Experimental wgpu WebGL backend support

- Added missing `draw_cache_align_4x4` call for `brush_glyph` on wasm32 target
- Added WebGL support to `integratio_wgpu` example
- Fixed test.yml CI workflow
- Removed spir-v shader in `integration_wgpu`; Fixed formatting
- Removed redundant `BoxStream` typedef
This commit is contained in:
Vladyslav Nikonov 2021-10-21 22:42:14 +03:00 committed by Héctor Ramón Jiménez
parent c75ed37148
commit bdca20fc4a
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21 changed files with 414 additions and 86 deletions

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@ -15,5 +15,22 @@ You can run it with `cargo run`:
cargo run --package integration
```
### How to run this example with WebGL backend
NOTE: Currently, WebGL backend is is still experimental, so expect bugs.
```sh
# 0. Install prerequisites
cargo install wasm-bindgen-cli https
# 1. cd to the current folder
# 2. Compile wasm module
cargo build -p integration_wgpu --target wasm32-unknown-unknown
# 3. Invoke wasm-bindgen
wasm-bindgen ../../target/wasm32-unknown-unknown/debug/integration_wgpu.wasm --out-dir . --target web --no-typescript
# 4. run http server
http
# 5. Open 127.0.0.1:8000 in browser
```
[`main`]: src/main.rs
[`wgpu`]: https://github.com/gfx-rs/wgpu