Mark Primitive as non-exhaustive in iced_graphics

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Héctor Ramón Jiménez 2023-03-03 03:55:07 +01:00
parent 868f79d22e
commit bbeaf10c04
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4 changed files with 9 additions and 3 deletions

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@ -9,6 +9,7 @@ use std::sync::Arc;
/// A rendering primitive.
#[derive(Debug, Clone)]
#[non_exhaustive]
pub enum Primitive {
/// A text primitive
Text {
@ -85,12 +86,14 @@ pub enum Primitive {
/// The [`Gradient`] to apply to the mesh.
gradient: Gradient,
},
#[cfg(feature = "tiny_skia")]
Fill {
path: tiny_skia::Path,
paint: tiny_skia::Paint<'static>,
rule: tiny_skia::FillRule,
transform: tiny_skia::Transform,
},
#[cfg(feature = "tiny_skia")]
Stroke {
path: tiny_skia::Path,
paint: tiny_skia::Paint<'static>,