Reassign attribute locations

This commit is contained in:
Jim Eckerlein 2023-09-24 15:12:32 +02:00
parent 3f467d1212
commit bcc55e6036
4 changed files with 32 additions and 32 deletions

View file

@ -1,15 +1,15 @@
struct GradientVertexInput {
@builtin(vertex_index) vertex_index: u32,
@location(1) @interpolate(flat) colors_1: vec4<u32>,
@location(2) @interpolate(flat) colors_2: vec4<u32>,
@location(3) @interpolate(flat) colors_3: vec4<u32>,
@location(4) @interpolate(flat) colors_4: vec4<u32>,
@location(5) @interpolate(flat) offsets: vec4<u32>,
@location(6) direction: vec4<f32>,
@location(7) position_and_scale: vec4<f32>,
@location(8) border_color: vec4<f32>,
@location(9) border_radius: vec4<f32>,
@location(10) border_width: f32,
@location(0) @interpolate(flat) colors_1: vec4<u32>,
@location(1) @interpolate(flat) colors_2: vec4<u32>,
@location(2) @interpolate(flat) colors_3: vec4<u32>,
@location(3) @interpolate(flat) colors_4: vec4<u32>,
@location(4) @interpolate(flat) offsets: vec4<u32>,
@location(5) direction: vec4<f32>,
@location(6) position_and_scale: vec4<f32>,
@location(7) border_color: vec4<f32>,
@location(8) border_radius: vec4<f32>,
@location(9) border_width: f32,
}
struct GradientVertexOutput {

View file

@ -1,11 +1,11 @@
struct SolidVertexInput {
@builtin(vertex_index) vertex_index: u32,
@location(1) color: vec4<f32>,
@location(2) pos: vec2<f32>,
@location(3) scale: vec2<f32>,
@location(4) border_color: vec4<f32>,
@location(5) border_radius: vec4<f32>,
@location(6) border_width: f32,
@location(0) color: vec4<f32>,
@location(1) pos: vec2<f32>,
@location(2) scale: vec2<f32>,
@location(3) border_color: vec4<f32>,
@location(4) border_radius: vec4<f32>,
@location(5) border_width: f32,
}
struct SolidVertexOutput {