Create iced_core and iced_native
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81 changed files with 2576 additions and 2709 deletions
126
native/src/widget/slider.rs
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126
native/src/widget/slider.rs
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//! Display an interactive selector of a single value from a range of values.
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//!
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//! A [`Slider`] has some local [`State`].
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//!
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//! [`Slider`]: struct.Slider.html
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//! [`State`]: struct.State.html
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use std::hash::Hash;
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use crate::input::{mouse, ButtonState};
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use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
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pub use iced_core::slider::*;
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impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message>
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where
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Renderer: self::Renderer,
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{
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fn node(&self, renderer: &mut Renderer) -> Node {
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renderer.node(&self)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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) {
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let mut change = || {
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let bounds = layout.bounds();
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if cursor_position.x <= bounds.x {
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messages.push((self.on_change)(*self.range.start()));
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} else if cursor_position.x >= bounds.x + bounds.width {
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messages.push((self.on_change)(*self.range.end()));
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} else {
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let percent = (cursor_position.x - bounds.x) / bounds.width;
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let value = (self.range.end() - self.range.start()) * percent
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+ self.range.start();
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messages.push((self.on_change)(value));
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}
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};
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match event {
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Event::Mouse(mouse::Event::Input {
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button: mouse::Button::Left,
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state,
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}) => match state {
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ButtonState::Pressed => {
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if layout.bounds().contains(cursor_position) {
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change();
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self.state.is_dragging = true;
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}
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}
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ButtonState::Released => {
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self.state.is_dragging = false;
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}
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},
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Event::Mouse(mouse::Event::CursorMoved { .. }) => {
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if self.state.is_dragging {
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change();
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}
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}
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_ => {}
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}
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> MouseCursor {
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renderer.draw(&self, layout, cursor_position)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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self.width.hash(state);
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}
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}
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/// The renderer of a [`Slider`].
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///
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/// Your [renderer] will need to implement this trait before being
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/// able to use a [`Slider`] in your user interface.
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///
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/// [`Slider`]: struct.Slider.html
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/// [renderer]: ../../renderer/index.html
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pub trait Renderer {
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/// Creates a [`Node`] for the provided [`Radio`].
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///
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/// [`Node`]: ../../struct.Node.html
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/// [`Radio`]: struct.Radio.html
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fn node<Message>(&self, slider: &Slider<'_, Message>) -> Node;
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/// Draws a [`Slider`].
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///
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/// It receives:
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/// * the current cursor position
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/// * the bounds of the [`Slider`]
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/// * the local state of the [`Slider`]
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/// * the range of values of the [`Slider`]
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/// * the current value of the [`Slider`]
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///
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/// [`Slider`]: struct.Slider.html
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/// [`State`]: struct.State.html
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/// [`Class`]: enum.Class.html
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fn draw<Message>(
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&mut self,
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slider: &Slider<'_, Message>,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> MouseCursor;
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}
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impl<'a, Message, Renderer> From<Slider<'a, Message>>
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for Element<'a, Message, Renderer>
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where
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Renderer: self::Renderer,
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Message: 'static,
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{
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fn from(slider: Slider<'a, Message>) -> Element<'a, Message, Renderer> {
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Element::new(slider)
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}
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}
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