|
||||
//! # }
|
||||
//! #
|
||||
//! # fn draw(
|
||||
//! # &mut self,
|
||||
//! # _text: &Text,
|
||||
//! # _layout: Layout<'_>,
|
||||
//! # ) {
|
||||
//! # }
|
||||
//! # }
|
||||
//! # }
|
||||
//! use iced_native::{Button, Column, Text};
|
||||
//! use iced_wgpu::Renderer; // Iced does not include a renderer! We need to bring our own!
|
||||
//!
|
||||
//! impl Counter {
|
||||
//! pub fn view(&mut self) -> Column<Message, Renderer> {
|
||||
//! // We use a column: a simple vertical layout
|
||||
//! Column::new()
|
||||
//! .push(
|
||||
//! // The increment button. We tell it to produce an
|
||||
//! // `IncrementPressed` message when pressed
|
||||
//! Button::new(&mut self.increment_button, "+")
|
||||
//! .on_press(Message::IncrementPressed),
|
||||
//! )
|
||||
//! .push(
|
||||
//! // We show the value of the counter here
|
||||
//! Text::new(&self.value.to_string()).size(50),
|
||||
//! )
|
||||
//! .push(
|
||||
//! // The decrement button. We tell it to produce a
|
||||
//! // `DecrementPressed` message when pressed
|
||||
//! Button::new(&mut self.decrement_button, "-")
|
||||
//! .on_press(Message::DecrementPressed),
|
||||
//! )
|
||||
//! }
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! Finally, we need to be able to react to any produced __messages__ and change
|
||||
//! our __state__ accordingly in our __update logic__:
|
||||
//!
|
||||
//! ```
|
||||
//! # use iced_native::button;
|
||||
//! #
|
||||
//! # struct Counter {
|
||||
//! # // The counter value
|
||||
//! # value: i32,
|
||||
//! #
|
||||
//! # // The local state of the two buttons
|
||||
//! # increment_button: button::State,
|
||||
//! # decrement_button: button::State,
|
||||
//! # }
|
||||
//! #
|
||||
//! # #[derive(Debug, Clone, Copy)]
|
||||
//! # pub enum Message {
|
||||
//! # IncrementPressed,
|
||||
//! # DecrementPressed,
|
||||
//! # }
|
||||
//! impl Counter {
|
||||
//! // ...
|
||||
//!
|
||||
//! pub fn update(&mut self, message: Message) {
|
||||
//! match message {
|
||||
//! Message::IncrementPressed => {
|
||||
//! self.value += 1;
|
||||
//! }
|
||||
//! Message::DecrementPressed => {
|
||||
//! self.value -= 1;
|
||||
//! }
|
||||
//! }
|
||||
//! }
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! And that's everything! We just wrote a whole user interface. Iced is now able
|
||||
//! to:
|
||||
//!
|
||||
//! 1. Take the result of our __view logic__ and layout its widgets.
|
||||
//! 1. Process events from our system and produce __messages__ for our
|
||||
//! __update logic__.
|
||||
//! 1. Draw the resulting user interface using our chosen __renderer__.
|
||||
//!
|
||||
//! Check out the [`UserInterface`] type to learn how to wire everything up!
|
||||
//!
|
||||
//! [Elm]: https://elm-lang.org/
|
||||
//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
|
||||
//! [documentation]: https://docs.rs/iced
|
||||
//! [examples]: https://github.com/hecrj/iced/tree/master/examples
|
||||
//! [`UserInterface`]: struct.UserInterface.html
|
||||
#![deny(missing_docs)]
|
||||
#![deny(missing_debug_implementations)]
|
||||
#![deny(unused_results)]
|
||||
#![deny(unsafe_code)]
|
||||
#![deny(rust_2018_idioms)]
|
||||
pub mod input;
|
||||
pub mod renderer;
|
||||
pub mod widget;
|
||||
|
||||
mod element;
|
||||
mod event;
|
||||
mod hasher;
|
||||
mod layout;
|
||||
mod mouse_cursor;
|
||||
mod node;
|
||||
mod style;
|
||||
mod user_interface;
|
||||
|
||||
pub(crate) use iced_core::Vector;
|
||||
|
||||
pub use iced_core::{Align, Color, Justify, Length, Point, Rectangle};
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use stretch::{geometry::Size, number::Number};
|
||||
|
||||
pub use element::Element;
|
||||
pub use event::Event;
|
||||
pub use hasher::Hasher;
|
||||
pub use layout::Layout;
|
||||
pub use mouse_cursor::MouseCursor;
|
||||
pub use node::Node;
|
||||
pub use style::Style;
|
||||
pub use user_interface::{Cache, UserInterface};
|
||||
pub use widget::*;
|
||||
Loading…
Add table
Add a link
Reference in a new issue