update wgpu to 0.13
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e6e3eff876
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c148557cab
15 changed files with 140 additions and 144 deletions
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@ -2,26 +2,26 @@ struct Globals {
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transform: mat4x4<f32>;
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};
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[[group(0), binding(0)]] var<uniform> globals: Globals;
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[[group(0), binding(1)]] var u_sampler: sampler;
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[[group(1), binding(0)]] var u_texture: texture_2d_array<f32>;
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@group(0) @binding(0) var<uniform> globals: Globals;
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@group(0) @binding(1) var u_sampler: sampler;
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@group(1) @binding(0) var u_texture: texture_2d_array<f32>;
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struct VertexInput {
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[[location(0)]] v_pos: vec2<f32>;
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[[location(1)]] pos: vec2<f32>;
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[[location(2)]] scale: vec2<f32>;
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[[location(3)]] atlas_pos: vec2<f32>;
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[[location(4)]] atlas_scale: vec2<f32>;
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[[location(5)]] layer: i32;
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@location(0) v_pos: vec2<f32>,
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@location(1) pos: vec2<f32>,
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@location(2) scale: vec2<f32>,
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@location(3) atlas_pos: vec2<f32>,
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@location(4) atlas_scale: vec2<f32>,
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@location(5) layer: i32,
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};
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struct VertexOutput {
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[[builtin(position)]] position: vec4<f32>;
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[[location(0)]] uv: vec2<f32>;
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[[location(1)]] layer: f32; // this should be an i32, but naga currently reads that as requiring interpolation.
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@builtin(position) position: vec4<f32>,
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@location(0) uv: vec2<f32>,
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@location(1) layer: f32, // this should be an i32, but naga currently reads that as requiring interpolation.
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};
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[[stage(vertex)]]
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@vertex
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fn vs_main(input: VertexInput) -> VertexOutput {
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var out: VertexOutput;
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@ -40,7 +40,7 @@ fn vs_main(input: VertexInput) -> VertexOutput {
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return out;
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}
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[[stage(fragment)]]
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fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> {
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@fragment
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fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
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return textureSample(u_texture, u_sampler, input.uv, i32(input.layer));
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}
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