Create iced_core and iced_native
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81 changed files with 2576 additions and 2709 deletions
111
native/src/widget/button.rs
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111
native/src/widget/button.rs
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//! Allow your users to perform actions by pressing a button.
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//!
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//! A [`Button`] has some local [`State`] and a [`Class`].
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//!
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//! [`Button`]: struct.Button.html
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//! [`State`]: struct.State.html
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//! [`Class`]: enum.Class.html
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use crate::input::{mouse, ButtonState};
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use crate::{
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Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Widget,
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};
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use std::hash::Hash;
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pub use iced_core::button::*;
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impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message>
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where
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Renderer: self::Renderer,
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Message: Copy + std::fmt::Debug,
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{
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fn node(&self, renderer: &mut Renderer) -> Node {
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renderer.node(&self)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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) {
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match event {
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Event::Mouse(mouse::Event::Input {
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button: mouse::Button::Left,
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state,
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}) => {
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if let Some(on_press) = self.on_press {
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let bounds = layout.bounds();
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match state {
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ButtonState::Pressed => {
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self.state.is_pressed =
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bounds.contains(cursor_position);
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}
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ButtonState::Released => {
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let is_clicked = self.state.is_pressed
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&& bounds.contains(cursor_position);
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self.state.is_pressed = false;
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if is_clicked {
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messages.push(on_press);
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}
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}
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}
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}
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}
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_ => {}
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}
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> MouseCursor {
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renderer.draw(&self, layout, cursor_position)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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self.width.hash(state);
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}
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}
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/// The renderer of a [`Button`].
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///
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/// Your [renderer] will need to implement this trait before being
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/// able to use a [`Button`] in your user interface.
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///
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/// [`Button`]: struct.Button.html
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/// [renderer]: ../../renderer/index.html
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pub trait Renderer {
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/// Creates a [`Node`] for the provided [`Button`].
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///
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/// [`Node`]: ../../struct.Node.html
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/// [`Button`]: struct.Button.html
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fn node<Message>(&self, button: &Button<'_, Message>) -> Node;
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/// Draws a [`Button`].
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///
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/// [`Button`]: struct.Button.html
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fn draw<Message>(
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&mut self,
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button: &Button<'_, Message>,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> MouseCursor;
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}
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impl<'a, Message, Renderer> From<Button<'a, Message>>
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for Element<'a, Message, Renderer>
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where
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Renderer: self::Renderer,
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Message: 'static + Copy + std::fmt::Debug,
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{
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fn from(button: Button<'a, Message>) -> Element<'a, Message, Renderer> {
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Element::new(button)
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}
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}
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