Make output format of iced_wgpu configurable

This commit is contained in:
Héctor Ramón Jiménez 2020-02-24 20:08:40 +01:00
parent e680fd27e7
commit be14aca075
11 changed files with 69 additions and 22 deletions

View file

@ -8,6 +8,7 @@ use raw_window_handle::HasRawWindowHandle;
pub struct Backend {
device: wgpu::Device,
queue: wgpu::Queue,
format: wgpu::TextureFormat,
}
impl iced_native::window::Backend for Backend {
@ -37,7 +38,14 @@ impl iced_native::window::Backend for Backend {
let renderer = Renderer::new(&mut device, settings);
(Backend { device, queue }, renderer)
(
Backend {
device,
queue,
format: settings.format,
},
renderer,
)
}
fn create_surface<W: HasRawWindowHandle>(
@ -53,7 +61,7 @@ impl iced_native::window::Backend for Backend {
width: u32,
height: u32,
) -> SwapChain {
SwapChain::new(&self.device, surface, width, height)
SwapChain::new(&self.device, surface, self.format, width, height)
}
fn draw<T: AsRef<str>>(