update wgpu to 0.13
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e6e3eff876
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c148557cab
15 changed files with 140 additions and 144 deletions
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@ -16,19 +16,19 @@ var<private> uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
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vec2<f32>(1.0, 1.0)
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);
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[[group(0), binding(0)]] var u_sampler: sampler;
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[[group(1), binding(0)]] var u_texture: texture_2d<f32>;
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@group(0) @binding(0) var u_sampler: sampler;
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@group(1) @binding(0) var u_texture: texture_2d<f32>;
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struct VertexInput {
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[[builtin(vertex_index)]] vertex_index: u32;
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@builtin(vertex_index) vertex_index: u32,
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};
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struct VertexOutput {
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[[builtin(position)]] position: vec4<f32>;
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[[location(0)]] uv: vec2<f32>;
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@builtin(position) position: vec4<f32>,
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@location(0) uv: vec2<f32>,
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};
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[[stage(vertex)]]
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@vertex
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fn vs_main(input: VertexInput) -> VertexOutput {
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var out: VertexOutput;
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out.uv = uvs[input.vertex_index];
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@ -37,7 +37,7 @@ fn vs_main(input: VertexInput) -> VertexOutput {
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return out;
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}
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[[stage(fragment)]]
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fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> {
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@fragment
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fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
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return textureSample(u_texture, u_sampler, input.uv);
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}
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