Cleaned up namespaces re: PR comments.
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13 changed files with 158 additions and 161 deletions
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@ -7,6 +7,8 @@ pub struct Mesh2D {
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/// The vertices of the mesh
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pub vertices: Vec<Vertex2D>,
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/// The list of vertex indices that defines the triangles of the mesh.
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///
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/// Therefore, this list should always have a length that is a multiple of 3.
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pub indices: Vec<u32>,
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}
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