Draft basic Animation API in iced_core
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6 changed files with 124 additions and 3 deletions
109
core/src/animation.rs
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109
core/src/animation.rs
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//! Animate your applications.
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use crate::time::{Duration, Instant};
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pub use lilt::{Easing, FloatRepresentable as Float, Interpolable};
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/// The animation of some particular state.
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///
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/// It tracks state changes and allows projecting interpolated values
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/// through time.
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#[derive(Debug, Clone)]
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pub struct Animation<T>
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where
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T: Clone + Copy + PartialEq + Float,
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{
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raw: lilt::Animated<T, Instant>,
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}
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impl<T> Animation<T>
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where
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T: Clone + Copy + PartialEq + Float,
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{
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/// Creates a new [`Animation`] with the given initial state.
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pub fn new(state: T) -> Self {
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Self {
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raw: lilt::Animated::new(state),
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}
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}
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/// Sets the [`Easing`] function of the [`Animation`].
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///
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/// See the [Easing Functions Cheat Sheet](https://easings.net) for
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/// details!
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pub fn easing(mut self, easing: Easing) -> Self {
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self.raw = self.raw.easing(easing);
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self
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}
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/// Sets the duration of the [`Animation`] to 100ms.
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pub fn very_quick(self) -> Self {
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self.duration(Duration::from_millis(100))
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}
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/// Sets the duration of the [`Animation`] to 200ms.
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pub fn quick(self) -> Self {
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self.duration(Duration::from_millis(200))
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}
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/// Sets the duration of the [`Animation`] to 400ms.
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pub fn slow(self) -> Self {
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self.duration(Duration::from_millis(400))
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}
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/// Sets the duration of the [`Animation`] to 500ms.
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pub fn very_slow(self) -> Self {
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self.duration(Duration::from_millis(500))
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}
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/// Sets the duration of the [`Animation`] to the given value.
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pub fn duration(mut self, duration: Duration) -> Self {
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self.raw = self.raw.duration(duration.as_secs_f32() * 1_000.0);
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self
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}
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/// Sets a delay for the [`Animation`].
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pub fn delay(mut self, duration: Duration) -> Self {
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self.raw = self.raw.delay(duration.as_secs_f64() as f32 * 1000.0);
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self
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}
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/// Transitions the [`Animation`] from its current state to the given new state.
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pub fn go(mut self, new_state: T) -> Self {
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self.go_mut(new_state);
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self
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}
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/// Transitions the [`Animation`] from its current state to the given new state, by reference.
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pub fn go_mut(&mut self, new_state: T) {
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self.raw.transition(new_state, Instant::now());
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}
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/// Returns true if the [`Animation`] is currently in progress.
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///
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/// An [`Animation`] is in progress when it is transitioning to a different state.
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pub fn in_progress(&self, at: Instant) -> bool {
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self.raw.in_progress(at)
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}
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/// Projects the [`Animation`] into an interpolated value at the given [`Instant`]; using the
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/// closure provided to calculate the different keyframes of interpolated values.
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///
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/// If the [`Animation`] state is a `bool`, you can use the simpler [`interpolate`] method.
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pub fn interpolate_with<I>(&self, f: impl Fn(T) -> I, at: Instant) -> I
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where
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I: Interpolable,
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{
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self.raw.animate(f, at)
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}
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}
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impl Animation<bool> {
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/// Projects the [`Animation`] into an interpolated value at the given [`Instant`]; using the
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/// `start` and `end` values as the origin and destination keyframes.
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pub fn interpolate<I>(&self, start: I, end: I, at: Instant) -> I
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where
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I: Interpolable + Clone,
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{
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self.raw.animate_bool(start, end, at)
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}
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}
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@ -10,6 +10,7 @@
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html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/9ab6923e943f784985e9ef9ca28b10278297225d/docs/logo.svg"
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)]
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pub mod alignment;
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pub mod animation;
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pub mod border;
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pub mod clipboard;
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pub mod event;
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@ -49,6 +50,7 @@ mod vector;
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pub use alignment::Alignment;
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pub use angle::{Degrees, Radians};
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pub use animation::Animation;
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pub use background::Background;
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pub use border::Border;
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pub use clipboard::Clipboard;
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