Reassign attribute locations
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parent
3f467d1212
commit
bcc55e6036
4 changed files with 32 additions and 32 deletions
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@ -111,25 +111,25 @@ impl Pipeline {
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step_mode: wgpu::VertexStepMode::Instance,
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attributes: &wgpu::vertex_attr_array!(
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// Colors 1-2
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1 => Uint32x4,
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0 => Uint32x4,
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// Colors 3-4
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2 => Uint32x4,
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1 => Uint32x4,
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// Colors 5-6
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3 => Uint32x4,
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2 => Uint32x4,
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// Colors 7-8
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4 => Uint32x4,
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3 => Uint32x4,
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// Offsets 1-8
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5 => Uint32x4,
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4 => Uint32x4,
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// Direction
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6 => Float32x4,
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5 => Float32x4,
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// Position & Scale
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7 => Float32x4,
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6 => Float32x4,
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// Border color
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8 => Float32x4,
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7 => Float32x4,
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// Border radius
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9 => Float32x4,
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8 => Float32x4,
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// Border width
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10 => Float32
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9 => Float32
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),
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}],
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},
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@ -92,17 +92,17 @@ impl Pipeline {
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step_mode: wgpu::VertexStepMode::Instance,
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attributes: &wgpu::vertex_attr_array!(
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// Color
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1 => Float32x4,
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0 => Float32x4,
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// Position
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2 => Float32x2,
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1 => Float32x2,
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// Size
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3 => Float32x2,
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2 => Float32x2,
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// Border color
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4 => Float32x4,
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3 => Float32x4,
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// Border radius
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5 => Float32x4,
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4 => Float32x4,
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// Border width
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6 => Float32,
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5 => Float32,
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),
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}],
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},
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@ -1,15 +1,15 @@
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struct GradientVertexInput {
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@builtin(vertex_index) vertex_index: u32,
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@location(1) @interpolate(flat) colors_1: vec4<u32>,
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@location(2) @interpolate(flat) colors_2: vec4<u32>,
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@location(3) @interpolate(flat) colors_3: vec4<u32>,
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@location(4) @interpolate(flat) colors_4: vec4<u32>,
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@location(5) @interpolate(flat) offsets: vec4<u32>,
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@location(6) direction: vec4<f32>,
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@location(7) position_and_scale: vec4<f32>,
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@location(8) border_color: vec4<f32>,
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@location(9) border_radius: vec4<f32>,
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@location(10) border_width: f32,
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@location(0) @interpolate(flat) colors_1: vec4<u32>,
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@location(1) @interpolate(flat) colors_2: vec4<u32>,
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@location(2) @interpolate(flat) colors_3: vec4<u32>,
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@location(3) @interpolate(flat) colors_4: vec4<u32>,
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@location(4) @interpolate(flat) offsets: vec4<u32>,
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@location(5) direction: vec4<f32>,
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@location(6) position_and_scale: vec4<f32>,
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@location(7) border_color: vec4<f32>,
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@location(8) border_radius: vec4<f32>,
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@location(9) border_width: f32,
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}
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struct GradientVertexOutput {
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@ -1,11 +1,11 @@
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struct SolidVertexInput {
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@builtin(vertex_index) vertex_index: u32,
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@location(1) color: vec4<f32>,
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@location(2) pos: vec2<f32>,
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@location(3) scale: vec2<f32>,
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@location(4) border_color: vec4<f32>,
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@location(5) border_radius: vec4<f32>,
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@location(6) border_width: f32,
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@location(0) color: vec4<f32>,
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@location(1) pos: vec2<f32>,
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@location(2) scale: vec2<f32>,
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@location(3) border_color: vec4<f32>,
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@location(4) border_radius: vec4<f32>,
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@location(5) border_width: f32,
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}
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struct SolidVertexOutput {
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