Create iced_core and iced_native
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81 changed files with 2576 additions and 2709 deletions
170
native/src/style.rs
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170
native/src/style.rs
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use crate::{Align, Justify, Length};
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use std::hash::{Hash, Hasher};
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use stretch::{geometry, style};
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/// The appearance of a [`Node`].
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///
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/// [`Node`]: struct.Node.html
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#[derive(Debug, Clone, Copy)]
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pub struct Style(pub(crate) style::Style);
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impl Style {
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/// Defines the width of a [`Node`].
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///
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/// [`Node`]: struct.Node.html
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pub fn width(mut self, width: Length) -> Self {
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self.0.size.width = length_to_dimension(width);
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self
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}
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/// Defines the height of a [`Node`].
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///
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/// [`Node`]: struct.Node.html
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pub fn height(mut self, height: Length) -> Self {
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self.0.size.height = length_to_dimension(height);
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self
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}
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/// Defines the minimum width of a [`Node`].
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///
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/// [`Node`]: struct.Node.html
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pub fn min_width(mut self, min_width: Length) -> Self {
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self.0.min_size.width = length_to_dimension(min_width);
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self
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}
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/// Defines the maximum width of a [`Node`].
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///
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/// [`Node`]: struct.Node.html
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pub fn max_width(mut self, max_width: Length) -> Self {
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self.0.max_size.width = length_to_dimension(max_width);
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self
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}
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/// Defines the minimum height of a [`Node`].
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///
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/// [`Node`]: struct.Node.html
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pub fn min_height(mut self, min_height: Length) -> Self {
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self.0.min_size.height = length_to_dimension(min_height);
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self
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}
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/// Defines the maximum height of a [`Node`].
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///
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/// [`Node`]: struct.Node.html
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pub fn max_height(mut self, max_height: Length) -> Self {
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self.0.max_size.height = length_to_dimension(max_height);
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self
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}
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pub(crate) fn align_items(mut self, align: Align) -> Self {
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self.0.align_items = align.into();
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self
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}
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pub(crate) fn justify_content(mut self, justify: Justify) -> Self {
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self.0.justify_content = justify.into();
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self
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}
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/// Sets the alignment of a [`Node`].
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///
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/// If the [`Node`] is inside a...
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///
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/// * [`Column`], this setting will affect its __horizontal__ alignment.
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/// * [`Row`], this setting will affect its __vertical__ alignment.
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///
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/// [`Node`]: struct.Node.html
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/// [`Column`]: widget/struct.Column.html
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/// [`Row`]: widget/struct.Row.html
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pub fn align_self(mut self, align: Option<Align>) -> Self {
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self.0.align_self = match align {
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Some(align) => align.into(),
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None => stretch::style::AlignSelf::Auto,
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};
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self
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}
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/// Sets the padding of a [`Node`].
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///
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/// [`Node`]: struct.Node.html
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pub fn padding(mut self, units: u16) -> Self {
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self.0.padding = stretch::geometry::Rect {
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start: style::Dimension::Points(units as f32),
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end: style::Dimension::Points(units as f32),
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top: style::Dimension::Points(units as f32),
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bottom: style::Dimension::Points(units as f32),
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};
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self
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}
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}
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fn length_to_dimension(length: Length) -> style::Dimension {
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match length {
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Length::Shrink => style::Dimension::Undefined,
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Length::Fill => style::Dimension::Percent(1.0),
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Length::Units(units) => style::Dimension::Points(units as f32),
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}
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}
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impl Default for Style {
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fn default() -> Style {
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Style(style::Style {
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align_items: style::AlignItems::FlexStart,
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justify_content: style::JustifyContent::FlexStart,
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..style::Style::default()
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})
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}
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}
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impl Hash for Style {
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fn hash<H: Hasher>(&self, state: &mut H) {
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hash_size(&self.0.size, state);
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hash_size(&self.0.min_size, state);
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hash_size(&self.0.max_size, state);
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hash_rect(&self.0.margin, state);
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(self.0.flex_direction as u8).hash(state);
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(self.0.align_items as u8).hash(state);
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(self.0.justify_content as u8).hash(state);
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(self.0.align_self as u8).hash(state);
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(self.0.flex_grow as u32).hash(state);
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}
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}
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fn hash_size<H: Hasher>(
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size: &geometry::Size<style::Dimension>,
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state: &mut H,
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) {
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hash_dimension(size.width, state);
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hash_dimension(size.height, state);
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}
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fn hash_rect<H: Hasher>(
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rect: &geometry::Rect<style::Dimension>,
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state: &mut H,
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) {
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hash_dimension(rect.start, state);
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hash_dimension(rect.end, state);
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hash_dimension(rect.top, state);
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hash_dimension(rect.bottom, state);
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}
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fn hash_dimension<H: Hasher>(dimension: style::Dimension, state: &mut H) {
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match dimension {
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style::Dimension::Undefined => state.write_u8(0),
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style::Dimension::Auto => state.write_u8(1),
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style::Dimension::Points(points) => {
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state.write_u8(2);
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(points as u32).hash(state);
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}
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style::Dimension::Percent(percent) => {
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state.write_u8(3);
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(percent as u32).hash(state);
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}
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}
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}
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