Add Style variant support to application::StyleSheet
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11 changed files with 148 additions and 43 deletions
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@ -1,13 +1,17 @@
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use crate::application::{self, StyleSheet as _};
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use crate::conversion;
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use crate::{Application, Debug, Mode, Point, Size, Viewport};
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use crate::{Application, Color, Debug, Mode, Point, Size, Viewport};
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use std::marker::PhantomData;
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use winit::event::{Touch, WindowEvent};
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use winit::window::Window;
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/// The state of a windowed [`Application`].
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#[derive(Debug, Clone)]
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pub struct State<A: Application> {
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#[allow(missing_debug_implementations)]
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pub struct State<A: Application>
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where
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<A::Renderer as crate::Renderer>::Theme: application::StyleSheet,
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{
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title: String,
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mode: Mode,
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scale_factor: f64,
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@ -15,15 +19,22 @@ pub struct State<A: Application> {
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viewport_version: usize,
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cursor_position: winit::dpi::PhysicalPosition<f64>,
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modifiers: winit::event::ModifiersState,
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theme: <A::Renderer as crate::Renderer>::Theme,
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appearance: application::Appearance,
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application: PhantomData<A>,
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}
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impl<A: Application> State<A> {
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impl<A: Application> State<A>
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where
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<A::Renderer as crate::Renderer>::Theme: application::StyleSheet,
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{
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/// Creates a new [`State`] for the provided [`Application`] and window.
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pub fn new(application: &A, window: &Window) -> Self {
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let title = application.title();
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let mode = application.mode();
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let scale_factor = application.scale_factor();
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let theme = application.theme();
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let appearance = theme.appearance(application.style());
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let viewport = {
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let physical_size = window.inner_size();
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@ -43,6 +54,8 @@ impl<A: Application> State<A> {
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// TODO: Encode cursor availability in the type-system
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cursor_position: winit::dpi::PhysicalPosition::new(-1.0, -1.0),
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modifiers: winit::event::ModifiersState::default(),
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theme,
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appearance,
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application: PhantomData,
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}
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}
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@ -87,6 +100,21 @@ impl<A: Application> State<A> {
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self.modifiers
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}
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/// Returns the current theme of the [`State`].
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pub fn theme(&self) -> &<A::Renderer as crate::Renderer>::Theme {
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&self.theme
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}
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/// Returns the current background [`Color`] of the [`State`].
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pub fn background_color(&self) -> Color {
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self.appearance.background_color
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}
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/// Returns the current text [`Color`] of the [`State`].
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pub fn text_color(&self) -> Color {
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self.appearance.text_color
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}
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/// Processes the provided window event and updates the [`State`]
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/// accordingly.
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pub fn update(
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@ -192,5 +220,9 @@ impl<A: Application> State<A> {
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self.scale_factor = new_scale_factor;
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}
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// Update theme and appearance
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self.theme = application.theme();
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self.appearance = self.theme.appearance(application.style());
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}
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}
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