Remove cursor snapping hack in text_editor
The `quad` shader now properly takes care of snapping lines to the pixel grid.
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1 changed files with 1 additions and 1 deletions
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@ -823,7 +823,7 @@ where
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renderer.fill_quad(
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renderer.fill_quad(
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renderer::Quad {
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renderer::Quad {
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bounds: Rectangle {
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bounds: Rectangle {
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x: clipped_cursor.x.floor(),
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x: clipped_cursor.x,
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y: clipped_cursor.y,
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y: clipped_cursor.y,
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width: clipped_cursor.width,
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width: clipped_cursor.width,
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height: clipped_cursor.height,
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height: clipped_cursor.height,
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