From bf6c7d00947ee27bfcd7ab4cde2f8ea18f231431 Mon Sep 17 00:00:00 2001 From: pml68 Date: Wed, 9 Apr 2025 22:53:40 +0200 Subject: [PATCH] fix: "`BUFFER_BINDINGS_NOT_16_BYTE_ALIGNED` not supported" error --- wgpu/src/shader/blit.wgsl | 4 ++-- wgpu/src/triangle/msaa.rs | 4 ++++ 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/wgpu/src/shader/blit.wgsl b/wgpu/src/shader/blit.wgsl index d7633808..5e600de4 100644 --- a/wgpu/src/shader/blit.wgsl +++ b/wgpu/src/shader/blit.wgsl @@ -8,7 +8,7 @@ var uvs: array, 6> = array, 6>( ); @group(0) @binding(0) var u_sampler: sampler; -@group(0) @binding(1) var u_ratio: vec2; +@group(0) @binding(1) var u_ratio: vec4; @group(1) @binding(0) var u_texture: texture_2d; struct VertexInput { @@ -25,7 +25,7 @@ fn vs_main(input: VertexInput) -> VertexOutput { let uv = uvs[input.vertex_index]; var out: VertexOutput; - out.uv = uv * u_ratio; + out.uv = uv * u_ratio.xy; out.position = vec4(uv * vec2(2.0, -2.0) + vec2(-1.0, 1.0), 0.0, 1.0); return out; diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs index 8172575d..0bddfc09 100644 --- a/wgpu/src/triangle/msaa.rs +++ b/wgpu/src/triangle/msaa.rs @@ -254,6 +254,8 @@ impl Targets { struct Ratio { u: f32, v: f32, + p0: f32, + p1: f32, } pub struct State { @@ -306,6 +308,8 @@ impl State { let ratio = Ratio { u: region_size.width as f32 / targets.size.width as f32, v: region_size.height as f32 / targets.size.height as f32, + p0: 0.0, + p1: 0.0, }; if Some(ratio) != self.last_ratio {