Draft glyphon implementation of text pipeline for iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2023-01-31 06:29:21 +01:00
parent b9a9576207
commit baf51a8fcf
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GPG key ID: 140CC052C94F138E
8 changed files with 187 additions and 26 deletions

View file

@ -18,7 +18,7 @@ use crate::image;
///
/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
/// [`iced`]: https://github.com/iced-rs/iced
#[derive(Debug)]
#[allow(missing_debug_implementations)]
pub struct Backend {
quad_pipeline: quad::Pipeline,
text_pipeline: text::Pipeline,
@ -34,11 +34,13 @@ impl Backend {
/// Creates a new [`Backend`].
pub fn new(
device: &wgpu::Device,
queue: &wgpu::Queue,
settings: Settings,
format: wgpu::TextureFormat,
) -> Self {
let text_pipeline = text::Pipeline::new(
device,
queue,
format,
settings.default_font,
settings.text_multithreading,
@ -70,6 +72,7 @@ impl Backend {
pub fn present<T: AsRef<str>>(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder,
frame: &wgpu::TextureView,
@ -91,6 +94,7 @@ impl Backend {
for layer in layers {
self.flush(
device,
queue,
scale_factor,
transformation,
&layer,
@ -108,6 +112,7 @@ impl Backend {
fn flush(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
scale_factor: f32,
transformation: Transformation,
layer: &Layer<'_>,
@ -171,11 +176,15 @@ impl Backend {
}
if !layer.text.is_empty() {
for _text in layer.text.iter() {
// TODO: Queue text sections
}
self.text_pipeline.prepare(
device,
queue,
&layer.text,
scale_factor,
target_size,
);
// TODO: Draw queued
self.text_pipeline.render(encoder, target);
}
}
}

View file

@ -1,26 +1,166 @@
pub use iced_native::text::Hit;
#[derive(Debug)]
pub struct Pipeline;
use iced_graphics::layer::Text;
use iced_native::{Font, Size};
#[allow(missing_debug_implementations)]
pub struct Pipeline {
renderer: glyphon::TextRenderer,
atlas: glyphon::TextAtlas,
cache: glyphon::SwashCache<'static>,
}
// TODO: Share with `iced_graphics`
static FONT_SYSTEM: once_cell::sync::Lazy<glyphon::FontSystem> =
once_cell::sync::Lazy::new(glyphon::FontSystem::new);
impl Pipeline {
pub fn new(
_device: &wgpu::Device,
_format: wgpu::TextureFormat,
device: &wgpu::Device,
queue: &wgpu::Queue,
format: wgpu::TextureFormat,
_default_font: Option<&[u8]>,
_multithreading: bool,
) -> Self {
Pipeline
Pipeline {
renderer: glyphon::TextRenderer::new(device, queue),
atlas: glyphon::TextAtlas::new(device, queue, format),
cache: glyphon::SwashCache::new(&FONT_SYSTEM),
}
}
pub fn prepare(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
sections: &[Text<'_>],
scale_factor: f32,
target_size: Size<u32>,
) {
let buffers: Vec<_> = sections
.iter()
.map(|section| {
let metrics = glyphon::Metrics::new(
(section.size * scale_factor) as i32,
(section.size * 1.2 * scale_factor) as i32,
);
let mut buffer = glyphon::Buffer::new(&FONT_SYSTEM, metrics);
buffer.set_size(
(section.bounds.width * scale_factor).ceil() as i32,
(section.bounds.height * scale_factor).ceil() as i32,
);
buffer.set_text(
section.content,
glyphon::Attrs::new()
.color({
let [r, g, b, a] = section.color.into_rgba8();
glyphon::Color::rgba(r, g, b, a)
})
.family(match section.font {
Font::Default => glyphon::Family::SansSerif,
Font::External { name, .. } => {
glyphon::Family::Name(name)
}
}),
);
buffer.shape_until_scroll();
buffer
})
.collect();
let text_areas: Vec<_> = sections
.iter()
.zip(buffers.iter())
.map(|(section, buffer)| glyphon::TextArea {
buffer,
left: (section.bounds.x * scale_factor) as i32,
top: (section.bounds.y * scale_factor) as i32,
bounds: glyphon::TextBounds {
left: (section.bounds.x * scale_factor) as i32,
top: (section.bounds.y * scale_factor) as i32,
right: ((section.bounds.x + section.bounds.width)
* scale_factor) as i32,
bottom: ((section.bounds.y + section.bounds.height)
* scale_factor) as i32,
},
})
.collect();
self.renderer
.prepare(
device,
queue,
&mut self.atlas,
glyphon::Resolution {
width: target_size.width,
height: target_size.height,
},
&text_areas,
glyphon::Color::rgb(0, 0, 0),
&mut self.cache,
)
.expect("Prepare text sections");
}
pub fn render(
&mut self,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
) {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
})],
depth_stencil_attachment: None,
});
self.renderer
.render(&self.atlas, &mut render_pass)
.expect("Render text");
}
pub fn measure(
&self,
_content: &str,
_size: f32,
_font: iced_native::Font,
_bounds: iced_native::Size,
content: &str,
size: f32,
font: Font,
bounds: Size,
) -> (f32, f32) {
(0.0, 0.0)
let attrs = match font {
Font::Default => glyphon::Attrs::new(),
Font::External { name, .. } => glyphon::Attrs {
family: glyphon::Family::Name(name),
..glyphon::Attrs::new()
},
};
let mut paragraph =
glyphon::BufferLine::new(content, glyphon::AttrsList::new(attrs));
// TODO: Cache layout
let layout = paragraph.layout(
&FONT_SYSTEM,
size as i32,
bounds.width as i32,
glyphon::Wrap::Word,
);
(
layout.iter().fold(0.0, |max, line| line.w.max(max)),
size * 1.2 * layout.len() as f32,
)
}
pub fn hit_test(

View file

@ -114,7 +114,7 @@ impl<Theme> Compositor<Theme> {
/// Creates a new rendering [`Backend`] for this [`Compositor`].
pub fn create_backend(&self) -> Backend {
Backend::new(&self.device, self.settings, self.format)
Backend::new(&self.device, &self.queue, self.settings, self.format)
}
}
@ -227,6 +227,7 @@ impl<Theme> iced_graphics::window::Compositor for Compositor<Theme> {
renderer.with_primitives(|backend, primitives| {
backend.present(
&self.device,
&self.queue,
&mut self.staging_belt,
&mut encoder,
view,