Add Interaction overriding to MouseArea
Add the ability to use a custom `iced:🐭:Interaction` for a
`iced::widget::MouseArea`.
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1 changed files with 20 additions and 0 deletions
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@ -31,6 +31,7 @@ pub struct MouseArea<
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on_mouse_enter: Option<Message>,
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on_mouse_enter: Option<Message>,
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on_mouse_move: Option<Box<dyn Fn(Point) -> Message>>,
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on_mouse_move: Option<Box<dyn Fn(Point) -> Message>>,
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on_mouse_exit: Option<Message>,
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on_mouse_exit: Option<Message>,
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interaction: Option<mouse::Interaction>,
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}
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}
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impl<'a, Message, Theme, Renderer> MouseArea<'a, Message, Theme, Renderer> {
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impl<'a, Message, Theme, Renderer> MouseArea<'a, Message, Theme, Renderer> {
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@ -99,6 +100,16 @@ impl<'a, Message, Theme, Renderer> MouseArea<'a, Message, Theme, Renderer> {
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self.on_mouse_exit = Some(message);
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self.on_mouse_exit = Some(message);
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self
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self
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}
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}
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/// The version of the cursor to use when hovering.
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#[must_use]
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pub fn mouse_interaction(
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mut self,
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interaction: mouse::Interaction,
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) -> Self {
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self.interaction = Some(interaction);
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self
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}
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}
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}
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/// Local state of the [`MouseArea`].
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/// Local state of the [`MouseArea`].
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@ -123,6 +134,7 @@ impl<'a, Message, Theme, Renderer> MouseArea<'a, Message, Theme, Renderer> {
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on_mouse_enter: None,
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on_mouse_enter: None,
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on_mouse_move: None,
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on_mouse_move: None,
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on_mouse_exit: None,
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on_mouse_exit: None,
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interaction: None,
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}
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}
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}
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}
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}
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}
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@ -214,6 +226,14 @@ where
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viewport: &Rectangle,
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viewport: &Rectangle,
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renderer: &Renderer,
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renderer: &Renderer,
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) -> mouse::Interaction {
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) -> mouse::Interaction {
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if !cursor.is_over(layout.bounds()) {
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return mouse::Interaction::default();
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}
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if let Some(interaction) = self.interaction {
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return interaction;
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}
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self.content.as_widget().mouse_interaction(
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self.content.as_widget().mouse_interaction(
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&tree.children[0],
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&tree.children[0],
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layout,
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layout,
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