non uniform border radius for quads
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parent
d222b5c8b0
commit
c0596179bd
25 changed files with 121 additions and 60 deletions
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@ -5,14 +5,14 @@ in vec2 i_Pos;
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in vec2 i_Scale;
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in vec4 i_Color;
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in vec4 i_BorderColor;
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in float i_BorderRadius;
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in vec4 i_BorderRadius;
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in float i_BorderWidth;
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out vec4 v_Color;
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out vec4 v_BorderColor;
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out vec2 v_Pos;
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out vec2 v_Scale;
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out float v_BorderRadius;
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out vec4 v_BorderRadius;
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out float v_BorderWidth;
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vec2 positions[4] = vec2[](
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@ -27,9 +27,11 @@ void main() {
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vec2 p_Pos = i_Pos * u_Scale;
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vec2 p_Scale = i_Scale * u_Scale;
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float i_BorderRadius = min(
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i_BorderRadius,
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min(i_Scale.x, i_Scale.y) / 2.0
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vec4 i_BorderRadius = vec4(
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min(i_BorderRadius.x, min(i_Scale.x, i_Scale.y) / 2.0),
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min(i_BorderRadius.y, min(i_Scale.x, i_Scale.y) / 2.0),
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min(i_BorderRadius.z, min(i_Scale.x, i_Scale.y) / 2.0),
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min(i_BorderRadius.w, min(i_Scale.x, i_Scale.y) / 2.0)
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);
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mat4 i_Transform = mat4(
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