Add Interaction overriding to MouseArea

Add the ability to use a custom `iced:🐭:Interaction` for a
`iced::widget::MouseArea`.
This commit is contained in:
vawvaw 2024-01-20 18:47:14 +01:00 committed by Héctor Ramón Jiménez
parent d3619b5f69
commit bcdfbf4871
No known key found for this signature in database
GPG key ID: 7CC46565708259A7

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@ -31,6 +31,7 @@ pub struct MouseArea<
on_mouse_enter: Option<Message>,
on_mouse_move: Option<Box<dyn Fn(Point) -> Message>>,
on_mouse_exit: Option<Message>,
interaction: Option<mouse::Interaction>,
}
impl<'a, Message, Theme, Renderer> MouseArea<'a, Message, Theme, Renderer> {
@ -99,6 +100,16 @@ impl<'a, Message, Theme, Renderer> MouseArea<'a, Message, Theme, Renderer> {
self.on_mouse_exit = Some(message);
self
}
/// The version of the cursor to use when hovering.
#[must_use]
pub fn mouse_interaction(
mut self,
interaction: mouse::Interaction,
) -> Self {
self.interaction = Some(interaction);
self
}
}
/// Local state of the [`MouseArea`].
@ -123,6 +134,7 @@ impl<'a, Message, Theme, Renderer> MouseArea<'a, Message, Theme, Renderer> {
on_mouse_enter: None,
on_mouse_move: None,
on_mouse_exit: None,
interaction: None,
}
}
}
@ -214,6 +226,14 @@ where
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
if !cursor.is_over(layout.bounds()) {
return mouse::Interaction::default();
}
if let Some(interaction) = self.interaction {
return interaction;
}
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,