Fix memory leak in opengl integration example

This commit is contained in:
Fey Naomi Schrewe 2022-01-02 19:21:52 +01:00
parent 5466d6a11d
commit bc26b52044
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2 changed files with 4 additions and 1 deletions

View file

@ -73,8 +73,9 @@ pub fn main() {
);
let mut resized = false;
let scene = Scene::new(&gl, &shader_version);
event_loop.run(move |event, _, control_flow| {
let scene = Scene::new(&gl, &shader_version);
*control_flow = ControlFlow::Wait;
match event {

View file

@ -86,6 +86,8 @@ impl Scene {
pub fn draw(&self, gl: &glow::Context) {
unsafe {
gl.bind_vertex_array(Some(self.vertex_array));
gl.use_program(Some(self.program));
gl.draw_arrays(glow::TRIANGLES, 0, 3);
}
}