Create iced_core and iced_native
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native/src/renderer.rs
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38
native/src/renderer.rs
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//! Write your own renderer.
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//!
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//! There is not a common entrypoint or trait for a __renderer__ in Iced.
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//! Instead, every [`Widget`] constrains its generic `Renderer` type as
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//! necessary.
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//!
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//! This approach is flexible and composable. For instance, the
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//! [`Text`] widget only needs a [`text::Renderer`] while a [`Checkbox`] widget
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//! needs both a [`text::Renderer`] and a [`checkbox::Renderer`], reusing logic.
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//!
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//! In the end, a __renderer__ satisfying all the constraints is
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//! needed to build a [`UserInterface`].
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//!
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//! [`Widget`]: ../widget/trait.Widget.html
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//! [`UserInterface`]: ../struct.UserInterface.html
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//! [`Text`]: ../widget/text/struct.Text.html
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//! [`text::Renderer`]: ../widget/text/trait.Renderer.html
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//! [`Checkbox`]: ../widget/checkbox/struct.Checkbox.html
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//! [`checkbox::Renderer`]: ../widget/checkbox/trait.Renderer.html
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use crate::{Color, Layout};
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/// A renderer able to graphically explain a [`Layout`].
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///
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/// [`Layout`]: ../struct.Layout.html
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pub trait Debugger {
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/// Explains the [`Layout`] of an [`Element`] for debugging purposes.
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///
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/// This will be called when [`Element::explain`] has been used. It should
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/// _explain_ the given [`Layout`] graphically.
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///
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/// A common approach consists in recursively rendering the bounds of the
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/// [`Layout`] and its children.
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///
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/// [`Layout`]: struct.Layout.html
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/// [`Element`]: struct.Element.html
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/// [`Element::explain`]: struct.Element.html#method.explain
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fn explain(&mut self, layout: &Layout<'_>, color: Color);
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}
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