Merge branch 'master' into feature/custom-styling

This commit is contained in:
Héctor Ramón Jiménez 2020-01-05 22:03:32 +01:00
commit bbc8f837d7
20 changed files with 818 additions and 9 deletions

View file

@ -1,12 +1,12 @@
use crate::{
image, quad, text, Defaults, Image, Primitive, Quad, Settings,
image, quad, text, triangle, Defaults, Image, Primitive, Quad, Settings,
Transformation,
};
use iced_native::{
renderer::{Debugger, Windowed},
Background, Color, Layout, MouseCursor, Point, Rectangle, Vector, Widget,
};
use std::sync::Arc;
use wgpu::{
Adapter, BackendBit, CommandEncoderDescriptor, Device, DeviceDescriptor,
Extensions, Limits, PowerPreference, Queue, RequestAdapterOptions,
@ -27,6 +27,7 @@ pub struct Renderer {
quad_pipeline: quad::Pipeline,
image_pipeline: image::Pipeline,
text_pipeline: text::Pipeline,
triangle_pipeline: crate::triangle::Pipeline,
}
struct Layer<'a> {
@ -34,6 +35,7 @@ struct Layer<'a> {
offset: Vector<u32>,
quads: Vec<Quad>,
images: Vec<Image>,
meshes: Vec<Arc<triangle::Mesh2D>>,
text: Vec<wgpu_glyph::Section<'a>>,
}
@ -45,6 +47,7 @@ impl<'a> Layer<'a> {
quads: Vec::new(),
images: Vec::new(),
text: Vec::new(),
meshes: Vec::new(),
}
}
}
@ -67,7 +70,8 @@ impl Renderer {
let text_pipeline =
text::Pipeline::new(&mut device, settings.default_font);
let quad_pipeline = quad::Pipeline::new(&mut device);
let image_pipeline = image::Pipeline::new(&mut device);
let image_pipeline = crate::image::Pipeline::new(&mut device);
let triangle_pipeline = triangle::Pipeline::new(&mut device);
Self {
device,
@ -75,6 +79,7 @@ impl Renderer {
quad_pipeline,
image_pipeline,
text_pipeline,
triangle_pipeline,
}
}
@ -252,6 +257,9 @@ impl Renderer {
scale: [bounds.width, bounds.height],
});
}
Primitive::Mesh2D(mesh) => {
layer.meshes.push(mesh.clone());
}
Primitive::Clip {
bounds,
offset,
@ -330,6 +338,24 @@ impl Renderer {
) {
let bounds = layer.bounds * dpi;
if layer.meshes.len() > 0 {
let translated = transformation
* Transformation::translate(
-(layer.offset.x as f32) * dpi,
-(layer.offset.y as f32) * dpi,
);
self.triangle_pipeline.draw(
&mut self.device,
encoder,
target,
translated,
dpi,
&layer.meshes,
bounds,
);
}
if layer.quads.len() > 0 {
self.quad_pipeline.draw(
&mut self.device,