update wgpu to 0.13
This commit is contained in:
parent
e6e3eff876
commit
c148557cab
15 changed files with 140 additions and 144 deletions
|
|
@ -59,7 +59,7 @@ impl Pipeline {
|
|||
});
|
||||
|
||||
let shader =
|
||||
device.create_shader_module(&wgpu::ShaderModuleDescriptor {
|
||||
device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu::quad::shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
|
||||
include_str!("shader/quad.wgsl"),
|
||||
|
|
@ -100,7 +100,7 @@ impl Pipeline {
|
|||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[wgpu::ColorTargetState {
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
|
|
@ -115,7 +115,7 @@ impl Pipeline {
|
|||
},
|
||||
}),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
}],
|
||||
})],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
|
|
@ -211,14 +211,16 @@ impl Pipeline {
|
|||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu::quad render pass"),
|
||||
color_attachments: &[wgpu::RenderPassColorAttachment {
|
||||
view: target,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
color_attachments: &[Some(
|
||||
wgpu::RenderPassColorAttachment {
|
||||
view: target,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
},
|
||||
},
|
||||
}],
|
||||
)],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue