Experimental wgpu WebGL backend support
- Added missing `draw_cache_align_4x4` call for `brush_glyph` on wasm32 target - Added WebGL support to `integratio_wgpu` example - Fixed test.yml CI workflow - Removed spir-v shader in `integration_wgpu`; Fixed formatting - Removed redundant `BoxStream` typedef
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21 changed files with 414 additions and 86 deletions
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@ -7,5 +7,16 @@ publish = false
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[dependencies]
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iced_winit = { path = "../../winit" }
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iced_wgpu = { path = "../../wgpu", features = ["spirv"] }
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iced_wgpu = { path = "../../wgpu", features = ["webgl"] }
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env_logger = "0.8"
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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console_error_panic_hook = "0.1.7"
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console_log = "0.2.0"
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log = "0.4"
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wasm-bindgen = "0.2"
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web-sys = { version = "0.3", features = ["Element", "HtmlCanvasElement", "Window", "Document"] }
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# This dependency a little bit quirky, it is deep in the tree and without `js` feature it
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# refuses to work with `wasm32-unknown-unknown target`. Unfortunately, we need this patch
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# to make it work
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getrandom = { version = "0.2", features = ["js"] }
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