Experimental wgpu WebGL backend support

- Added missing `draw_cache_align_4x4` call for `brush_glyph` on wasm32 target
- Added WebGL support to `integratio_wgpu` example
- Fixed test.yml CI workflow
- Removed spir-v shader in `integration_wgpu`; Fixed formatting
- Removed redundant `BoxStream` typedef
This commit is contained in:
Vladyslav Nikonov 2021-10-21 22:42:14 +03:00 committed by Héctor Ramón Jiménez
parent c75ed37148
commit bdca20fc4a
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GPG key ID: 140CC052C94F138E
21 changed files with 414 additions and 86 deletions

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@ -7,5 +7,16 @@ publish = false
[dependencies]
iced_winit = { path = "../../winit" }
iced_wgpu = { path = "../../wgpu", features = ["spirv"] }
iced_wgpu = { path = "../../wgpu", features = ["webgl"] }
env_logger = "0.8"
[target.'cfg(target_arch = "wasm32")'.dependencies]
console_error_panic_hook = "0.1.7"
console_log = "0.2.0"
log = "0.4"
wasm-bindgen = "0.2"
web-sys = { version = "0.3", features = ["Element", "HtmlCanvasElement", "Window", "Document"] }
# This dependency a little bit quirky, it is deep in the tree and without `js` feature it
# refuses to work with `wasm32-unknown-unknown target`. Unfortunately, we need this patch
# to make it work
getrandom = { version = "0.2", features = ["js"] }