Fixed fragment shader compatibility issues with GLES 3.0+
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2 changed files with 14 additions and 14 deletions
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@ -26,7 +26,7 @@ impl<Theme> iced_graphics::window::GLCompositor for Compositor<Theme> {
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log::info!("{:#?}", settings);
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let version = gl.version();
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log::info!("OpenGL version: {:?} (Embedded: {}", version, version.is_embedded);
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log::info!("OpenGL version: {:?} (Embedded: {})", version, version.is_embedded);
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let renderer = gl.get_parameter_string(glow::RENDERER);
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log::info!("Renderer: {}", renderer);
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