Simplify new logic in TextInput
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a026e917d3
commit
bcd9fdb521
1 changed files with 24 additions and 32 deletions
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@ -497,26 +497,18 @@ where
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shaping: text::Shaping::Advanced,
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};
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renderer
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.update_paragraph(&mut state.placeholder_paragraph, placeholder_text);
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renderer.update_paragraph(&mut state.placeholder, placeholder_text);
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if is_secure {
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renderer.update_paragraph(
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&mut state.paragraph,
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Text {
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content: &value.secure().to_string(),
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..placeholder_text
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},
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);
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} else {
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renderer.update_paragraph(
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&mut state.paragraph,
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Text {
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content: &value.to_string(),
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..placeholder_text
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},
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);
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}
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let secure_value = is_secure.then(|| value.secure());
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let value = secure_value.as_ref().unwrap_or(value);
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renderer.update_paragraph(
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&mut state.value,
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Text {
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content: &value.to_string(),
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..placeholder_text
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},
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);
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if let Some(icon) = icon {
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let icon_width = 0.0; // TODO
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@ -1078,7 +1070,7 @@ pub fn draw<Renderer>(
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cursor::State::Index(position) => {
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let (text_value_width, offset) =
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measure_cursor_and_scroll_offset(
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&state.paragraph,
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&state.value,
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text_bounds,
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position,
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);
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@ -1116,14 +1108,14 @@ pub fn draw<Renderer>(
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let (left_position, left_offset) =
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measure_cursor_and_scroll_offset(
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&state.paragraph,
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&state.value,
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text_bounds,
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left,
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);
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let (right_position, right_offset) =
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measure_cursor_and_scroll_offset(
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&state.paragraph,
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&state.value,
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text_bounds,
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right,
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);
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@ -1157,7 +1149,7 @@ pub fn draw<Renderer>(
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(None, 0.0)
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};
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let text_width = state.paragraph.min_width();
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let text_width = state.value.min_width();
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let render = |renderer: &mut Renderer| {
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if let Some((cursor, color)) = cursor {
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@ -1168,9 +1160,9 @@ pub fn draw<Renderer>(
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renderer.fill_paragraph(
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if text.is_empty() {
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&state.placeholder_paragraph
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&state.placeholder
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} else {
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&state.paragraph
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&state.value
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},
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Point::new(text_bounds.x, text_bounds.center_y()),
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if text.is_empty() {
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@ -1212,8 +1204,8 @@ pub fn mouse_interaction(
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/// The state of a [`TextInput`].
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#[derive(Debug, Default, Clone)]
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pub struct State<P: text::Paragraph> {
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paragraph: P,
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placeholder_paragraph: P,
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value: P,
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placeholder: P,
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is_focused: Option<Focus>,
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is_dragging: bool,
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is_pasting: Option<Value>,
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@ -1239,8 +1231,8 @@ impl<P: text::Paragraph> State<P> {
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/// Creates a new [`State`], representing a focused [`TextInput`].
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pub fn focused() -> Self {
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Self {
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paragraph: P::default(),
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placeholder_paragraph: P::default(),
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value: P::default(),
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placeholder: P::default(),
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is_focused: None,
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is_dragging: false,
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is_pasting: None,
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@ -1357,7 +1349,7 @@ fn offset<P: text::Paragraph>(
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};
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let (_, offset) = measure_cursor_and_scroll_offset(
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&state.paragraph,
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&state.value,
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text_bounds,
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focus_position,
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);
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@ -1394,7 +1386,7 @@ fn find_cursor_position<P: text::Paragraph>(
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let value = value.to_string();
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let char_offset = state
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.paragraph
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.value
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.hit_test(Point::new(x + offset, text_bounds.height / 2.0))
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.map(text::Hit::cursor)?;
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@ -1424,7 +1416,7 @@ fn replace_paragraph<Renderer>(
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let mut children_layout = layout.children();
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let text_bounds = children_layout.next().unwrap().bounds();
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state.paragraph = renderer.create_paragraph(Text {
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state.value = renderer.create_paragraph(Text {
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font,
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line_height,
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content: &value.to_string(),
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