Experimental wgpu WebGL backend support
- Added missing `draw_cache_align_4x4` call for `brush_glyph` on wasm32 target - Added WebGL support to `integratio_wgpu` example - Fixed test.yml CI workflow - Removed spir-v shader in `integration_wgpu`; Fixed formatting - Removed redundant `BoxStream` typedef
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@ -15,5 +15,22 @@ You can run it with `cargo run`:
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cargo run --package integration
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```
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### How to run this example with WebGL backend
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NOTE: Currently, WebGL backend is is still experimental, so expect bugs.
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```sh
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# 0. Install prerequisites
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cargo install wasm-bindgen-cli https
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# 1. cd to the current folder
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# 2. Compile wasm module
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cargo build -p integration_wgpu --target wasm32-unknown-unknown
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# 3. Invoke wasm-bindgen
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wasm-bindgen ../../target/wasm32-unknown-unknown/debug/integration_wgpu.wasm --out-dir . --target web --no-typescript
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# 4. run http server
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http
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# 5. Open 127.0.0.1:8000 in browser
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```
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[`main`]: src/main.rs
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[`wgpu`]: https://github.com/gfx-rs/wgpu
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