update wgpu to 0.13

This commit is contained in:
Cupnfish 2022-07-02 15:39:42 +08:00
parent e6e3eff876
commit c148557cab
15 changed files with 140 additions and 144 deletions

View file

@ -23,7 +23,7 @@ impl Scene {
) -> wgpu::RenderPass<'a> {
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[wgpu::RenderPassColorAttachment {
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
@ -39,7 +39,7 @@ impl Scene {
}),
store: true,
},
}],
})],
depth_stencil_attachment: None,
})
}
@ -55,8 +55,8 @@ fn build_pipeline(
texture_format: wgpu::TextureFormat,
) -> wgpu::RenderPipeline {
let (vs_module, fs_module) = (
device.create_shader_module(&wgpu::include_wgsl!("shader/vert.wgsl")),
device.create_shader_module(&wgpu::include_wgsl!("shader/frag.wgsl")),
device.create_shader_module(wgpu::include_wgsl!("shader/vert.wgsl")),
device.create_shader_module(wgpu::include_wgsl!("shader/frag.wgsl")),
);
let pipeline_layout =
@ -78,14 +78,14 @@ fn build_pipeline(
fragment: Some(wgpu::FragmentState {
module: &fs_module,
entry_point: "main",
targets: &[wgpu::ColorTargetState {
targets: &[Some(wgpu::ColorTargetState {
format: texture_format,
blend: Some(wgpu::BlendState {
color: wgpu::BlendComponent::REPLACE,
alpha: wgpu::BlendComponent::REPLACE,
}),
write_mask: wgpu::ColorWrites::ALL,
}],
})],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,