Experimental wgpu WebGL backend support
- Added missing `draw_cache_align_4x4` call for `brush_glyph` on wasm32 target - Added WebGL support to `integratio_wgpu` example - Fixed test.yml CI workflow - Removed spir-v shader in `integration_wgpu`; Fixed formatting - Removed redundant `BoxStream` typedef
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21 changed files with 414 additions and 86 deletions
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examples/integration_wgpu/src/shader/frag.wgsl
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examples/integration_wgpu/src/shader/frag.wgsl
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[[stage(fragment)]]
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fn main() -> [[location(0)]] vec4<f32> {
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return vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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examples/integration_wgpu/src/shader/vert.wgsl
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examples/integration_wgpu/src/shader/vert.wgsl
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[[stage(vertex)]]
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fn main([[builtin(vertex_index)]] in_vertex_index: u32) -> [[builtin(position)]] vec4<f32> {
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let x = f32(1 - i32(in_vertex_index)) * 0.5;
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let y = f32(1 - i32(in_vertex_index & 1u) * 2) * 0.5;
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return vec4<f32>(x, y, 0.0, 1.0);
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}
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