Experimental wgpu WebGL backend support
- Added missing `draw_cache_align_4x4` call for `brush_glyph` on wasm32 target - Added WebGL support to `integratio_wgpu` example - Fixed test.yml CI workflow - Removed spir-v shader in `integration_wgpu`; Fixed formatting - Removed redundant `BoxStream` typedef
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21 changed files with 414 additions and 86 deletions
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examples/integration_wgpu/index.html
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examples/integration_wgpu/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="Content-type" content="text/html; charset=utf-8"/>
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<title>Iced - wgpu + WebGL integration</title>
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</head>
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<body>
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<h1>integration_wgpu</h1>
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<canvas id="iced_canvas"></canvas>
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<script type="module">
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import init from "./integration_wgpu.js";
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init('./integration_wgpu_bg.wasm');
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</script>
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<style>
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body {
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width: 100%;
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text-align: center;
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}
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</style>
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</body>
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</html>
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