Add step member to slider widgets
Both the native and the web slider now have a member `step` to control the least possible change of the slider's value. It defaults to 1.0 for all sliders and can be adjusted with the step method.
This commit is contained in:
parent
baa1389f71
commit
c3643eaf6d
5 changed files with 81 additions and 33 deletions
|
|
@ -16,6 +16,8 @@ use std::{hash::Hash, ops::RangeInclusive};
|
|||
///
|
||||
/// A [`Slider`] will try to fill the horizontal space of its container.
|
||||
///
|
||||
/// The step size defaults to 1.0.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
///
|
||||
/// # Example
|
||||
|
|
@ -38,6 +40,7 @@ use std::{hash::Hash, ops::RangeInclusive};
|
|||
pub struct Slider<'a, Message, Renderer: self::Renderer> {
|
||||
state: &'a mut State,
|
||||
range: RangeInclusive<f32>,
|
||||
step: f32,
|
||||
value: f32,
|
||||
on_change: Box<dyn Fn(f32) -> Message>,
|
||||
on_release: Option<Message>,
|
||||
|
|
@ -71,6 +74,7 @@ impl<'a, Message, Renderer: self::Renderer> Slider<'a, Message, Renderer> {
|
|||
state,
|
||||
value: value.max(*range.start()).min(*range.end()),
|
||||
range,
|
||||
step: 1.0,
|
||||
on_change: Box::new(on_change),
|
||||
on_release: None,
|
||||
width: Length::Fill,
|
||||
|
|
@ -106,6 +110,14 @@ impl<'a, Message, Renderer: self::Renderer> Slider<'a, Message, Renderer> {
|
|||
self.style = style.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the step size of the [`Slider`].
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
pub fn step(mut self, step: f32) -> Self {
|
||||
self.step = step;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// The local state of a [`Slider`].
|
||||
|
|
@ -164,16 +176,16 @@ where
|
|||
) {
|
||||
let mut change = || {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
if cursor_position.x <= bounds.x {
|
||||
messages.push((self.on_change)(*self.range.start()));
|
||||
} else if cursor_position.x >= bounds.x + bounds.width {
|
||||
messages.push((self.on_change)(*self.range.end()));
|
||||
} else {
|
||||
let percent = (cursor_position.x - bounds.x) / bounds.width;
|
||||
let value = (self.range.end() - self.range.start()) * percent
|
||||
+ self.range.start();
|
||||
|
||||
let steps = (percent * (self.range.end() - self.range.start())
|
||||
/ self.step)
|
||||
.round();
|
||||
let value = steps * self.step + self.range.start();
|
||||
messages.push((self.on_change)(value));
|
||||
}
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue